Guardian's Scores
- Games
For 1,012 reviews, this publication has graded:
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40% higher than the average critic
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5% same as the average critic
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55% lower than the average critic
On average, this publication grades 0.4 points higher than other critics.
(0-100 point scale)
Average Game review score: 75
| Highest review score: | The Great Ace Attorney Chronicles | |
|---|---|---|
| Lowest review score: | Alfred Hitchcock: Vertigo |
Score distribution:
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Positive: 684 out of 1012
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Mixed: 250 out of 1012
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Negative: 78 out of 1012
1021
game
reviews
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- Critic Score
Perhaps I am asking too much. We don’t pry for depth from Mario as he rescues his princess, or ask what motivates Tom Nook in his real estate empire. Like pretty much all Nintendo’s games, with their long legacies and perfect jumps, this feel good to play, and that should be enough: but I don’t come to a Nintendo title for enough. I left Dread feeling that perhaps the real legacy of 2D Metroid will be the games it inspires, rather than the games themselves.- Guardian
- Posted Oct 19, 2021
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It is not the blow-away game of 2016, nor does it seem to have the staying power of Ruby and Sapphire, but it’s enjoyable. Pokémon games are their own beasts, and hopefully Sun and Moon is a show of further changes and things to come for the franchise.- Guardian
- Posted Nov 18, 2016
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This game shows tremendous love for all things Spider-Man, and the ending packs a punch he would be proud of. But Insomniac relies too much on its hero to elevate the world built around him, with the result that the game wears thin some time before its powerful conclusion.- Guardian
- Posted Sep 4, 2018
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All-in-all, fans of battling, wonder-trading, and scratching their Pokémon behind the ear will still find things to love in the game, and for many, the changes in Sun and Moon are a refreshing reinvention of a classic formula. It may be initially jarring to veterans, but it is an attractive option for those who have been away from the series for a time to return.- Guardian
- Posted Nov 18, 2016
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Fallout 4, then, is a paradox, delivering in many of the areas that matter most but undermined throughout by poor combat, technical problems, and what feels like a lack of focus. So here we go again. It’s not war, but Bethesda that never changes.- Guardian
- Posted Nov 10, 2015
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Teenage boys will absolutely hate it. But when viewed as a platform game for kids, it's pretty impressive. Kirby first emerged in 1992; only now has his existence been justified.- Guardian
- Posted Feb 14, 2011
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But despite the rewarding interplay between various stats and buffs, and the laudable sensation that, even very early on, you have access to the sort of freedom in character and combat customisation that’s typically locked away for hours in similar games, Diablo 4 feels … toylike. Strip away the hellish screams and scarily convincing Halloween costumes, and what’s left is the video game equivalent of hyper-palatable junk food, albeit with myriad colourful warnings on the packaging.- Guardian
- Posted Jun 1, 2023
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This mixtape, then, plays it safe, curating a crowd-pleasing compilation of teenage tropes and homages to coming-of-age cinema. It’s a beautiful and inventively silly series of musical vignettes – but without any real conflict at its core, the adventure fails to match the memorable heights of Life Is Strange. Much like an evening spent scrolling through classic music videos on YouTube, there’s a simple, nostalgic joy to be found. But once this four-hour spectacle is over, you might be left wishing that you’d spent your time more wisely.- Guardian
- Posted May 7, 2026
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A crowd-pleasing game, which offers only glimpses of what could be if this team were only allowed to take some braver risks with Croft’s next expedition.- Guardian
- Posted Nov 11, 2015
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Does Cyberpunk 2077 live up to the hype? Is it significantly deeper than Watch Dogs: Legion or Yakuza: Like a Dragon? Is it as good as Grand Theft Auto V? The answer to all of these questions is no. The sheer size of the world, its astonishing architecture, its set-piece battles, its stylistic bravado – all are testament to the efforts of a talented workforce. But you have to play by its rules, accepting Night City’s xenophobia and misogyny as unavoidable fictive components. Unlike Los Santos, this is not a multifaceted sandbox where you’re free to create whole new activities unforeseen by the designers. You’re there to do missions and side-missions, and the world only yields thus far. You’re always a tourist, never a citizen...In this way, Cyberpunk 2077 resembles a vast, futuristic Las Vegas. You come here and have a hell of a week, but then you wake up one morning feeling jaded and complicit, and you realise that the glitzy signs lead nowhere, the noise is meaningless, and when you look beyond the strip, there is only desert.- Guardian
- Posted Dec 16, 2020
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There is a genuinely brilliant strategy game lurking under all this flimsy Nintendo wrapping. For younger audiences, these complaints probably won’t matter, but for the fully-grown Nintendo faithful, Sparks of Hope’s paper-thin narrative, juvenile jokes and disappointing hub worlds are hard to ignore, despite the fantastic fights.- Guardian
- Posted Oct 17, 2022
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It’s great to finally get to play as Zelda, but working out how to take an active without being able to fight is rather hard work.- Guardian
- Posted Sep 25, 2024
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Hogwarts Legacy starts to feel like countless open-world games of the past decade once you’ve been playing it for more than 15 hours. However, you get to ride a Hippogriff. It’s those magical moments and the setting that rescue it from mediocrity, but only if the Wizarding World still has you under its spell.- Guardian
- Posted Feb 6, 2023
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It's frenetic and anarchic, but hardly the stuff that will convince you to buy a Wii U. Come on, Mr Miyamoto: let's have a proper Mario game for the Wii U. And a Zelda, and a Metroid, and a Pikmin, and a Donkey Kong and so on.- Guardian
