GLHF on Sports Illustrated's Scores

  • Games
For 321 reviews, this publication has graded:
  • 38% higher than the average critic
  • 6% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Slay The Princess - The Pristine Cut
Lowest review score: 30 Peppa Pig: World Adventures
Score distribution:
  1. Negative: 9 out of 321
333 game reviews
    • 91 Metascore
    • 90 Critic Score
    This is one of the hardest games I’ve ever had to review, and not only because I spent 40 hours playing it and felt I had only just scratched the surface. It’s a game that’s meant to be discussed. The mystery of games like Mooncat, Divers and the curious Terminal continues to confound me, and I can’t wait to see people inevitably figure it all out hours after launch. However, the way that the collection spans so many genres while still feeling cohesively linked is impressive, and I cannot wait for launch to uncover all the parts I couldn’t possibly figure out for myself.
    • 74 Metascore
    • 50 Critic Score
    DeathSprint 66 could’ve been an amazing platformer, but it makes for a disappointing racing game.
    • 79 Metascore
    • 70 Critic Score
    I don’t know if I Am Your Beast will be one that I ever come back to, maybe it was better as a one-night stand, experiencing its whirlwind of action and excitement for a little while before moving on to something else. Either way, I’m very glad I got to spend time with it – not many games get the blood pumping like this one does.
    • 87 Metascore
    • 90 Critic Score
    Marvel vs Capcom Fighting Collection: Arcade Classics is an intensely unwieldy name, but it’s a hearty collection of some of the best arcade games Capcom ever made. If you’re a fighting game fan or an arcade nostalgic, you owe it to yourself to play Marvel vs Capcom Fighting Collection.
    • 75 Metascore
    • 70 Critic Score
    Despite all of this, Episode Aigis is still The Answer at its core, and its core is Twotarus. There are a few interesting story beats here, but you could just as easily experience them from watching a cutscene compilation, rather than running around the dungeon listening to them exclaim, “Oh, a treasure chest” and “A shadow. Should we fight it?” on repeat between being jumpscared by enemies that body you off screen. Episode Aigis is undoubtedly the best way to play The Answer and see its story, but if you don’t like Persona 3’s combat, you really need to ask yourself if it’s something you want to play at all.
    • tbd Metascore
    • 80 Critic Score
    I still haven’t learned to play Seal’s Kiss From A Rose, by the way. It’s a fair bit tougher than I expected, but I’m not giving up yet. Rocksmith+ has taken my money for another month – and on the laggier PS5, whether I like it or not – and I’m going to make the most of it. I’ll at least clear through the Intermediate piano lessons, and play bass to a few Mobb Deep tracks. This arrogant fool has been humbled through this whole process, but it’s been great to drop the ego and go back to basics. Nothing quite makes you appreciate how far you’ve come like going back to Twinkle Twinkle Little Star.
    • 76 Metascore
    • 80 Critic Score
    It makes Demon’s Mirror a harmony of interlocking systems that all shine brightest when you’re forced to bounce between each one to make the most efficient turn. The cards may be more simplistic than Slay the Spire, but that’s only because having the board involved adds so much innate complexity. If you try to always have a game like this on hand to kill some time, then Demon’s Mirror is a great addition to your rotation, offering you something familiar while bringing ideas to the table that no one else in the genre has.
    • 94 Metascore
    • 100 Critic Score
    Astro Bot has set a new benchmark that all 3D platformers now have to reach, and I’ll be waiting excitedly while they try.
    • 82 Metascore
    • 80 Critic Score
    Warhammer 40,000: Space Marine 2 is a bombastic celebration of the setting, a must-play for its fans, and a bloodlust-inducing third-person shooter experience for everyone, though anyone looking to engage with single-player content only will find themselves chewing on bone a little too soon.
    • 73 Metascore
    • 70 Critic Score
    If you’re hoping Star Trucker will be the kind of game you can play indefinitely, then this isn’t it. It’s fun to play through until you finish the story and unlock all of the different areas, but what it lacks in longevity, the added personality helps make up for. It does a great job of capturing the physics of its setting, almost too well, leading to a steep learning curve, though overcoming it is very satisfying.
