Inside Gamer Online's Scores

  • Games
For 292 reviews, this publication has graded:
  • 57% higher than the average critic
  • 8% same as the average critic
  • 35% lower than the average critic
On average, this publication grades 5.1 points higher than other critics. (0-100 point scale)
Average Game review score: 80
Highest review score: 98 Halo 2
Lowest review score: 34 Spikeout: Battle Street
Score distribution:
  1. Negative: 5 out of 292
292 game reviews
    • 86 Metascore
    • 78 Critic Score
    Luckily, you have the option to turn the new passing system off, but if you do-what valid new additions separate 06 from the rest? Almost nothing.
    • 88 Metascore
    • 78 Critic Score
    Luckily, you have the option to turn the new passing system off, but if you do—what valid new additions separate 06 from the rest? Almost nothing. It’s looking like the lack of competition is a bad thing, but who knows?
    • 69 Metascore
    • 78 Critic Score
    If you consider yourself a fan of SNK, a fan of good online modes, or are just in the market for a new fighting game to take online while you wait for NeoWave or Samurai Shodown, look no further than The King of Fighters: Maximum Impact – Maniax.
    • 78 Metascore
    • 78 Critic Score
    Luckily, you have the option to turn the new passing system off, but if you do—what valid new additions separate 06 from the rest? Almost nothing. It’s looking like the lack of competition is a bad thing, but who knows?
    • 75 Metascore
    • 78 Critic Score
    The length is fair, the story is on par with what Rare usually does, it’s visually superb, and the sound is actually enjoyable.
    • 85 Metascore
    • 78 Critic Score
    It strips away many of the old-fashioned frustrations without eliminating the enjoyable aspects of the genre. Experienced players, however, will be disappointed by the lack of the depth and breadth of a game like "Anarchy Online" or "Everquest."
    • 83 Metascore
    • 78 Critic Score
    Too bad that all of the "enhancements" made to the prince's fascinating virtual world are actually liabilities. We are glad Ubisoft toyed with the bits that needed improvement, but we wonder why they "fixed" the things that were never broken.
    • 83 Metascore
    • 78 Critic Score
    Too bad that all of the "enhancements" made to the prince's fascinating virtual world are actually liabilities. We are glad Ubisoft toyed with the bits that needed improvement, but we wonder why they "fixed" the things that were never broken.
    • 82 Metascore
    • 78 Critic Score
    With the immense amount of toying and tinkering you can do in this entry of the TimeSplitters series, you will be hard-pressed to become bored quickly.
    • 92 Metascore
    • 76 Critic Score
    The FLUDD system is used throughout the game and can either be why the game is so great or why the game is so mediocre.
    • 73 Metascore
    • 76 Critic Score
    The myriad of ways to customize your abilities and interesting additions to the game add some depth – but sadly, the mediocre implementation of some of those elements keep the game a standard hack-and-slash button masher at its core.
    • 71 Metascore
    • 76 Critic Score
    A decent action game with a lot of nifty gameplay twists thrown in for good measure. While we wish BloodRayne moved a bit better than she does, no one can argue that she brings a sexy darkness to an action game (ahem) dripping with personality.
    • 76 Metascore
    • 76 Critic Score
    The problem with Kingdom Hearts is it's definitely not the action RPG people fell in love with on the PS2. It doesn't carry the same mood along with the story (though it had a well-written plot), and with the pacing the game has; it can often feel a bit rushed.
    • 70 Metascore
    • 76 Critic Score
    A decent action game with a lot of nifty gameplay twists thrown in for good measure. While we wish BloodRayne moved a bit better than she does, no one can argue that she brings a sexy darkness to an action game (ahem) dripping with personality.
    • 87 Metascore
    • 76 Critic Score
    The graphics in Animal Crossing can be out done by the GBA. It has a very low frame rate, and has horrible looking grass. The graphics suck.
    • 78 Metascore
    • 76 Critic Score
    If you can look past the minor problems in the animations, the Superman AI and the new rule missteps, you will find that EA has actually created a pretty good sim style game.
    • 84 Metascore
    • 76 Critic Score
    This is one of the better RPGs to come in a few years, and a revamped version for the GameCube is just what the Doctor ordered.
    • 81 Metascore
    • 76 Critic Score
    A game that probably could have used a bit more focus and polish but despite that still does its job well. The single-player campaign is somewhat interesting and gripping, and players looking for the ferocity of multiplayer won't be disappointed.
    • 71 Metascore
    • 76 Critic Score
    In every sense of the word, Graffiti Kingdom is a flat-out fun game. It’s not amazing, and it’s not even great, but it’s well worth the price of admission if not just to try something new.
    • 73 Metascore
    • 76 Critic Score
    This double-pack contains SNK's best work to date, warts and all.
    • 76 Metascore
    • 76 Critic Score
    The drums are responsive and the music isn't bad, and that's really all you need with Donkey Konga.
    • 78 Metascore
    • 76 Critic Score
    If you can look past the minor problems in the animations, the Superman AI and the new rule missteps, you will find that EA has actually created a pretty good sim style game.
    • 69 Metascore
    • 76 Critic Score
    Sonic Battle’s strong point is definitely its visuals. Everything has more detail than you’d think with a GBA game.
    • 72 Metascore
    • 76 Critic Score
    If you tried hard enough, you could probably finish the game in about 7 or 8 hours. Not a terrible time, for a platformer. But, if you're spending the whole $50 for the retail price, it might just not be enough to warrant the price.
    • 81 Metascore
    • 76 Critic Score
    Aside from its engaging nostalgic gameplay, Mario vs. Donkey Kong gets a lot of its replay value from its scoring system.
    • 79 Metascore
    • 76 Critic Score
    If you can look past the minor problems in the animations, the Superman AI and the new rule missteps, you will find that EA has actually created a pretty good sim style game.
    • 74 Metascore
    • 74 Critic Score
    While the game is fun for nearly 8 hours, there's a certain amount of forced length in the game, when you wander around and collect DNA from brain stems or the rather simple sidequest missions in order to progress to the next mission.
    • 76 Metascore
    • 74 Critic Score
    Namco has done a heck of a job emulating the sports experience usually provided by Camelot, but those who spent a lot of long hours with previous Mario sports titles can tell that this game wouldn't mind having a bit more polish to it.
    • 76 Metascore
    • 74 Critic Score
    You're going to be feasting your eyes on some fantastic looking environments and some pretty good character models. The textures, aliasing, explosions, and the rest aren't so bad either.
    • 75 Metascore
    • 74 Critic Score
    Lousy interface aside, the game does give you a hefty amount of options to work with.

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