GMR Magazine's Scores
- Games
For 921 reviews, this publication has graded:
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37% higher than the average critic
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5% same as the average critic
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58% lower than the average critic
On average, this publication grades 3.6 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Tony Hawk's Pro Skater 2 | |
|---|---|---|
| Lowest review score: | Postal 2 |
Score distribution:
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Positive: 457 out of 921
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Mixed: 382 out of 921
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Negative: 82 out of 921
921
game
reviews
- By Date
- By Critic Score
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- GMR Magazine
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- Critic Score
It may go down in history as the least necessary game of all time. [Feb 2005, p.113]- GMR Magazine
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- Critic Score
The slow tracks still outnumber the fast ones; here's hoping the downloadable packages include a few more peppy songs. [Dec 2004, p.132]- GMR Magazine
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- Critic Score
While this may at first seem like a great way to pit all of Capcom's best fighters against each other, in reality it makes for an unbalanced mess. [Jan 2005, p.102]- GMR Magazine
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- Critic Score
Actually manages to make use of the touch screen in an interesting, though not vital, manner. It's too bad that the rest of the game is awful. [Feb 2005, p.111]- GMR Magazine
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- GMR Magazine
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- Critic Score
If you're looking for a faithful and compelling GTA adventure, you'll likely be disappointed. [Feb 2005, p.84]- GMR Magazine
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- Critic Score
Merely an average action game featuring an overly sexy protagonist and an entertaining combat engine held back by myriad game-breaking glitches. [Jan 2005, p.106]- GMR Magazine
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- Critic Score
Even if players know a song front to back, the pace is awkward and destroys a sense of rhythm. [Dec 2004, p.104]- GMR Magazine
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- Critic Score
The biggest problem is pacing. Simply put, Headhunter: Redemption is monotonous and dull. [Nov 2004, p.124]- GMR Magazine
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- Critic Score
Though it features a few original ideas, its execution is lackluster and uninspired compated to its competition. [Oct 2004, p.112]- GMR Magazine
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- Critic Score
As a trivia contest, The Guy Game is merely average. As social commentary, we weep for the future.- GMR Magazine
- Read full review
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- Critic Score
A delicate blend of "You Don't Know Jack," "Girls Gone Wild," and repeatedly smashing your head against a concrete wall. [Oct 2004, p.116]- GMR Magazine
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- Critic Score
Bomb-collection out the wazoo, a grim but bland story line, and everything old packaged as if it were new. [June 2003, p.75]- GMR Magazine
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- Critic Score
A plodding pace serves to slow down the showdown - something as simple as escaping from a steel cage is an extended, boring affair. [Sept 2004, p.81]- GMR Magazine
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- GMR Magazine
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- Critic Score
It's a dull action-heavy first-person shooter emphasizing run-and-gun play rather than tactical warfare - with some noticeable slowdown when enemies and friendlies clog the screen. [Aug 2004, p.96]- GMR Magazine
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- Critic Score
Say it with us: Poorly implemented gimmicks do not make for entertaining games. [July 2004, p.89]- GMR Magazine
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There's also a full set of uninteresting urban ethnic stereotypes rendered in starkly dated graphics and loudmouth fake gangsta sound bites. [Mar 2004, p.85]- GMR Magazine
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- Critic Score
PT is not worth your time or money. Almost every aspect of the game feels rushed. [June 2004, p.91]- GMR Magazine
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- Critic Score
Surma's camera is a hateful creation, demanding more attention than a sugar-buzzed toddler and never showing you what you need to see, including anyone who might be shooting holes in your stomach. [Feb 2004, p.86]- GMR Magazine
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- Critic Score
This game is so bad that it's insulting to both the talent behind it and the poor bastards who'll end up playing it. [May 2004, p.87]- GMR Magazine
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- Critic Score
But, as usually happens when you try to put too many spices in your gumbo, the whole thing would up tasting like an armpit. [June 2004, p.91]- GMR Magazine
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An affront to Mega Man fans, card-battle enthusiasts, and gamers everywhere. [June 2004, p.83]- GMR Magazine
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Fails at almost every level. The framerate shudders like a dying horse. [June 2004, p.86]- GMR Magazine
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- Critic Score
The only thing unreal that awakened while playing this game was the uncontrollable urge to vomit. [May 2004, p.80]- GMR Magazine
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- Critic Score
A hateful creation, demanding more attention than a sugar-buzzed toddler and never showing you what you need to see, including anyone who might be shooting holes in your stomach.- GMR Magazine
- Read full review
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- Critic Score
Adding to the pain are the annoying escort and defense missions, the meaningless story line, and throwaway two-player modes. This is the rare sequel that gets it all wrong.- GMR Magazine
- Read full review
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- Critic Score
The popular Japanese anime gets butchered here, and the in-game characters seem to have been modeled after the developers' nose goblins. [Mar 2004, p.93]- GMR Magazine
- Read full review
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- Critic Score
A hateful creation, demanding more attention than a sugar-buzzed toddler and never showing you what you need to see, including anyone who might be shooting holes in your stomach.- GMR Magazine
- Read full review