    • 82 Metascore
    • 90 Critic Score
    It comes with a lot of fun extras too. It’s nothing game-changing, but if you’re a long-time fan you’ll appreciate the galleries, character profiles, and music selection. Plus, there are a bunch of fun achievements involving little easter eggs of fan in-jokes that all made me smile when I found them.
    • 83 Metascore
    • 80 Critic Score
    Age of Mythology: Retold truly teleports the RTS classic into the modern era: It’s the definitive way for fans of old to relive childhood memories and dive deep into the nostalgia of it all, but it’s ready to welcome a new audience thanks to its gold-standard approachability measures – a good myth may undergo changes along the way, but it never dies.
    • 76 Metascore
    • 90 Critic Score
    I can’t help but love this game. Star Wars Outlaws looks, sounds, and feels like what a Star Wars game should be, without ever invoking the feeling of “Star Wars”, the multi-billion-dollar Disney-owned franchise. It forges its own path through the galaxy, determined never to step in somebody else’s footsteps, and it does so with magnificent confidence. It’s that confidence that pulls it all together, taking the best parts of Star Wars, combining them with the best parts of Ubisoft, and casting everything else aside.
    • 70 Metascore
    • 50 Critic Score
    Madden 25 is an apt representation of the broader games industry. The push for greater realism and immersion leads to some impressive achievements, but it comes at the expense of everything else, including a sense of ambition. Meanwhile, you’ve got EA College Football 25 over here with goofy mascots, over-the-top spectacle, and a greater sense of fun, and it isn’t afraid to do things differently in the pursuit of making play more interesting. There’s only so much you can do to make football play and feel more realistic, and once you reach that goal, you need to start looking elsewhere to make things worthwhile. Madden feels like it’s at that point, and I think for the sake of polish as much as creativity, EA needs to take more than a year between releases to get Madden back on track.
    • 87 Metascore
    • 80 Critic Score
    Tactical Breach Wizards is a wonderfully refined turn-based tactics game with fantastic humor and clever combat design that offers challenges for casual and hardcore players – and a lot of defenestrations.
    • 81 Metascore
    • 80 Critic Score
    Black Myth: Wukong is one of the best non-FromSoftware games in this genre, joining the likes of Lies of P in the pantheon of excellent Soulslikes. Instead of copying Dark Souls’ homework, it carries you through this journey with plenty of ideas and charm of its own.
    • 68 Metascore
    • 70 Critic Score
    Dustborn may be one of the most difficult games I’ve ever had to review. The core of the game, the characters and story, is one of the strongest I have seen since Telltale’s era, even if it fumbles towards the end. I love how dynamic and realistic the dialogue is, but hated what that did to the pacing. I adored the political message about speaking up for your beliefs, but wish it had been delivered with more subtlety and nuance. Dustborn makes missteps, but its victories more than compensate.
    • 85 Metascore
    • 70 Critic Score
    Despite tackling so many sensitive topics, Closer the Distance never feels out of its depth and shows a surprisingly well-rounded understanding of human nature. Angie might push Conny to be the one who helps others, but her friends in the village have her needs in mind as well. And sometimes they don’t, because sometimes, people just suck. How you deal with that is up to you, and the way you do or don’t resolve the village’s issues will have lasting effects on the people who live there. There’s plenty of replay value, but like with Spiritfarer, I don’t think this is a game I can ever play again.
    • 64 Metascore
    • 60 Critic Score
    It’s never going to be on the main stage of Evo, but SNK vs. Capcom: SVC Chaos is fun for fighting game fans who don’t take themselves too seriously. Jump into online lobbies while playing as a boss character and you’ll see exactly what I mean.
