Hooked Gamers' Scores

  • Games
For 1,612 reviews, this publication has graded:
  • 58% higher than the average critic
  • 11% same as the average critic
  • 31% lower than the average critic
On average, this publication grades 1.7 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Shotgun Cop Man
Score distribution:
1620 game reviews
    • 77 Metascore
    • 92 Critic Score
    Folks, there is so much to this game. There is a time limit given for each bus stop but it's not a problem to meet once you become a proficient bus driver and follow the speed limit. Every aspect of the game from the buses to the bus stops to the districts the stops are in need to be unlocked. You need to plan out your routes and then gain the experience necessary to continue unlocking everything. Each bus and stop needs to be levelled up in order to be able to unlock the perks and modifiers contained in each. The unlocked bus items can be both perks and additional customization possibilities such as colors and designs that can be applied to busses. After saying all of that, the city council will be so happy after each district is levelled up that they will provide you with a new bus to drive along with an opportunity to take a special drive through the newly enhanced district in the new bus. The beautiful and expansive city of Emberville loves the fact that you personally provided great bus service to the cities various districts that the city council beautifies each city district right after it is upgraded. Everything certainly is bound to look beautiful!
    • 81 Metascore
    • 94 Critic Score
    Mouse: P.I. For Hire is a rare breed of shooter that manages to be both a loving parody and a gripping detective story. For anyone who grew up fascinated by the golden age of animation or the gritty streets of noir cinema, this is a case well worth taking.
    • 72 Metascore
    • 85 Critic Score
    Strange things seem afoot below the surface in Town of Zoz, peculiarties surrounding Ito, their family, and the town itself that will need to be uncovered in order to truly become a shaman chef and provide aid to all those who need or ask of it. These deeper mysteries and secrets add a subtle flavour note of intrigue to the enticing, homemade recipe that makes up Town of Zoz, encouraging players to keep going, keep engaging with the world and its gameplay loop, in a wonderful way. Even with a slow simmer to begin, and some prepwork that takes some adaptation, Town of Zoz is sure to have players cleaning their plates and asking for seconds.
    • 72 Metascore
    • 80 Critic Score
    In many ways, The Weeping Swan is a much more polished game than its predecessor, and nowhere is this more evident than in the translation. The Hungry Lamb was littered with issues stemming from a rough, amateurish translation. Words were misspelled, sentences were confused, and occasionally the game became downright incomprehensible. There are still occasional flubs, but they are much more minor and less frequent than the issues with The Hungry Lamb, with most of the grammatical issues being related to using the wrong tense of a verb (a quirk of English that is notoriously difficult for Chinese speakers to get the hang of). However, the improved translation seems to have come at the cost of some technical issues. I ran into several instances where the game would repeat passages and seemingly get text out of order. Presumably, this isn't an issue if you're playing the game in Chinese, where there was greater editorial control, but for English speakers, this will prove to be an occasional issue.
    • tbd Metascore
    • 80 Critic Score
    Despite the occasional camera hiccup, I found myself completely glued to the screen. There is something immensely satisfying about cracking the code of a complex level and watching your fleet of cars roll perfectly into the exit. Rollick N' Roll is the definition of "easy to pick up, hard to put down". It is a delightful indie gem that captures the magic of childhood play and seasons it with a healthy dose of modern challenge and bite size levels that ensure that it is an ideal Steam Deck game for your morning commute.
    • 77 Metascore
    • 84 Critic Score
    In all Crimson Desert is a fun experience, with engaging combat, a gigantic world to explore, and a ton of side activities that can keep a player playing for hours and hours on end. There are some issues like long loading times, janky camera angles, and a story that struggles to get its footing. If a gamer enjoys Action RPGs, then Crimson Desert very well might be on the list of games to check out, ready to pour ages into exploring, fighting, and finding things to do.
    • 76 Metascore
    • 75 Critic Score
    Project Songbird gives up a must-see story, for anyone who wants to understand the negatives of the creative process, or who can relate, with or without Dakota's level of tangible fame. Just because the game initiates a dialogue about creating against expectations doesn't mean it needs to be given credit for doing so when the end result just simply doesn't work, though. Both the actual combat and the stealth options lack satisfaction, and look much worse in contrast to the rest. In hindsight, while the ambition was clearly there, the stripped back version would have been better, and still would have had enough for a complete experience.
    • tbd Metascore
    • 80 Critic Score
    Ready or Not: Boiling Point is a blast to experience. While there are a few minor gameplay complaints to be had, this newest paid expansion makes a strong comeback for the game compared to its predecessor. Priced at only $9.99, Boiling Point offers pretty good value for both new and existing players. Hopefully the next DLC meets, and hopefully even surpasses, the standard set here by Boiling Point.
    • 72 Metascore
    • 75 Critic Score
    Visually, the game opts for personality over photo-realism. It features a bright, colorful, almost cartoon-like aesthetic. The cars themselves have a distinct Micro Machines vibe—slightly stylized, chunky, and full of character. This art style complements the "arcade" feel perfectly, making the whole experience feel like a celebratory toy-box version of professional racing rather than a grey, clinical simulation. iRacing Arcade succeeds because it understands that you don't need to be a mechanic to love racing. It captures the thrill of the chase and the strategy of the pit lane while keeping the barrier to entry low. It is accessible, vibrant, and surprisingly deep where it counts. If you love the idea of the Grand Prix but find "sim-racers" too cold and complex, this is the driver's seat you’ve been looking for.
