Giant Bomb's Scores

  • Games
For 1,045 reviews, this publication has graded:
  • 28% higher than the average critic
  • 3% same as the average critic
  • 69% lower than the average critic
On average, this publication grades 3.8 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Dragon Age: Origins
Lowest review score: 20 Tony Hawk's Pro Skater 5
Score distribution:
1080 game reviews
    • 69 Metascore
    • 40 Critic Score
    In the end, it's the price that serves as Brain Age Express: Math's biggest enemy. At 800 points, this slice of Brain Age is nearly half of the retail price of Brain Age or Brain Age 2, both of which would be a more valuable purchase than this downloadable edition.
    • 53 Metascore
    • 40 Critic Score
    A twitchy, mindless experience filled with weak firearms, poor enemy behavior, bland environments, and multiplayer combat that you wouldn't find acceptable in a $15 downloadable shooter.
    • 45 Metascore
    • 40 Critic Score
    There are glitches and other unfortunate quirks to talk about, but those problems barely register over the din of utter mediocrity that pervades so much of Star Trek: The Video Game's campaign. Outside of a horrid, poorly-explained turret sequence in which you (barely) pilot the Enterprise in battle, there is scarcely an acknowledgment anywhere in this game that Star Trek fans might want to do something other than just run around and shoot aliens. Such a concept ultimately belies the very point of Star Trek in practically all of its many incarnations.
    • 66 Metascore
    • 40 Critic Score
    There’s a real lack of enemy variety, as well.
    • 61 Metascore
    • 40 Critic Score
    Fancy whiz-bang 3D effects wouldn't do much to rescue the clunky, mundane action here anyway.
    • 72 Metascore
    • 40 Critic Score
    Warriors of Rock offers a minor facelift but ignores the sagging infrastructure, and it's not a direction that holds much of a future for Guitar Hero.
    • 68 Metascore
    • 40 Critic Score
    The focus on occasionally tough boss fight patterns and cutscenes goes a long way in making Ninja Blade feel old.
    • 45 Metascore
    • 40 Critic Score
    Unfortunately, Mr. Driller Online is plagued by a meager selection of gameplay modes and bug-ridden online play that keep it from being worth the $10 price tag.
    • 59 Metascore
    • 40 Critic Score
    Given how loveably other classic arcade fighters have been treated recently, the problems and omissions make Arcade Kollection nothing but depressing. These games deserve better.
    • 67 Metascore
    • 40 Critic Score
    Resident Evil 6 is a big-budget disaster on the order of the Star Wars prequels, a sprawling production that clearly required so many individual talents to bring it into being, you can't help but wonder how the end result could have turned out so bad.
    • 62 Metascore
    • 40 Critic Score
    Given how loveably other classic arcade fighters have been treated recently, the problems and omissions make Arcade Kollection nothing but depressing. These games deserve better.
    • 79 Metascore
    • 40 Critic Score
    Catherine's limited character interaction, shallow characters, and monotonous puzzles combine to form a unique experience that feels frustratingly limited in every respect.
    • 82 Metascore
    • 40 Critic Score
    Catherine's limited character interaction, shallow characters, and monotonous puzzles combine to form a unique experience that feels frustratingly limited in every respect.
    • 55 Metascore
    • 40 Critic Score
    Though it was announced just over two years ago, the end result plays like something that was slapped together and shipped after a year or so, rather than something that was painstakingly developed and refined.
    • 37 Metascore
    • 40 Critic Score
    A game with no originality and not much excitement, either.
    • 47 Metascore
    • 40 Critic Score
    Top to bottom, this game feels rushed, a supposition backed up by Silicon Knights' history of protracted development cycles, from which X-Men: Destiny did not benefit. While politics of why that's the case, as well as speculation on the impact more time and money would've had on the game, are ultimately irrelevant to the game's failures as they are, it's not that hard to see how it could've been something great.
