GMR Magazine's Scores
- Games
For 921 reviews, this publication has graded:
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37% higher than the average critic
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5% same as the average critic
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58% lower than the average critic
On average, this publication grades 3.6 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Tony Hawk's Pro Skater 2 | |
|---|---|---|
| Lowest review score: | Postal 2 |
Score distribution:
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Positive: 457 out of 921
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Mixed: 382 out of 921
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Negative: 82 out of 921
921
game
reviews
- By Date
- By Critic Score
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- Critic Score
The slow tracks still outnumber the fast ones; here's hoping the downloadable packages include a few more peppy songs. [Dec 2004, p.132]- GMR Magazine
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- Critic Score
Controlling Lara is like a dream - that one where you simply can't get to where you want to go fast enough, no matter what you try. [Sept 2003, p.74]- GMR Magazine
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Not funny enough to make you want to endure an uncooperative camera, a choppy framerate, ill-conceived jumping puzzles, terrible aim in the shooting levels, and poor collision detection. [Oct 2003, p.70]- GMR Magazine
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The principal function of moving around is a chore and, combined with the overly fancy (and illegible) heads-up display, makes completing even the simplest missions more irritating than gratifying. [Apr 2003, p.68]- GMR Magazine
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Boring and repetitive... The best part of the game is when Vanessa flaunts her futuristic T&A as the credits roll. That's right, it's more fun than playing the game. [Oct 2003, p.73]- GMR Magazine
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- Critic Score
A rousing, gravelly, NFL Films-style introduction immediately gives way to slippery, sloppy, and outdated PS2 football. [Oct 2003, p.69]- GMR Magazine
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Bomb-collection out the wazoo, a grim but bland story line, and everything old packaged as if it were new. [June 2003, p.75]- GMR Magazine
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As passive entertainment, ETM isn't bad...As interactive entertainment (as a game, that is), this Matrix is quite simply spectacularly average. [Aug 2003, p.76]- GMR Magazine
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- Critic Score
Fails at almost every level. The framerate shudders like a dying horse. [June 2004, p.86]- GMR Magazine
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While DBS2 does an admirable job of capturing the platform jumping and heated brawling of Nintendo's more famous franchise, the game still falls flat. [Oct 2003, p.80]- GMR Magazine
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It's technically competent, but Crash NKR does not offer a gaming experience anyone would call fun. [Jan 2004, p.56]- GMR Magazine
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- Critic Score
The only thing unreal that awakened while playing this game was the uncontrollable urge to vomit. [May 2004, p.80]- GMR Magazine
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- Critic Score
Factor in the lack of two-player action and all that's left is a tepid experience.- GMR Magazine
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- GMR Magazine
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- GMR Magazine
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"Fu-Ma" (the included game) is both useless and boring. It's blurry graphics and awkward control (in an RPG?!) provide a sickening surety that no matter how much time you spend in design, the final result won't be worth playing. [Feb 2004, p.88]- GMR Magazine
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- Critic Score
Though it features a few original ideas, its execution is lackluster and uninspired compated to its competition. [Oct 2004, p.112]- GMR Magazine
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- Critic Score
Unresponsive controls, repetitive scenario design, and inconsistent A.I. [Oct 2003, p.74]- GMR Magazine
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So the pretty cool quests and diplomacy are sacked by sad combat that makes you frustrated and impatient. [Nov 2003, p.80]- GMR Magazine
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The biggest problem is pacing. Simply put, Headhunter: Redemption is monotonous and dull. [Nov 2004, p.124]- GMR Magazine
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Looks like it should be a fun game, but when you spend some time with it, it makes you want to chew your arm off. [Oct 2003, p.66]- GMR Magazine
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Factor in the lack of two-player action and all that's left is a tepid experience. [Feb 2004, p.91]- GMR Magazine
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- Critic Score
Physics don't play a big part in the proceedings; it's possible to ride a character full-speed into a wall, without any ill effects. [Feb 2003, p.72]- GMR Magazine
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These ladies are hamstrung by weak animation, dinner-theater accents, and brain-dead A.I., and you can't appreciate their asses - uh, assets thorugh the long-range camera or motion-blurred replays. [Sept 2003, p.69]- GMR Magazine
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There's also a full set of uninteresting urban ethnic stereotypes rendered in starkly dated graphics and loudmouth fake gangsta sound bites. [Mar 2004, p.85]- GMR Magazine
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- GMR Magazine
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Physics don't play a big part in the proceedings; it's possible to ride a character full-speed into a wall, without any ill effects. [Feb 2003, p.72]- GMR Magazine
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But, as usually happens when you try to put too many spices in your gumbo, the whole thing would up tasting like an armpit. [June 2004, p.91]- GMR Magazine
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PT is not worth your time or money. Almost every aspect of the game feels rushed. [June 2004, p.91]- GMR Magazine
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- Critic Score
A crappy lock-on system snaps the Terminator's weapon right to a target, oftentimes one that's right underneath a grate and thus untouchable, all the while ignoring a more obvious threat.- GMR Magazine
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