IGN Deutschland's Scores

  • Games
For 184 reviews, this publication has graded:
  • 39% higher than the average critic
  • 6% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 1.4 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Clair Obscur: Expedition 33
Lowest review score: 30 Skydance's BEHEMOTH
Score distribution:
  1. Negative: 1 out of 184
186 game reviews
    • 92 Metascore
    • 70 Critic Score
    A visually stunning and hugely enjoyable open-world racer that captures the beauty of Japan, but lacks depth in its driving disciplines and only scratches the surface of the country’s car culture.
    • 70 Metascore
    • 60 Critic Score
    The plot of Altered Echoes is a fever dream, and I mean that in a good way. Even after the credits roll, I still don’t quite understand what just happened, but that’s pretty much how it has to be in a Little Nightmares game. It expands on the lore, picks up on creepy nightmare motifs, and presents an unreal world where you can never be sure what’s coming next. That’s exactly what I expect from a game in this universe, which is why I’m very satisfied with the experience despite the lack of a coherent narrative. It’s just a shame that the technical shortcomings noticeably dampen the fun.
    • 73 Metascore
    • 70 Critic Score
    An asynchronous multiplayer experiment with a great atmosphere, but some weaknesses in the core gameplay.
    • 56 Metascore
    • 50 Critic Score
    Technically shaky, lacking in gameplay and atmosphere. Recommended only for particularly nostalgic gothic veterans with an unconditional longing for more Ruhr Valley fantasy—and with enough patience to make it work, provided you approach it with enough goodwill and sympathy for the small team. Everyone else should be advised against visiting this shaft: the charm of the mine doesn’t bridge every chasm.
    • 77 Metascore
    • 60 Critic Score
    Crimson Desert is an entertaining open-world action RPG that offers a unique gameplay experience and, thanks to its vast scale, keeps you occupied for a long time, but fails to truly impress in almost every respect. In this case, less would have been more.
    • 73 Metascore
    • 70 Critic Score
    John Carpenter's Toxic Commando delivers a loud, chaotic co-op bloodbath with a healthy dose of 80s kitsch. While other multiplayer competitors strive for polished, strategic gameplay, the trash team crashes the party here, roaring and behaving like complete hooligans. More splatter, monsters and non-stop action could hardly fit into a multiplayer shooter, and this is achieved here in a technically impressive way. Oh, and pigs like to roll around in the mud. That fits, because the Mudrunner influences and the poison slick monsters are on top of that. Nevertheless, the game suffers from a very tough progression system and a pacing that can hardly be improved upon after the furious start. Nevertheless, if you're in the mood for technically impressive mass battles with an immensely high enemy density and whimsical off-road excursions with three friends, you'll find a unique shooter package here that will make fans of World War Z particularly happy.
    • 80 Metascore
    • 70 Critic Score
    Reanimal is a captivating horror adventure with an intense creepy atmosphere and a cinematic look. It provides variety in terms of gameplay, but leaves a lot of narrative potential untapped.
    • 72 Metascore
    • 60 Critic Score
    Great visual concepts and wacky characters don't make up for the underlying issues of its repetitive encounters and tedious level design.
    • 70 Metascore
    • 60 Critic Score
    Code Vein II fundamentally fails to understand that true Souls-like difficulty comes from skill testing, not stat gating. There are also minor but noticeable flaws, such as the sometimes poor readability of attacks, which could be remedied with better visual highlighting and reduced effect chaos. Overall, Code Vein II moves further away from its Souls-like roots, which I find bold and independent. This gives the game a new identity of its own, which in its flow and combat rhythm is more reminiscent of dungeon crawlers and action JRPGs than Dark Souls and the like. The only annoying thing is that many aspects seem to have not been thought through to the end. This results in the aforementioned lack of appeal of the open world, the incoherence between story and gameplay, and the unpolished technical execution. Nevertheless, there is a good game in here somewhere. If Bandai Namco makes adjustments with patches, you can still have fun despite these criticisms.
    • 72 Metascore
    • 70 Critic Score
    Two years after its release, Avatar: Frontiers of Pandora still offers one of the most beautifully breath-taking worlds we have ever experienced in a video game. The gameplay mix of stealth, shooting, hunting, gathering and crafting is entertaining in short bursts. However, it feels a little too shallow and repetitive for lengthy trips to Pandora. The story presentation is weak, NPCs are walking tropes and the plot offers zero nuance or grey area. The DLC From the Ashes offers better pacing and fast-paced action, whilst also delivering noticeably better cutscenes and story moments. The DLC feels better and more entertaining than the base game, however, it's also a lot shorter than Frontiers of Pandora.
