IGN Japan's Scores

  • Games
For 439 reviews, this publication has graded:
  • 53% higher than the average critic
  • 8% same as the average critic
  • 39% lower than the average critic
On average, this publication grades 3.9 points higher than other critics. (0-100 point scale)
Average Game review score: 79
Highest review score: 100 Pokemon Pokopia
Lowest review score: 25 The Quiet Man
Score distribution:
  1. Negative: 5 out of 439
439 game reviews
    • 93 Metascore
    • 70 Critic Score
    The Last of Us Part II tries too hard to differentiate itself from its predecessor. While astonishing cityscapes and more varied combat options are great evolutions, Part II lacks the poetic serenity that made the original road-movie-like epic such a masterpiece. On top of that, uninteresting new characters burden the story, making Ellie's journey feel conventional and not nearly as captivating as the original.
    • 92 Metascore
    • 70 Critic Score
    Clair Obscur: Expedition 33 mixes JRPG-like turn-based battles with real-time action. While I was hooked to this combat system, the story’s sudden plot twist felt forced. Although this was hard to ignore, it is undeniable that Clair Obscur: Expedition 33 is an appealing game that delivers a strong message.
    • 86 Metascore
    • 60 Critic Score
    Sumire is an adventure game with beautiful light-colored art and an acoustic music soundtrack. You play as a young girl who experiences a slightly special day in a somewhat mysterious setting, but that’s about it. You won’t find any deep settings and themes or an intriguing story here. If you like to enjoy admiring beautiful scenery on the way through a game without thinking too much, Sumire’s world might be one for you.
    • 83 Metascore
    • 70 Critic Score
    For a story-driven game, there are just too many inconsistencies in its story. Yet despite this, Yakuza 6 comes with undeniable charm.
    • 83 Metascore
    • 70 Critic Score
    Katana Zero offers stunning visuals and striking effects, but both its gameplay and story feel incomplete. Including its atmosphere, Katana Zero has a lot to offer, which makes it feel all the more like a wasted opportunity in its current state.
    • 83 Metascore
    • 70 Critic Score
    Dragon Quest VII Reimagined reconstructs the original’s sprawling narrative with a far brisker, more accessible pace. That approach may well represent the optimal solution for guiding modern players through such an enormous adventure, yet it comes at a cost. In streamlining the experience, the game sacrifices some of the strategic depth expected of an RPG, as well as the literary weight of the original’s meditation on the limits of salvation. It is charming and eminently approachable, but the sharp edges that once lingered in the heart have been smoothed away—resulting in a remake that feels exemplary, yet somewhat too well-behaved for its own good.
    • 82 Metascore
    • 70 Critic Score
    While Lost Judgment’s many systems might not look like much separately, together they succeed in creating a varied experience like no other. With the new setting of a Japanese high school and a story about bullying, the game depicts modern Japanese society in an exaggerated way similar to the Yakuza series while feeling fresh at the same time. However, shallow yet frequent battles and a story that starts to drag in the second half exhaust the player way more than necessary.
    • 82 Metascore
    • 70 Critic Score
    Eastward’s action and puzzles play things a bit too much by the book, the plot and storytelling don’t really come together, and the dialogue lacks wit. But even with so many negative aspects, the top-notch pixel art is true craftsmanship. These wonderful graphics were enough for me to push through, and perhaps you will too.
    • 82 Metascore
    • 60 Critic Score
    Bad Japanese localization prevents the player from getting invested in the story, but both in gameplay and story Banner Saga 3 is a worthy conclusion to an epic trilogy.
    • 82 Metascore
    • 70 Critic Score
    The mysterious atmosphere that Amanita Design is known for is present in Creaks, but it never reaches the heights of the developer’s previous works. In particular, the puzzle gameplay feels old and pulls the player out of the experience. The only part where it feels like Amanita Design reaches its true potential is not the main game, but the collectable paintings.
