Jolt Online Gaming UK's Scores

  • Games
For 1,125 reviews, this publication has graded:
  • 58% higher than the average critic
  • 6% same as the average critic
  • 36% lower than the average critic
On average, this publication grades 1.2 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Grand Theft Auto: San Andreas
Lowest review score: 10 Ape Escape Academy
Score distribution:
1125 game reviews
    • 64 Metascore
    • 79 Critic Score
    As a game it's fairly average, but the presentation is top notch.
    • 64 Metascore
    • 62 Critic Score
    As an RTS it’s as entertainingly humdrum as any of the sixteen billion others, but the Hero Command innovation is so wretchedly underdeveloped it mostly serves to annoy and all but ruins the game’s single player campaigns. It’s fun in multiplayer and skirmish modes for a while, but Rise & Fall is far from the classic game that it could have been.
    • 64 Metascore
    • 65 Critic Score
    Sonic CD is a title worth purchasing on pure merit, and whatever their standard, the sheer number of games on the disc make Gems an economical acquisition.
    • 64 Metascore
    • 70 Critic Score
    Tacking on the motion controls has really weakened Enchanted Arms’ improved outing on the PS3, shoe-horning completely out of place and unfocused pad-shaking into an RPG and forcing players to accept it as necessary.
    • 64 Metascore
    • 62 Critic Score
    Kane & Lynch is very much a case of what could have been. With a little more time for polish and tweaking Eidos could have had a game worthy of the hype and its British Academy Video Games Award nomination (which was somehow secured before the game’s release).
    • 64 Metascore
    • 55 Critic Score
    Perhaps the most damning evidence in the case against bothering with this game (as if AI that sees your allies forever flying into your plane and bafflingly unresponsive speed controls aren’t quite enough) is that the whole experience feels reminiscent of a dumbed-down version of Crimson Skies.
    • 64 Metascore
    • 61 Critic Score
    It’s really the co-op mode that saves the game from utter mediocrity. Nevertheless, the abject blandness of pretty much every other facet of the game holds it back from being decent enough to purchase.
    • 64 Metascore
    • 75 Critic Score
    For the two or three evenings that this will last you, there’s enough going on to keep you pushing forward to the end.
    • 64 Metascore
    • 50 Critic Score
    If you want an inept and hurriedly put together version of an old classic, this is where it’s at. We suspect that’s one quote they won’t be sticking on the box.
    • 64 Metascore
    • 60 Critic Score
    It’s hard to really dislike Need for Speed Undercover simply because the core game is similar in many ways to the excellent Most Wanted. But it under-aims, underperforms, underachieves and does so while practically throwing a begging bowl at you in the form of purchasable unlocks.
    • 64 Metascore
    • 60 Critic Score
    The single-player is a fun new addition but is plagued by frustrating design choices and idiotic AI, while the multiplayer is very hard to justify paying £6.99 a month for, especially as the game doesn't even come with a free trial period.
    • 64 Metascore
    • 50 Critic Score
    An anthology of washed up ideas and concepts seen in almost every non-Nintendo platformer post 2D.
    • 64 Metascore
    • 70 Critic Score
    A competent if unspectacular stealth game.
    • 64 Metascore
    • 60 Critic Score
    All the ingredients for a nice simple and playable game are here, it’s just that carelessness and an unpolished roughness drags the game down to mediocre levels.
    • 63 Metascore
    • 73 Critic Score
    Worms Forts has some of the best features straight from the old games, but you can’t help but notice that a few good things are still missing from the transition to 3D.
    • 63 Metascore
    • 85 Critic Score
    FIFA Street 3 is about taking all the superficial and superfluous things about modern day football – from the overhead kicks to the pop-culture that surrounds the beautiful game in the 21 st century – and placing them centre stage.
    • 63 Metascore
    • 43 Critic Score
    Spectrobes is a suicidal endeavour by Disney, a fool-hardy exercise in boardroom cynicism resulting in little more than a way below par, under-funded attempt to cash in on Pokémon’s “Gotta catch ‘em all” legacy. Of what little enjoyment there is still left inside the DS cartridge, it’s left for the obsessive gamers who can stand the constant fruitless searching, endless digging, piss-poor combat, the rarity of finding something new, the barely existent storyline and even the feeble character designs.
    • 63 Metascore
    • 60 Critic Score
    A deeply confused game. It tries to pander to both of its rivals’ fans, but falls well short of satisfying either court. It doesn’t have enough gameplay options, the ball play is slick but unbalanced, and no matter how regularly updated or different it feels, it’s a disappointing exclusive title for Sony.
    • 63 Metascore
    • 51 Critic Score
    A few minorly successful party games aside – namely Golf and, to a lesser extent, Bowling – Super Monkey Ball just doesn’t work, and is almost true to its title: It’s not super, but it does have monkeys in, and it’s mostly balls.
    • 63 Metascore
    • 85 Critic Score
    FIFA Street 3 is about taking all the superficial and superfluous things about modern day football – from the overhead kicks to the pop-culture that surrounds the beautiful game in the 21 st century – and placing them centre stage.
    • 63 Metascore
    • 60 Critic Score
    What is important is the difficulty to distinguish between things you’re supposed to collect and things you’re supposed to avoid, especially when the screen fills with lasers and power ups. Even after several hours of play, dying because of this was fairly common.
    • 63 Metascore
    • 52 Critic Score
    The gameplay is very basic and badly dated and, with all the top-end city building sims out there now, that makes it doomed to failure. With very little in the way of redeeming features, it is only going to have any kind of appeal to the most hardened of Roman history vets – ones who don’t know games very well so won’t know better.
    • 63 Metascore
    • 72 Critic Score
    Jericho is definitely a case of inventive design married all-too-unhappily to old school thinking, and the result is a game that is almost fatally broken.
    • 63 Metascore
    • 81 Critic Score
    The vast world offers so much freedom that you could easily think you are lost. But you are not, because you can do whatever the hell you want, so even if you’re not able to complete a quest there will be plenty to keep you occupied until you can.
    • 63 Metascore
    • 68 Critic Score
    Many will lap up the opportunity to get to business tweaking and customising every shot, while players who might more often reach for the likes of Mario Golf or the Monkey Golf mini-games will be repelled.
    • 63 Metascore
    • 72 Critic Score
    Jericho is definitely a case of inventive design married all-too-unhappily to old school thinking, and the result is a game that is almost fatally broken.
    • 63 Metascore
    • 56 Critic Score
    It’s just too simplistic to hold the attention of any serious management fan.
    • 63 Metascore
    • 70 Critic Score
    It’s too short, it can be too easy and there isn’t a great deal of variety in the gameplay.
    • 63 Metascore
    • 76 Critic Score
    All in all Hasbro Family Game Night is not without niggles and annoyances, but it still represents decent value given the cost of the physical games and there are a number of nice touches to keep your interest, such as the unlockable items and customisable game room.
    • 63 Metascore
    • 53 Critic Score
    It’s still taking the piss though, and Square Enix should be ashamed of themselves for being so lazy and cheeky. Twenty pounds each? Piss off.

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