    • 72 Metascore
    • 70 Critic Score
    Terminator 2D: No Fate plays like some of the best, most beaufitul 16 bit run 'n gun titles of days gone by. Its varied gameplay, amazing pixel art and insanely good soundtrack make for roughly 40 minutes of brilliant fun - and then you're done. You can now do it all over again on higher difficulty levels or in the no continues arcade mode, a boss rush mode or an infinite survival mode, or even unlock some dubious alternative story moments. If and how much you enjoy this depends on whether or not you have the time and motivation to master this game to perfection. Otherwise, you'll be getting a very entertaining, albeit also very short gameplay experience for your money.
    • 79 Metascore
    • 70 Critic Score
    Kirby Air Riders suffers from the difficult task of outwardly conveying its true nature. Those hoping for a fun-racer in the vein of Mario Kart World might be quite disappointed. While the comparison is obvious and superficially accurate, Air Riders relies heavily on a unique gameplay experience. It rewards players who overcome the challenging initial hurdle and have the enthusiasm to delve into the mostly simple, yet complex, systems and mechanics. There's no doubt that casual gamers can enjoy the title. However, if you want to take a few relaxed spins, you'd be better off with the plumber's latest racing adventure.
    • 79 Metascore
    • 60 Critic Score
    The label ‘okay’ was invented for games like SpongeBob SquarePants: Tides of Giants. It's a solid game for a younger target audience, which represents its brand well and offers some funny ideas. However, there is little that is truly compelling here, especially since many of the mechanics have already been implemented better elsewhere. So, while you'll have a nice time in Bikini Bottom, you won't feel any real excitement.
    • 65 Metascore
    • 70 Critic Score
    The campaign in Black Ops 7 changes everything, for better and for worse. You face psychological horror on your own or cooperatively with friends, fight humongous bosses and move through crazy, surreal levels using grappling hooks and super jumps. Some enemies are annoyingly spongy, some boss mechanics more frustrating than entertaining. The story is unbelievably nonsensical, even for Call of Duty. Multiplayer is chock-full of the usual competitive modes for teams of 6 or 20 players, Warzone and Zombies are present, as well, as is Endgame, a new cooperative Warzone mode against AI enemies. Multiplayer is solid, the Gunsmith feature allows for lots of exciting possibilities, but weapon-balancing could use a little more fine-tuning.
    • 70 Metascore
    • 70 Critic Score
    Rue Valley shows how depression, grief and mental health problems affect us and those around us. It also the various ways people deal with these issues, how one can learn to live with them and how to find hope in a seemingly hopeless situation. The story looks at these issues without the use of rose-tinted glasses and creates a fascinating experience through its unusual character creation and very well-written and very-acted dialogue, if you're open to this kind of subject matter. However, a certain amount of patience for a few lengths in both gameplay and storytelling, as well some tolerance for small technical issues and limitations are a requirement for your journey to Rue Valley.
    • 62 Metascore
    • 70 Critic Score
    Wreckreation is a flawed but charming arcade racer that successfully resurrects Burnout's spirit. The innovative LiveMix editor offers creative freedom rarely seen in racing games, while solid destruction physics and exhilarating speed deliver memorable moments. However, a lifeless open world, unfair AI difficulty balancing, and numerous technical bugs prevent it from reaching greatness. For players hungry for arcade racing thrills and willing to overlook its rough edges, it's a worthwhile investment. The small ten-person team deserves credit for coming this close to recapturing the magic of 2008.
    • 82 Metascore
    • 60 Critic Score
    A fantastic combat system and memorable bosses are held back by tedious level design. Nearly every stage is double the length it should be and gets visually stale even before then.
    • 71 Metascore
    • 60 Critic Score
    Supermassive Games successfully translates the macabre aesthetic, delivering superb monster design and visual highlights. However, the experience is hindered by padding, inconsistent pacing, and an underutilized, online-only co-op feature, preventing Little Nightmares 3 from reaching the compact brilliance of its predecessors.
    • 58 Metascore
    • 60 Critic Score
    Hotel Barcelona is the result of a creative synergy between Suda51 and SWERY. The game does not position itself as a highly polished product, but rather as a deliberately unconventional experience. It scores points with its chaotic ‘slasher phantom’ mechanics and dirty aesthetics, which will appeal especially to fans of classic horror films. Although the (more or less deliberate) messy style and technical quirks will be a hurdle for many, these elements are part of the artistic vision for die-hard fans. Hotel Barcelona is far from a perfect game, but it is perfect for its very narrow target audience.