- Posted Nov 30, 2012
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Unlike Assassin’s Creed, which always uses its historical settings as stages for its own eccentric stories, Ghost of Tsushima sticks so closely to the tropes and storylines of classic samurai fiction that it sometimes forgets to have a personality of its own. After I caught myself repeatedly checking my phone out of boredom during the story missions, I decided to abandon them entirely for a while and had a great time chasing foxes, bathing in hot springs, composing deeply average haiku and climbing mountains in search of a legendary bow instead. This is the most beautiful version of Japan ever conjured in code, and when running errands and slashing Mongol spearmen to bits gets tedious, you can always just drink in the view.- Guardian
- Posted Jul 14, 2020
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Perhaps it was inevitable that after such a long time, the conclusion to this story would ring slightly hollow, even rather facile, after all the prior build-up. I’ve been through 13 years of life, but it turns out that Sora got to skip all of that. Kingdom Hearts III plays it extremely safe, ultimately banking on nostalgia and delivering more of the same. Its charm is only skin-deep.- Guardian
- Posted Feb 6, 2019
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Eidos Montreal’s near-future thriller presents a visually impressive dystopian playground, but a wonky narrative and some shoddy touches tarnish its potential.- Guardian
- Posted Aug 22, 2016
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Black Ops II isn't a lazy annual update – it deserves credit for trying to play around with gaming's most winning formula. Yet this engine is showing its age, creaking at times as the jets fly overhead. Its new strategy levels don't need strategy. And the best parts are tweaked copies of what has been before. In the end, Black Ops II doesn't give us meaningful innovation, and it suggests COD's future success will depend on much more than fiddling around with the past.- Guardian
- Posted Nov 16, 2012
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Final chapter in intriguing narrative adventure series brings back favourite characters, but fails to go out with a bang.- Guardian
- Posted Jul 29, 2016
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Though its narrative could use more teeth, as a sensory experience GRIS is hard to beat and the most striking looking game of 2018.- Guardian
- Posted Dec 21, 2018
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Mortal Kombat 1 is also home to an esoteric, slightly underbaked “Invasions” mode, which injects a dash of RPG-ish grinding – complete with random encounters and variating elemental damage types – to its bread-and-butter brawling mechanics. I found this to be less compelling than either the campaign or the standard multiplayer ladder, but it’s good to see that NetherRealm is, at the very least, considering how they might reinvent the wheel in the future. After all, this is supposed to be a total reimagining of Mortal Kombat oeuvre; a new beginning for all of our twisted, bloodsoaked combatants. I’m happy to have them back in my life, but it’s a shame they didn’t learn a few more tricks during their time away.- Guardian
- Posted Sep 26, 2023
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Melody of Moominvalley is simple and unchallenging, and also disappointingly short – you can see almost everything within a day’s play. And yet it’s all put together with such care that it’s difficult to begrudge these shortcomings. The licence is everything: spending a short time in a faithfully evoked version of Tove Jansson’s strange and memorable world is worth the entrance fee.- Guardian
- Posted Mar 6, 2024
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The cult 3DS game has been refreshed for smartphones and the combination of card game and horse racing is as weird and addictive as ever.- Guardian
- Posted Jan 27, 2023
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Those with a less all-consuming enthusiasm for all things on four wheels will find it provides more frustration than enjoyment.- Guardian
- Posted Apr 4, 2011
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It's clear that, like Sam, Ubisoft has a plan. They want a Splinter Cell that builds on Conviction but is truer to the series' heritage – and with Blacklist they've achieved that, albeit imperfectly. If the next game can refine the formula and give it a proper plot, then just maybe Ubisoft can deliver a classic the next time Sam is the man with the plan.- Guardian
- Posted Aug 19, 2013
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It's rarely an enjoyable experience, but within that, Catherine perhaps poses its greatest puzzle of all: does a video game always need to be enjoyable to be worthwhile?- Guardian
- Posted Feb 3, 2012
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Borderlands 4 is a big game – the main storyline takes 20 to 30 hours to complete, and there’s plenty to do afterwards. It is not entirely frictionless: sometimes you need to traverse huge distances in its missions, and the directional indicator that helps you along the way is annoyingly erratic. And it has been buggy at launch: playing on PC, it has occasionally crashed on me, even after a huge patch, and early players have reported problems with stuttering and other performance issues. But Borderlands needed to grow up a bit, and that’s exactly what it has done, without losing its essential charm. Its top-quality shooter action might be comfortably familiar, but it’s also an awful lot less annoying than it used to be.- Guardian
- Posted Sep 17, 2025
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This comfortable but clunky reboot of the part farming simulator, part dungeon crawler, part life sim is very much a product of its time.- Guardian
- Posted Feb 27, 2020
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Despite these creative flourishes, Sunset Overdrive never quite surpasses the chaotic physics of Just Cause, the coherent style of Blood Dragon or the assured sense of place of GTAV – nor does it manage to draw its story and systems toward a coherent, impactful point. In the end its hero escapes the purgatory of a boring job and successfully wreaks revenge on the judgmental consumers he once served. But the game itself does little to undermine the increasingly over-familiar, open-world establishment, instead quietly celebrating the status quo.- Guardian
- Posted Oct 27, 2014
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Interactive possibilities make this dorky tale about a small-town psychic musician strangely absorbing.- Guardian
- Posted Sep 8, 2021
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