    • 82 Metascore
    • 74 Critic Score
    If you look at Mega Man 11 as a standalone experience, it’s a fun game. The Double Gear system indeed feels fresh, but essentially, it’s still that same Mega Man you’ve already experienced in countless other iterations.
    • 81 Metascore
    • 72 Critic Score
    Yuppie Psycho is an adventure game that depicts an exploitive employer through both comedy and horror. It’s too bad that the actual survival gameplay lacks tension. During the latter part of the game, the concept of the employer loses its importance, and while that might make sense for the story, I found the game’s original concept far more appealing.
    • 81 Metascore
    • 70 Critic Score
    While Paradise Killer seems like a detective adventure game, it’s not impossible to beat the game without solving the main mystery at all. The game’s climax plays out in a court session, which the player can engage in at any given point. But in order to unveil the true story, you will need to collect countless pieces of evidence and talk to many different characters. This means that you will need to work your way through an inconveniently designed open world, and I often found the game’s scenario hard to swallow. That being said, from quirky character design to Japan-inspired locales and a Vaporwave-like soundtrack and UI, the game’s surrealistic atmosphere is well worth a visit.
    • 81 Metascore
    • 70 Critic Score
    Having the player advance through environments by rearranging rooms, The Pedestrian succeeds in creating a puzzle game with simple rules that is visually interesting at the same time. The difficulty is always well balanced, and the surprising climax makes great use of the game’s features. Yet, at the same time, The Pedestrian never manages to truly stand out of the crowd, resulting in a game that feels like a role-model student who lacks real personality.
    • 81 Metascore
    • 70 Critic Score
    Drainus is a classic shmup that allows newcomers to experience the best moments of the genre. Shooting away with your overpowered spaceship is an exhilarating experience indeed, and beautiful sprites as well as flashy effects make the journey worthwhile. Bosses and stages come with plenty of gimmicks, to the extent that newcomers may be overwhelmed by the richness of the experience. At the same time, the game is so easy that it doesn’t motivate the player enough. While a great title for players new to the genre, seasoned shmup fans will end up craving more.
    • 81 Metascore
    • 70 Critic Score
    Black Myth: Wukong’s combat system doesn’t have anything that makes it truly unique. The variety in ways to tackle combat is often lacking, and it doesn’t feel all that good to play either. That said, the concept of creating openings for the enemy rather than exploiting them is interesting, and by rewarding players who take full advantage of the few chances the game gives you, it makes its boss encounters worthwhile despite its lacking combat system. Character customization and exploration is on the thin side too, and the story is hard to follow if you haven’t read Journey to the West. However, the impressive graphics make every moment of the game look like a painting. Experiencing this world based on classic Chinese literature through the game’s unique vision is still worth your time.
    • 80 Metascore
    • 70 Critic Score
    Mutiazone is a point-and-click game set on an island that brings in “gardening” gameplay. The story is moved on by sorting fictional plants in order to create gardens for the game’s characters. This is much more a personal story than a heroic one, and it leaves a warm impression. But while the game makes you think that you are reconnecting the island’s community, it feels like the real issue is being avoided.
    • 79 Metascore
    • 70 Critic Score
    When The Past Was Around feels heavily inspired by Florence. While it is easy to fall in love with its gorgeous artwork and music, its puzzles fail to support to the story’s narrative. There’s definitely a sense of accomplishment when solving the game’s harder puzzles, but they are often utilized as traditional videogame obstacles rather than meaningful tools that contribute to the story.
    • 79 Metascore
    • 60 Critic Score
    Like Supermassive Games’ previous titles, The Quarry plays out like an interactive horror movie. While the improvement in playability is welcome, the game does not provide enough interesting events and twists throughout its voluminous playtime, which makes the story drag. The game’s unique Movie Mode felt like a wasted opportunity too.
    • 79 Metascore
    • 70 Critic Score
    With Resident Evil 3, Capcom again succeeds in delivering a game that, as a remake, is nearly flawless. The problem is that the original game it is based on was never so great in the first place. And while there’s some fun to be had with multiplayer component, it’s not clear what Capcom’s main focus was for the package as a whole.