    • 82 Metascore
    • 70 Critic Score
    Sonic Racing Crossworlds is a game of extremes, initially causing frustration with its chaotic races, sensory overload, and often unfair item system. However, players who push through the steep learning curve will be rewarded with an uncompromisingly fast and rewarding racer that brilliantly captures the feel of classic 3D Sonic turbo stages. Despite the flawed item balancing, its fantastic track design, motivating tuning options, and the dynamic Crossworlds mechanic make it a challenging and ultimately satisfying experience for dedicated Sonic fans who value pure, unfiltered speed above all else.
    • 81 Metascore
    • 70 Critic Score
    Borderlands 4 offers - who woulda thunk - more Borderlands. Frantic gunplay with improved movement, entertaining weapons, spectacular boss battles and a crude sense of humor, which doesn't always hit the mark and takes turns with the comparatively serious, dark main storyline. During our review, the game lacked polish and took a few rough hours before it started to pick up its pace. The large, open world has almost zero transitions or load screens. Powered by Unreal Engine 5, it also requires somewhat up to date hardware. The endgame is meant to entertain users for many weeks and months via events and increasing challenges for bigger and better loot. That sounds promising in theory - release will show how it works out in practice.
    • 86 Metascore
    • 70 Critic Score
    Shinobi: Art of Vengeance is an audiovisual marvel and feels magical to play. Sadly, it is held back by its bloated structure and repetitive fights that never quite manage to challenge you up until the very end.
    • 76 Metascore
    • 70 Critic Score
    Dead Take is a bold game that tells a relevant story about abuse of power in the entertainment industry that is worth hearing. Its greatest triumph is the outstandingly acted and staged FMV sequences, which create an oppressive, voyeuristic tension that lingers long after the game is over. Here, the game unfolds its full, uncomfortable force and becomes a powerful indictment. Unfortunately, the gameplay framework cannot always support this brilliant core. The puzzle mechanics are often too conventional and seem disconnected from the psychological depth of the narrative. Especially in the first half, the game relies too heavily on worn-out horror clichés and slow pacing, which weakens the otherwise dense, surreal atmosphere. Despite these weaknesses, Dead Take is recommended for players looking for a horror experience with substance and a provocative message. Can Dead Take spark discussion despite its weaknesses? Absolutely!
    • 68 Metascore
    • 65 Critic Score
    In its best moments, Killing Floor 3 delivers absolute shooter fever dreams. The rest is standard stuff that squanders any potential.
    • 58 Metascore
    • 50 Critic Score
    This social simulation will disappoint more than just Lord of the Rings fans. It could have used some fine-tuning.
    • 68 Metascore
    • 70 Critic Score
    As a unique 3D platformer in both visual presentation and gameplay systems, Ruffy and the Riverside doesn't quite reach its full potential.
    • 72 Metascore
    • 70 Critic Score
    Expectations for Rematch may have been somewhat exaggerated in the run-up to its launch – the hype was evident in the high registration numbers for the open beta. However, Sloclap has actually succeeded in breathing new life into the football simulation genre. After years of homeopathic FIFA ‘upgrades’ at best, we should be grateful that a development studio has dared to try something new. The game may still be a little rough around the edges, but it's a lot of fun right from the start. The skill-based system provides plenty of motivation to learn the different moves in the matches. (The name ‘Rematch’ is therefore very apt.) It remains to be seen whether Sloclap has a game here that offers enough depth in the medium term. First, the studio should get the glitches under control – and add the much-desired cross-play mode.
    • 69 Metascore
    • 60 Critic Score
    Tron: Catalyst expands the popular sci-fi universe with an exciting story. However, in many areas, the game remains nothing more than average.
    • 68 Metascore
    • 70 Critic Score
    Splitgate 2 offers solid, fast-paced gameplay and intelligently encourages team play. The portal mechanic rewards intelligent play and opens up possibilities not seen in other shooters. The large selection of game modes might spread its community a little too thin in the long run, and may dilute the game's identity too much. In order to keep players engaged for the long haul, there need to be more unlockables, upgrades, some form of measurable progress. The upcoming ranked mode is a step in the right direction, but it likely won't appeal to less-competitive users.
    • 74 Metascore
    • 70 Critic Score
    Galactic Glitch is a physics-based twin-stick shooter with roguelike progression that impresses above all with its straightforward and fluid gameplay. Even though a lot depends on luck, the fast-paced arcade shooting is captivating thanks to the wide variety of exciting weapons and upgrades.

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