Hyper Magazine's Scores

  • Games
For 545 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 3.1 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 BioShock Infinite
Lowest review score: 10 Rambo: The Video Game
Score distribution:
  1. Negative: 38 out of 545
545 game reviews
    • 91 Metascore
    • 60 Critic Score
    Fantastic value for money, but not actually a great racer. [Nov 2013, p.79]
    • Hyper Magazine
    • 86 Metascore
    • 70 Critic Score
    It's a simple idea executed well, even if it doesn't quite burrow into your brain the way the best puzzle games do. [Apr 2014, p.75]
    • Hyper Magazine
    • 86 Metascore
    • 60 Critic Score
    A confused narrative propped up by bells and whistles. [Issue#254, p.74]
    • Hyper Magazine
    • 86 Metascore
    • 70 Critic Score
    Better late than never, P4 Arena is a strange beast that is at turns both satisfying and terribly long-winded. [June 2013, p.76]
    • Hyper Magazine
    • 85 Metascore
    • 70 Critic Score
    In its attempt to make the Forza brand more accessible, Horizon has delivered a ride that is fun for brief spurts yet doesn't reward mastery of the vehicles within. [Dec 2012]
    • Hyper Magazine
    • 85 Metascore
    • 70 Critic Score
    A very cool puzzle game, but one that relies a little too heavily on the inherent brilliance of its concept. [Issue#257, p.77]
    • Hyper Magazine
    • 85 Metascore
    • 50 Critic Score
    This one just frustrated us. [Apr 2013, p.23]
    • Hyper Magazine
    • 85 Metascore
    • 70 Critic Score
    Flawed, and the new Dante isn't as cool as he thinks - but the gameplay is as sterling as ever. There's plenty to love, but fans will be divided. [March 2013, p.74]
    • Hyper Magazine
    • 84 Metascore
    • 60 Critic Score
    Far from the revolution we were expecting, a shift in focus to simple, repetitive combat, overly-scripted missions and tedious sidequests has for now killed our interest in a once genuinely great series. [Dec 2012]
    • Hyper Magazine
    • 84 Metascore
    • 70 Critic Score
    The awkward controls hold it back from greatness. [May 2012, p.29]
    • Hyper Magazine
    • 83 Metascore
    • 70 Critic Score
    Depending on what you're after, it's either the best or worst CoD ever. If you only play multiplayer, jump in without reservations. [Jan 2013, p.62]
    • Hyper Magazine
    • 83 Metascore
    • 70 Critic Score
    It's the ability to check opponents that is the real highlight of the violence. [Feb 2013, p.80]
    • Hyper Magazine
    • 83 Metascore
    • 70 Critic Score
    I hate Tropical Freeze, but I hate it for the right reasons. It's an invigorating hate: I really badly want to beat this game. And when I do, it will be oh so worth it. [May 2014, p.68]
    • Hyper Magazine
    • 83 Metascore
    • 70 Critic Score
    A very hard experience to swallow for a modern player. [Issue#257, p.79]
    • Hyper Magazine
    • 82 Metascore
    • 70 Critic Score
    The art style and general design principles are smart. [July 2013, p.84]
    • Hyper Magazine
    • 82 Metascore
    • 60 Critic Score
    All the pieces are there for a game unlike any you've ever played before, but it ultimately feels too much like every game you've played before. [Oct 2012, p.63]
    • Hyper Magazine
    • 82 Metascore
    • 70 Critic Score
    While players, new and old, may shrug off the new Pandaren race for its lack of ferocity, Blizzard actually did a good job with producing interesting content that enriches the gameplay of World of Warcraft. [Dec 2012]
    • Hyper Magazine
    • 82 Metascore
    • 70 Critic Score
    It's very unique and cool, and as such easy to like. [Nov 2013, p.81]
    • Hyper Magazine
    • 82 Metascore
    • 70 Critic Score
    An intriguing and gorgeous little game that's sure to frustrate as well as captivate. [Issue#255, p.48]
    • Hyper Magazine
    • 82 Metascore
    • 70 Critic Score
    Wave Wave's entire aesthetic is basically Super Hexagon, and it's gameplay is similarly inspired by it. [Issue#257, p.76]
    • Hyper Magazine
    • 82 Metascore
    • 70 Critic Score
    Funkifies the tedium of airport security with aplomb. [Jan 2013, p.31]
    • Hyper Magazine
    • 82 Metascore
    • 70 Critic Score
    It looks good and plays well. [Jan 2014, p.82]
    • Hyper Magazine
    • 82 Metascore
    • 70 Critic Score
    Well written and charming but Broken Age plays it too safe to be particularly memorable. [Apr 2014, p.67]
    • Hyper Magazine
    • 81 Metascore
    • 70 Critic Score
    A beautifully presented retro game that proves less really can be more, but lacks any lasting appeal beyond the immense joys of local multiplayer. [Apr 2014, p.70]
    • Hyper Magazine
    • 81 Metascore
    • 60 Critic Score
    A pleasant but rote and slightly bland RPG with a handful of fine ideas that aren't pushed enough. [Oct 2013, p.68]
    • Hyper Magazine
    • 81 Metascore
    • 70 Critic Score
    It's great fun, but the touch screen will never be ideal because your finger is occasionally going to cover up incoming bullets. [Oct 2012, p.25]
    • Hyper Magazine
    • 81 Metascore
    • 70 Critic Score
    If you haven't played these before, the console release is for you. For super fans, the Vita version is still highly enjoyable. [Sept 2012, p.75]
    • Hyper Magazine
    • 81 Metascore
    • 60 Critic Score
    Boring for normal people. Add [10 points] for each minute you can hold forth on the torque output of 1990s Skyline variants. [March 2014, p.72]
    • Hyper Magazine
    • 81 Metascore
    • 60 Critic Score
    It's a game you'll often stumble through like a botched hit. [Issue#249, p.77]
    • Hyper Magazine
    • 81 Metascore
    • 70 Critic Score
    An improvement in some ways, but a let down in others. [Issue#254, p.63]
    • Hyper Magazine

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