IGN Benelux's Scores

  • Games
For 167 reviews, this publication has graded:
  • 53% higher than the average critic
  • 2% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 4.7 points higher than other critics. (0-100 point scale)
Average Game review score: 80
Highest review score: 100 Elden Ring: Shadow of the Erdtree
Lowest review score: 40 Outbound
Score distribution:
  1. Negative: 1 out of 167
168 game reviews
    • 68 Metascore
    • 60 Critic Score
    Shadow Labyrinth shows that it understands what it takes to be a solid Metroidvania, thanks to its varied environments and gameplay, but it lacks finesse and polish in its execution.
    • 67 Metascore
    • 70 Critic Score
    Alone in the Dark offers a good mix of puzzles, exploration and moments of good tension, but it doesn't really surprise or innovate.
    • 66 Metascore
    • 60 Critic Score
    Ultimately, Pokémon Champions is an accessible VGC simulator that could have been quite enjoyable, but is held back significantly by pay-to-win elements and technical issues.
    • 65 Metascore
    • 40 Critic Score
    Outbound had the potential to be one of the biggest hits of the year, but a gameplay loop that hinders more than it invites, a purposeless open world, and endlessly repetitive objectives make this so-called cozy camping sim anything but relaxing.
    • 64 Metascore
    • 80 Critic Score
    God of War: Sons of Sparta is a solid and well-crafted metroidvania with strong combat and tight level design. Within the genre, it never truly excels in any exceptional way, but it knows exactly what it wants to be. The repetition in enemy design and the conservative skill tree prevent it from fully rising above itself. At the same time, its focus on character makes it a meaningful chapter within the broader God of War story. The game is neither a revolution nor a new benchmark, but it is a thoughtful and thematically strong origin piece that credibly deepens Kratos’ evolution.
    • 64 Metascore
    • 65 Critic Score
    FBC: Firebreak offers strong co-op gameplay, solid gunplay, and an atmospheric world, but is held back by repetitive missions, low difficulty, and a lack of communication options. For 40 euros, it's fun for a few evenings, but it lacks a compelling reason to keep coming back.
    • 63 Metascore
    • 78 Critic Score
    You’re better off waiting a bit before picking up Project Motor Racing. Hopefully the game will improve soon with a few patches, because a solid racing sim on consoles with crossplay has the opportunity to be something special.
    • 62 Metascore
    • 60 Critic Score
    For a game that started out as a passion project, it’s impressive how far it has come. But as a finished product, it feels like a rough diamond that was never truly polished.
    • 60 Metascore
    • 75 Critic Score
    Drag X Drive proves that the mouse function of the Joy-Con 2s is no gimmick, but can be a true game-changer when used the right way. The controls are remarkably precise and intuitive, making the short 3v3 matches feel tight, smooth, and surprisingly intense. The absence of local co-op feels like a missed opportunity, especially for a game with such a strong social focus. In terms of content and visual style, the game also drops the ball somewhat, with little variety and a rather cold presentation. Even so, the innovative controls create such an addictive flow that you’ll keep coming back for “just one more match."
    • 60 Metascore
    • 60 Critic Score
    Blurb: Hirogami has a cool visual style and simple, old-school design principles, though they don’t always shine through equally well.
    • 60 Metascore
    • 60 Critic Score
    Suicide Squad Kill the Justice League has become a game that fortunately gets better along the way. There are definitely positive aspects such as the good animations, fun dialogues and colorful world. It is just a pity that the game does not offer much variety in terms of gameplay. In addition, it is obvious that the game is constantly working towards the endgame content and that the drudgery due to monotonous missions can hit hard. Unfortunately, it did not become the top title I had hoped for, but with three friends, the game could be enjoyable in short sessions.
    • 59 Metascore
    • 60 Critic Score
    With high hopes, I embarked on Haroona’s adventure, longing for a nostalgic single-player experience like the ones we used to have. However, in my experience, that "back in the day" feeling felt more like a memory. In many ways, the game has that distinct last-gen bargain-bin vibe. The influences of titles like Uncharted and Tomb Raider are unmistakable, but the repetitive combat and uninspired platforming leave much to be desired. The game is somewhat saved by its set pieces, story, and the strong performance of Anya Chalotra.
    • 59 Metascore
    • 55 Critic Score
    South Park: Snow Day is just not well put together. Clunky controls, the same under-snowed design and disappointingly little story and dialogue make you want to skip this game.
    • 54 Metascore
    • 55 Critic Score
    All in all, the Nintendo Switch 2 Welcome Tour is a decent little game that you can finish in an afternoon. The tech demos are fun to try out, and the minigames are fairly amusing as well. However, when it comes to the quizzes and the hidden object sections, the game really misses the mark for me. I definitely wouldn’t spend money on it—especially since it's essentially just an interactive manual and tech demo. In that regard, Nintendo could learn a lot from Sony, which bundled a far better game disguised as a tech demo for free with the PlayStation 5.
    • 53 Metascore
    • 55 Critic Score
    Somewhere inside Hunter x Hunter: Nen x Impact there’s a fantastic game waiting to shine. Unfortunately, a sparse character roster, minimal single-player content, and a lackluster online experience so far keep it from truly standing out. I sincerely hope the post-launch content can polish things up a bit — even if it’s just for the few hardcore players who’ll stick around that long. As it stands, the game doesn’t offer enough single-player content to convert Hunter x Hunter fans into fighting game players, nor is it polished enough to satisfy those who already are.
    • tbd Metascore
    • Critic Score
    Although Dragonwilds isn’t a major innovator in the genre just yet, it has enough charm and potential to keep an eye on. It’s an interesting spin-off that doesn’t betray the RuneScape DNA, but rather places it in a new context. If this is the first step in a new direction for Jagex, it’s certainly a bold one. The game is still in Early Access, so the potential to develop it into something unique is definitely there. [Early Access Score = 65]
    • tbd Metascore
    • 90 Critic Score
    Monster Train was already brilliant, but this sequel streamlines the experience while making it fairer and more challenging. I thoroughly enjoyed the wealth of options and the constant sense of progression as you unlock new content. Every run can play out completely differently thanks to the many variables, and there’s plenty to dive into with challenge runs and other optional modes. Factions have strong synergies, and there are countless paths to success. The new art style and soundtrack are impressive, but the true star is the gameplay – a must-try for any fan of tactical games, deckbuilders, and roguelikes.
    • tbd Metascore
    • 90 Critic Score
    Nightwatchers adds a load of high-quality content to a game that’s already excellent. If there was ever a time to pick up Against the Storm, it’s now.
    • tbd Metascore
    • 70 Critic Score
    Renegades is clearly a step forward compared to Edge of Fate. Where that expansion mainly focused on traversal but otherwise felt empty, Renegades actually adds something meaningful to the sandbox. The Star Wars-inspired flavor works surprisingly well, the gunplay is excellent, and the new systems are fun to play around with. Still, without strong endgame hooks, without a new raid, and with a shrinking community, it becomes difficult to keep the light burning for our Guardians. A real shame, because the foundation is still very solid. The big question is how long Bungie can continue to support it.

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