    • 79 Metascore
    • 70 Critic Score
    With its new mechanics, Hyrule Warriors: Age of Imprisonment offers more tactical and refined action than its predecessor, Age of Calamity. On the other hand, the slow pace of unlocking features and progressing through the story gives it an undeniably slow-starting feel. Because it centers on the theme of the Imprisoning War, it offers fewer elements that will excite fans of the original series, but the new episodes told through its original characters are compelling.
    • 79 Metascore
    • 73 Critic Score
    Everywhere in the world, people have fallen in love with this adorable goose and the friendly villagers who never punish it for its pranks. However, the village the game takes place in is way too small, and the harsh challenges that are thrown at you after beating the main game don’t match the cutesy atmosphere.
    • 78 Metascore
    • 70 Critic Score
    This PS5 entry in the Atelier series delivers gorgeous anime-style visuals, which its alchemy mechanics make it easy to create equipment of the highest rank, making the speedy and dynamic combat a lot of fun. That being said, the game’s design can sometimes feel a bit too much on the user-friendly side, which can make the exploration feel tedious. While most of the story depicts the characters’ everyday lives, be prepared for a dramatic ending.
    • 78 Metascore
    • 70 Critic Score
    This expansion successfully blends the fun of synergy through enhancements of the roguelite genre with the unique action of the Splatoon series. It does lack volume, and it doesn’t offer the player enough opportunities to show off the enhancements they made. The art and sound design are stellar as always, but its presentation falls short and the story is not much more than a sequel to the events of Splatoon 2’s Octo Expansion.
    • 78 Metascore
    • 73 Critic Score
    The Scion of Arland’s story and gameplay feel like a culmination of the series, and a tutorial system makes it a lot easier to jump in for newcomers. The soft-touch visuals match the atmosphere of the series, but the battle system brings in new ideas without much success. While some events could have been better explained for those not familiar with previous iterations, in the end this entry creates some of the most exciting moments in the series.
    • 78 Metascore
    • 70 Critic Score
    Good Job! is a game that allows you to complete stressful jobs or puzzles simply by completely demolishing the environment. Tearing apart everything you see in an office can be fun indeed, and some of the stages have great design. That said, ironically Good Job! reminds you that destruction can get boring when no one is trying to stop you.
    • 78 Metascore
    • 70 Critic Score
    Different from its predecessor, Life is Strange 2 brings more political themes to the table. Protagonist Sean’s little brother Daniel has supernatural powers, but is too young to distinguish between good and evil, and it is up to the player how you want to guide him. While interesting in theory, this results in a gameplay experience based almost entirely on making decisions, and supernatural elements are not put into use as cleverly as in the original Life is Strange. This makes Life is Strange 2 feel like it lacks focus, because most of its political themes are not fleshed out enough, and the ones that do work don’t really need supernatural elements in the first place.
    • 78 Metascore
    • 70 Critic Score
    fault - StP - LIGHTKRAVTE is the prequel of a visual novel series that started in 2013, but newcomers can enjoy this title with ease. The prequel’s story does feel a bit simple when compared to the main entry titles, but the easy-to-grasp theme of a boy who aspires to become a painter and a world that revolves around fictitious technology called manakravte are more than enough to satisfy those who like sci-fi or fantasy stories with a deep setting.
    • 77 Metascore
    • 70 Critic Score
    After being in development for many years, Indivisible is finally here. The graphics and sound are superb, and it’s fun to play too. However, its difficulty will not be for everyone, and the otherwise high level of polish is undermined by a lot of bugs. Furthermore, it can be hard to resonate with the protagonist’s actions, which creates distance between the game and the player. That being said, the story development towards the end of the game will bring you back into the experience, resulting in a game that is worth playing.
    • 77 Metascore
    • 70 Critic Score
    Master Detective Archives: Rain Code has pacing issues and its puzzles aren’t very satisfying. That said, the deep world building and story make up for its shortcomings.

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