    • 87 Metascore
    • 79 Critic Score
    While it may not win any awards in my book, Monster Hunter Stories 3 is a fun way to pass time, and a great game for newcomers to the JRPG genre. The turn based combat mechanics are solid, and there is a lot to unlock. The story and characters are fun to watch and exploring the environments is never boring. Here’s hoping that Capcom can refine this formula, and truly bring their A game with the next instalment.
    • 92 Metascore
    • 90 Critic Score
    Overall, Resident Evil Requiem is one of the series’ best outings in recent years. Delivering on the action and scares, the game shows what makes the franchise so special. It can fall into the trap of fan service, but never falters much in what it sets out to do. Yes, it’s February and, yes, it is cliché, but Requiem is already one of 2026’s best and an experience that fans and newcomers won’t be able to get enough of.
    • 77 Metascore
    • 80 Critic Score
    Kotama and Academy Citadel is a solid entry into a very crowded genre that struggles to distinguish itself from its numerous peers. It does have above-average combat and tons of sexy anime girls, but really if you have played a Metroidvania in the past few years, this will feel pretty familiar. It's an enjoyable enough way to pass 20 hours if you have an itch for the genre, but if you're expecting the next Hollow Knight or Super Metroid, you're going to come away disappointed.
    • 74 Metascore
    • 77 Critic Score
    Romeo is a Dead Man has so much to offer and introducing some of those genre-splicing mechanics had me grinning ear to ear. Unfortunately, I think the one area where Romeo is a Dead Man stumbles is in the core combat gameplay loop, which you'll be engaging with every mission. I feel if it forwent the hack and slash elements and took on a more strategic style it would've been a lot more enjoyable, and there were several boss fights that I found quite obnoxious and mechanically frustrating. However, do not let the combat dull this blade too much, I am still so impressed with this level of creativity and ingenuity, and I found everything else to be such a joy. The world would be a boring place without Suda51 and Grasshopper Manufacture.
    • 80 Metascore
    • 92 Critic Score
    Dragon Quest VII: Reimagined is full of everything that fans have adored about the Dragon Quest series since its inception in 1986, from the absolutely iconic intro theme to the charming character design, the easy to get a feel of turn based combat, the witty writing, and the compelling story that runs the full gambit of emotions. The cut content is a shame, but what is there is definitely a delight. For anyone that loves JRPGs, this is an easy pickup as you venture into a world and bring it back from the brink.
    • 64 Metascore
    • 83 Critic Score
    All's Justice overall is a solid fighting game with a wide cast and combat that feels rewarding to try and figure out. There are some issues like the scale feeling smaller than intended in the original adaptations, or the presentation being a bit inconsistent, but fans of the My Hero Academia franchise will definitely be excited to both reexperience the events of the Final War and make use of the large array of characters, including several that were not in previous My Hero Academia fighting games.
    • 85 Metascore
    • 90 Critic Score
    Nioh 3 does it all. And just when you think it has finished doing things, it does some more. Frequently the combat feels akin to a fighting game, the loot and systems surrounding it are reminiscent of true ARPGs, and, of course, it's a soulslike at its core. Yet even as it is doing the most, it takes great pains to ensure the player has all the information they need. While the open-world formula is a little clunky in execution, it remains strong in so many other areas, so it overshadows those shortcomings quite a bit. And the game wraps all of its systems and mechanics in beautiful recreations of historic Japan that are both visually and audibly enjoyable. It's time for Nioh to come out from under the games that inspired it in the first place, and Nioh 3 is proof of that. It's a combat delight through its worlds, with two fighting styles seamlessly blended together, even as it offers a nearly endless stream of challenges and expectations.
    • 79 Metascore
    • 80 Critic Score
    Overall, Pathologic 3 is a thoughtful, stressful, exciting, and depressing adventure that is well worth playing through, though it's probably not one I'll want to revisit again in the future. That's not really a bad thing, though. The beauty really is in the journey here, not the destination. Though some mechanics can feel a bit too unforgiving or tedious, they're at least all interesting.
    • tbd Metascore
    • 78 Critic Score
    The verdict as far as Ancient Farm is concerned is that the game atmosphere is definitely a desert and Egyptian theme setting. It contains very nice looking graphics which aren't HD in nature but they are sufficient because it sets a nice casual gaming atmosphere. Game play seems to be rather scripted in a step by step manner which isn't a problem in this category of computer gaming. The over all environment can be a bit static in nature and you pick up sticks and stones, chop down trees with the ax and use the pick ax to smash big rocks which provides more of each, but the environment over all is just nice to look at. With all of that said, Ancient Farm does accomplish what it set out to do and that is to provide an enjoyable resource gathering and crafting gaming experience in a historic farming kind of ancient way!