    • 77 Metascore
    • 40 Critic Score
    There are a lot of sound ideas in the middle of Quantum Break and, hey, if you're a sucker for goofy time travel hijinks this game has that going for it, too. But those ideas are the only things holding this project together. The moment you look past that heady connective tissue, every single one of Quantum Break's individual elements fall flat.
    • 52 Metascore
    • 40 Critic Score
    That's pretty much the whole of Game of Thrones. Sad dialogue, combat, sad dialogue, combat, sad dialogue, more sad dialogue, something outright horrifying happening, sad combat, and so on repeated in varying orders for a bit more than 20 hours.
    • 65 Metascore
    • 40 Critic Score
    The quality feel of the driving and nice-looking environment are buried under heaps of technical issues and bland objectives.
    • 45 Metascore
    • 40 Critic Score
    The idea of an anthology-like tribute to Bond films of the past isn't a bad one, but 007 Legends wastes whatever potential for fun there might have been. Instead, all Bond fans are left with is a heavily rewritten, Cliff's Notes version of some great (and not-so-great) films with a bunch of forgettable shooting and stealth sequences shoved into the mix. Ultimately, nothing 007 Legends offers is worth the effort of trudging through it.
    • 33 Metascore
    • 40 Critic Score
    Here in our dimension, though, Target: Terror came out to today’s arcades: empty, lifeless places full of the damned and people who just don’t know any better.
    • 66 Metascore
    • 40 Critic Score
    There’s a real lack of enemy variety, as well.
    • 57 Metascore
    • 40 Critic Score
    If I'd come out of Dead Island with a burning desire for more Dead Island, Riptide would go down a lot easier, but since that original game started out strong and just got weaker as it wore on, playing through another 15 hours of almost exactly the same thing, when the first one already felt like more than enough, instead just becomes a tiresome exercise.
    • 49 Metascore
    • 40 Critic Score
    If you're not willing to play a sloppy, cobbled together first-person shooter just because it has some kind of weird historical meaning, though, just forget this ever happened and move on. It's great, in some ways, that Duke Nukem Forever was released at all. But don't be confused into thinking that it's a great game.
    • 51 Metascore
    • 40 Critic Score
    If you're not willing to play a sloppy, cobbled together first-person shooter just because it has some kind of weird historical meaning, though, just forget this ever happened and move on. It's great, in some ways, that Duke Nukem Forever was released at all. But don't be confused into thinking that it's a great game.
    • 54 Metascore
    • 40 Critic Score
    If you're not willing to play a sloppy, cobbled together first-person shooter just because it has some kind of weird historical meaning, though, just forget this ever happened and move on. It's great, in some ways, that Duke Nukem Forever was released at all. But don't be confused into thinking that it's a great game.
    • 72 Metascore
    • 40 Critic Score
    Between the dreary action, the sluggish movement speed, and the seemingly tacked-on multiplayer, you’ll probably want to pass on the whole thing.
    • 59 Metascore
    • 40 Critic Score
    Anthem needs more than just new content. A lot of work needs to be done on a wide variety of the game's fundamental elements before it can join the ranks of other redeemed loot games like Diablo III, Destiny, and The Division. Whether EA will give BioWare the latitude to overhaul the parts of the game that need it--and whether it's even technically feasible for them to do that in the first place--are questions with uncertain answers.
    • 54 Metascore
    • 40 Critic Score
    Twice on PS4, the game crashed so hard that it literally powered down my console, forcing me to repair all my storage devices before I could boot it back up. A game making you worry about damaging your hardware is just inexcusable. I don't remember seeing this many big and small technical issues in a major release since, well, Mass Effect: Andromeda. How that reflects on BioWare's recent track record doesn't really need to be said.
    • 69 Metascore
    • 40 Critic Score
    I Am Alive is extra disappointing because it has so much potential right up front, and then wastes no time squandering all of it. Its premise is exciting but its promise goes wholly unfulfilled, and at some point you've got to stop lauding a game's good ideas and think about how much you actually enjoyed playing it.

Top Trailers