    • 79 Metascore
    • 70 Critic Score
    Consistency and quality underline not only SteamWorld Heist 2 but the series as a whole. From a game design standpoint, everything is polished and you’ll never feel frustrated. When you lose you’ll know why, and you’ll bring this knowledge to your next attempt. Despite this, consistency comes with its downsides. SteamWorld Heist 2 doesn’t take risks and doesn’t revolutionize the genre, but it doesn’t attempt to. Instead, it offers players a quality game that doesn’t disappoint, while never reaching that ‘must-play’ status.
    • 84 Metascore
    • 90 Critic Score
    Thank Goodness You’re Here! is the most interesting and innovative game I’ve played this year, featuring ideas and absurdist humor I have never seen in the thousand-something games I’ve completed. It’s a true slice of British culture, and a great insight into the things we find funny. It doesn’t have the mass appeal of triple-A games, but it is exactly the type of game that makes me excited that indies exist. People need to buy this entertaining curio so more developers will take a chance on games like these in the future.
    • 74 Metascore
    • 70 Critic Score
    Cygni: All Guns Blazing isn’t a SHMUP essential, but it’s damn good fun once you start shooting and completely forget all of the cutscenes.
    • 75 Metascore
    • 70 Critic Score
    Tokyo Xanadu is a very competent RPG and dungeon crawler with enough systems in place to make it as easy or as challenging as you like. The characters are well-written, and while the story is a little clichéd, the secret ending more than makes up for it. Tokyo Xanadu was originally released in 2015, and I’m glad the upgraded version has finally returned to handheld consoles. Playing on the go is the best way to experience it, and now you can, even without a Vita obsession.
    • 81 Metascore
    • 60 Critic Score
    Arranger is a unique concept and adds something truly special to the puzzle genre. The level design and difficulty curve is excellent, adding just a little more challenge with every step. Movement is some of the best I’ve seen in puzzle games, and I wish more thought and attention had gone into other aspects of the design. A lot of my criticism comes down to respecting your audience. Respect them to draw their own conclusions, and to be able to solve puzzles themselves, even if they need a little nudge.
    • 82 Metascore
    • Critic Score
    Cataclismo is built on a fantastic foundation thanks to solid fortress construction mechanics that capture your imagination. Build your Helm’s Deep, build your Minas Tirith, and hold it against the tireless forces of evil – that’s the simple and yet so very seductive promise of Cataclismo, and its Early Access launch already executes the idea brilliantly. Once the developers have gotten around to adding more spice, this meal will delight any strategy fan. [Early Access Review - "Recommended"]
    • 80 Metascore
    • 80 Critic Score
    The narrative and character writing carried me along from dungeon to dungeon, where the clever puzzle design kept me entertained from start to finish. There’s room for improvement as far as the platforming controls and combat are concerned, but the more I played the less those complaints mattered to me as I became enamored with everything else it had to offer.
    • 70 Metascore
    • 50 Critic Score
    Flintlock: The Siege of Dawn simply isn’t memorable in any way. It has perfectly fine combat, but it’s filled with little frustrations that bury the few innovations that work. Movement outside of combat is often unreliable and satisfying, and it’s all backed up by a story that failed to grab me at every turn. There are glimpses of good ideas, but none of them ever get fleshed out.
    • 68 Metascore
    • 60 Critic Score
    The Tribe Must Survive is a solid pick-up for those who love a battle against the odds and have the patience to overcome unfair circumstances by puzzling things out over a long time – for the rest of us casuals, it’s not a fun experience.
    • 56 Metascore
    • 70 Critic Score
    It may eventually run out of steam, but everything up until that point is a joy to play, even if it didn’t make the smoothest jump to consoles. If you’re a fan of management sims or a school setting, then this will satisfy both points, just don’t expect it to be the kind of game you’ll be constantly coming back to.
    • 78 Metascore
    • 80 Critic Score
    While it needs some finessing, the base of Flock is extremely solid, and hits its aims of being fun, cozy, and relaxing. The rarity of some creatures and minor bugs might make you stressed, which is my only complaint in an otherwise compelling and unique gaming experience.

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