    • 83 Metascore
    • 75 Critic Score
    If Hank: Drowning On Dry Land is meant to serve as a (second) proof of concept for this character and game mechanics, it does so pretty well without actually being hamstrung by that fact. It presents a self-contained story with enough information on our characters' backstories and avoids something like a hard cliffhanger that would drag the entire thing down. It may be short, but it also feels like that's part of the design, and that doesn't take away from the things it does accomplish. At the same time I can see a world where a player stumbles into the intended path and ends up completing it in a fraction of the time I did, and without the desire to view the option paths and elements that would naturally feel a little rushed. I don't hold it against it too much, but it's clear to me that the foundation is solid, so wanting an expansion of this world is expected, and likely by design.
    • tbd Metascore
    • 95 Critic Score
    If you can overlook the inherently frustrating endings, Tiny Bunny is a masterwork of coming-of-age horror. I cannot recommend this game highly enough.
    • 81 Metascore
    • 84 Critic Score
    With fun characters and an incredibly fun gameplay loop with a good amount of variety and unlockables sprinkled in, I can see Clawpunk being a fun time for lovers of both classic and contemporary titles.
    • 85 Metascore
    • 85 Critic Score
    Skate Story isn't particularly difficult or demanding of skill, and that works in its favour. Rather than worrying about completing board rotations in time to get the wheels on the ground, the focus is on the path ahead in a way that feels like our demon skater was something of an expert in their past life. This helps make the animations look tight, the gameplay flows through levels, and the initially-scary timing mechanic becomes second-nature. At a certain point the feel of those trick patterns overtakes the visuals, but even without hitting the sweet spot you're still skating like the best of them. I just wanted more to do with all of it. The existing levels are great, but without the ability to play any one of them on-demand it means sitting through dialogue that goes a tiny bit slower than I would like, pushing and Ollie-ing tutorials, and all the other first-timer experiences again and again. But still I do it. Perhaps as I go through more of the story will continue to break through the obscurity it's baked in, and maybe I'll find those missing collectables, but all of that is supplemental, because Skate Story's unique approach to skateboarding feels, looks, and sounds great.
    • 74 Metascore
    • 77 Critic Score
    Although I loved the absurdism and the art, it did lose its charm after a while because EVERYTHING was absurd, and so I found my absurdist baseline shifted while playing.
    • 87 Metascore
    • 100 Critic Score
    Dispatch isn't a perfect game, but it's about as perfect a game for me as I've played. AdHoc has crafted a wonderful superhero world that I hope to revisit, but more than that, they've created a remarkable cast of characters filled with nuance, growth, humour, tragedy, and everything else that you want to see in great stories. I cheered. I cried (on the inside). I laughed. What more can I ask for? As a good experience should, I've been left wanting more, and I'll be the first in line to pick up whatever this studio does next - Dispatch or otherwise.
    • 81 Metascore
    • 96 Critic Score
    This game is a brilliant callback to the era of beat 'em ups, and should be on the radar of any fan of the era or the Marvel Universe.
    • 82 Metascore
    • 90 Critic Score
    Voidtrain offers an incredibly satisfying gameplay loop, rich progression systems, a compelling art style, and a story that, while far from sophisticated is intriguing enough to keep you invested from beginning to end. In many ways, Voidtrain is the quintessential AA game, and players interested in a more casual approach to survival gaming should definitely take the time to step into the void.
    • 78 Metascore
    • 87 Critic Score
    Whether you're a long time Tales Of fan or just a fan of RPGs in general, Tales of Xillia Remastered promises to engage its players in music, story, characters, and a combat system that takes a bit of getting used to but is very satisfying to pull off as you weave multiple Artes into each other - it very much feels like learning fighting game combos once you adapt to them. Tales of Xillia Remastered comes very recommended.
    • 84 Metascore
    • 85 Critic Score
    Anno 117: Pax Romana is a resounding success. It maintains the dizzying complexity Anno fans crave but packages it within an elegantly streamlined system and a truly mesmerizing aesthetic. The economic juggling act between class needs and production chains is deeply rewarding, and the management of trade routes is an engrossing sub-game in itself. For players seeking a sophisticated, visually stunning simulation that demands strategic patience and logistical prowess, your new empire awaits.
    • 84 Metascore
    • 93 Critic Score
    With each successful run taking no longer than twenty minutes, Ball x Pit is perfectly paced. It's ideal for a quick session, making it a dream pairing for a handheld device like the SteamDeck, ready to consume your daily commute. But be warned: the loop is so tight and the rewards so constant that Ball x Pit will inevitably consume far more than just your travel time. It's an exceptionally polished game that understands the fundamental mechanics of player compulsion, delivering a roguelike experience that you simply won't want to put down.
    • 76 Metascore
    • 85 Critic Score
    I certainly enjoyed my train ride but I really can't speak to how much better the graphics in game are compared to previous game versions but I can say that the in game environment looked very good to my eyes. It is reported that an older Unreal Graphics Engine 4 was used instead of the much improved Unreal Engine 5; however, my old(er) eyes took great pleasure in what they were viewing as I drove my train along some visually pleasing locations. Over all I would have to say that the new Train Sim World 6 game is a worthwhile purchase for the new and experienced Train driving enthusiast!

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