IGN Japan's Scores

  • Games
For 438 reviews, this publication has graded:
  • 53% higher than the average critic
  • 8% same as the average critic
  • 39% lower than the average critic
On average, this publication grades 3.9 points higher than other critics. (0-100 point scale)
Average Game review score: 79
Highest review score: 100 Hi-Fi Rush
Lowest review score: 25 The Quiet Man
Score distribution:
  1. Negative: 5 out of 438
438 game reviews
    • tbd Metascore
    • 40 Critic Score
    Wing of Darkness is a robot action game that draws attention with its girl-meets-girl romance elements. While there’s some appeal to the controls and music, neither the gameplay nor story have any real substance. From robot action to flight shooting and romance, none of the game’s main elements are worth your time.
    • 37 Metascore
    • 40 Critic Score
    The unique way in which Left Alive approaches the survival theme is easily its most appealing aspect. However, from graphics to enemy AI, there are just way too many issues. And while it’s high difficulty might make sense from a survival standpoint, the lack of stealth kills and hard to utilize weapons make it so hard that for most players it will be beyond simply “challenging”.
    • 56 Metascore
    • 45 Critic Score
    Jump Force is fine as a sandbox fighting game. However, when you consider that this was released to celebrate 50 years of manga magazine Weekly Shonen Jump, a character roster that only pays homage to a few major franchises feels unfair. Add to that a terrible storyline and clunky UI, and you have a game that’s very difficult to recommend.
    • 67 Metascore
    • 40 Critic Score
    While Steel Rats comes with elements that sound interesting on paper, the developer lacks the ability to combine them into a compelling package. It may be a game about an unconventional biker, but I would at least have wanted the developers to keep their hands on the handlebars to prevent this terrible mess.
    • 28 Metascore
    • 25 Critic Score
    The Quiet Man is one of the worst games I have ever played, but forcing me to play twice to experience the audio left an even worse impression. While withholding all dialogue until the second playthrough is an interesting concept in theory, it added little to The Quiet Man's already terrible story, making the second run even more of a chore than the first.

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