GMR Magazine's Scores
- Games
For 921 reviews, this publication has graded:
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37% higher than the average critic
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5% same as the average critic
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58% lower than the average critic
On average, this publication grades 3.6 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Tony Hawk's Pro Skater 2 | |
|---|---|---|
| Lowest review score: | Postal 2 |
Score distribution:
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Positive: 457 out of 921
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Mixed: 382 out of 921
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Negative: 82 out of 921
921
game
reviews
- By Date
- By Critic Score
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- Critic Score
Controls are decent in concept but poor in execution. [Sept 2004, p.92]- GMR Magazine
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- Critic Score
An incredibly deep military flight simulator, Lock On is overwhelming, except to the most die-hard flight-stick jockeys. [Mar 2004, p.83]- GMR Magazine
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- Critic Score
A bit of an acquired taste. If you dig its goofy sense of humor, or if you're a fan of previous Worms games, you might find something to like once you get past the 3D-induced flaws.- GMR Magazine
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- Critic Score
The game feels oddly piecemeal: From its bland anime hero on a quest to collect "data chips" to its "downloadable" special abilities, Virtua Quest seems more like a Mega Man Battle Network game than a VF title.- GMR Magazine
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- Critic Score
The nice thing about Fullmetal Alchemist that you don't always get in a licensed game... is that the gameplay actually seems inspired by and drawn from the source material, rather than simply being generic with some recognizable characters plugged in. [Feb 2005, p.106]- GMR Magazine
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- GMR Magazine
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- Critic Score
Hiding an otherwise mediocre game behind story and setting doesn't work twice.- GMR Magazine
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- Critic Score
The best Mega Man X in recent memory and will provide an enjoyable challenge to gamers willing to give 2D another go. [Feb 2005, p.97]- GMR Magazine
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- Critic Score
Kuon has considerably limited replay value, and the game is neither ambitious nor unique enough to warrant an especially enthusiastic recommendation. [Dec 2004, p.122]- GMR Magazine
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- Critic Score
Competent on all levels, offering solid if unexceptional value. [Feb 2005, p.110]- GMR Magazine
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- Critic Score
The levels are repetitive, boxy mazes with nothing interesting in them aside from battles, and the story's for fans only. Still, it's a technically excellent and fun game that begins to wear only through repetition and ease. [Jan 2005, p.84]- GMR Magazine
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- Critic Score
It's hard to ask for more from a portable puzzler, which makes Drill Spirits a tasty (if not completely filling) morsel of gaming goodness. [Feb 2005, p.111]- GMR Magazine
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- Critic Score
Unless you've got serious Atari nostalgia, most of these won't keep you occupied for more than five minutes. [Feb 2005, p.103]- GMR Magazine
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- Critic Score
Wearing a no-holds-barred sense of literalism on its sleeve, this mostly mediocre affair fails to bring anything new to the genre or even match its many peers. [Feb 2005, p.104]- GMR Magazine
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- Critic Score
A surprisingly deep and satisfying ride, made all the more appealing by its $19.99 price tag. [Nov 2004, p.136]- GMR Magazine
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- Critic Score
It's that A.I. thing that's a killer. The price is definitely right, but basing it on gameplay alone, this one lags behind this season's No. 1: "March Madness." [Jan 2005, p.118]- GMR Magazine
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- Critic Score
While it does a lot right, it lacks the polish the series is known for. [Feb 2005, p.113]- GMR Magazine
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- Critic Score
Does nothing extraordinarily special, nor is the DS hardware exploited beyond a map. [Feb 2005, p.110]- GMR Magazine
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- Critic Score
While the action might not be outstanding, the game world itself is. [Feb 2005, p.98]- GMR Magazine
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- Critic Score
Takes advantage of the new lease on life by endangering the lives of its onscreen combatants in much better fashion than before. [Feb 2005, p.84]- GMR Magazine
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- Critic Score
It's the closest any DBZ game has ever come to replicating the insane airborne fights from the show. [Jan 2005, p.114]- GMR Magazine
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- GMR Magazine
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- Critic Score
The game's presentation is incredible... Unfortunately, the A.I. should have spent more time in basic training. [Feb 2005, p.87]- GMR Magazine
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- Critic Score
Luckily, the insipid offline game serves as a training ground for its exciting online counterpart. [Feb 2005, p.86]- GMR Magazine
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- Critic Score
While it's a fun enough brawler, it's not exactly "Virtua Fighter 4." [Jan 2005, p.114]- GMR Magazine
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- Critic Score
It's a shame Artoon didn't have enough faith in the gamer to really let this kitty off the leash. [Feb 2005, p.97]- GMR Magazine
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- Critic Score
Unfortunately, unique visuals and a well-made battle system can't always rescue this easy linear game from the swell of mediocrity that often threatens to overrun it. [Jan 2005, p.82]- GMR Magazine
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- GMR Magazine
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- GMR Magazine
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- Critic Score
Brings style aplenty, but it rarely stoops to substance and is easily surpassed by its videogame brethren. [Jan 2005, p.85]- GMR Magazine
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