GamingTrend's Scores

  • Games
For 5,257 reviews, this publication has graded:
  • 69% higher than the average critic
  • 6% same as the average critic
  • 25% lower than the average critic
On average, this publication grades 3.2 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 Ghost Trick: Phantom Detective
Lowest review score: 5 Viridi
Score distribution:
5285 game reviews
    • 65 Metascore
    • 65 Critic Score
    Overall I felt disappointed in Paleo Pines. The world is bright, colorful, and fun to be in. The dinosaurs are truly adorable. Playing the flute to learn their song to befriend them is a very unique experience. But the rest of the execution is just mediocre at best. Forgettable quests, roadblocks on things that just aren’t fun, cost of supplies is too high, and the fact we can’t even go into our house is a real bummer. The quality of life things that we all basically expect in games these days just aren’t there. I’d love to see some changes made to the game. I honestly really did try to get into Paleo Pines because the visuals are adorable, but at the end of it all, I was left incredibly bored and lost interest.
    • 74 Metascore
    • 65 Critic Score
    There are enough small grievances I have with the game that hold it back from being truly great, but the tone and setting are so charming that it’s hard to be too mad at it. If you want to do some peaceful meandering during your commute, the Switch version is easy to recommend.
    • tbd Metascore
    • 65 Critic Score
    The Sims 4 Blooming Rooms Kit adds in a lot of plant-type decorations to your home, not only in the form of potted plants, but also planted lights, shelving, a vine curtain, and tables. It gives the player more choices for cozy and homey decorations, but I feel some of them only fit specific aesthetics. While The Sims 4 has definitely had better Kits release this year, at only $4.99 it’s worth picking up so you have options.
    • 57 Metascore
    • 65 Critic Score
    I enjoyed Necropolis enough to try and keep playing to get the full experience, but I myself never got past Level 2 out of 10. And there is no option to adjust the difficulty, so it ends up being a grind just to survive. Perhaps that’s what some people want out of a game, but for me, I want to feel like I’m getting some sort of progress, and constant permadeath doesn’t quite do it for me.
    • 64 Metascore
    • 65 Critic Score
    ChromaGun VR doesn’t do much to improve on 2015’s puzzle shooter, and the game takes a hit both visually and in performance in its attempt. The mechanics work fine, but bland repetition of puzzle elements only hit a few primary colors rather than the rainbow of features to keep this an engaging experience all the way through. If you haven’t played ChromaGun yet, this may be the way to experience it, but otherwise, you’re fine with sticking to the original version.
    • 66 Metascore
    • 65 Critic Score
    Soundfall has an interesting premise, but it falls short of realizing its potential. Nothing in the game is overtly bad, but this isn’t a game I’ll come back to or probably even think about all that much. Soundfall is a let-down, missing just enough beats to throw off its own groove.
    • 58 Metascore
    • 65 Critic Score
    Fun, quick paced, but a little clumsy, Attractio is passable and provides a fun and unique alternative to a shooter.
    • 71 Metascore
    • 65 Critic Score
    Cibele has some things going for it, such as a narrative structure based on interaction with the main character’s computer. It’s a fairly predictable story told in a new way. Some parts of it were intriguing, but overall it didn’t really wow me.
    • 67 Metascore
    • 65 Critic Score
    Double Dragon Gaiden focuses on replayability to its detriment. Solid combat mechanics give way to balance considerations made to justify all of the difficulty sliders and upgrade systems. If I had to pick between a game with a lot of “replayability” versus a game I simply like to play, the latter will win out every time. Double Dragon Gaiden isn’t far off from being enjoyable on the merits of the gameplay alone, but it’s far enough to consider going back to the dojo and polishing its Sou-Setsu-Ken technique.
    • 79 Metascore
    • 65 Critic Score
    This retelling of the 2013 game stays largely faithful to the source material and adds some valuable improvements. If you’ve already experienced the original I think you can sit this one out; but newcomers should experience this remake at least once.
    • 69 Metascore
    • 65 Critic Score
    Exist Archive: The Other Side of the Sky is a test as much as a game, with some interesting new ideas being applied to a pretty standard JRPG. There are some highs and some lows, but the overall product is lacking in severe ways that are amplified by the generally promising new concepts. However, a strong story and some exploration options make this a game to consider.
    • tbd Metascore
    • 65 Critic Score
    The visuals and 80s soundtrack are amazing and look great whether playing on a TV or on the Switch in mobile mode. Too often did I feel I was on the back foot when it came to weapons, upgrades, and dealing with random enemies. There’s definitely a balance issue when it comes to the procedurally generated mechanics.
    • 62 Metascore
    • 65 Critic Score
    As it stands, I can’t in good faith recommend Rugrats: Adventures in Gameland. I do believe there is a good game hidden underneath the game’s incredibly rough exterior, but I believe most people are better off waiting until that good game is dug out via patches. The single player experience is admittedly better than co-op, but the plethora of bugs in the co-op mode is still unacceptable. Some people may luck out and make it through the game encountering minimal issues, but if anybody’s experience is similar to mine then they will instantly regret the money they spent purchasing this game.
    • 58 Metascore
    • 65 Critic Score
    Bio Inc: Redemption fits in a strange place. It feels like it’d be as welcome on a cell phone as it is on PC, and as a result, it often feels like it doesn’t take advantage of either’s strengths. The campaign’s restrictions create a barrier for casual players, but the sandbox is freeing. Multiplayer is a real highlight, as long as it stays stable. When the crash bugs are ironed out, there’s a lot of fun to be had here, I just wish the difficulty was less of a cliff and more of a curve.
    • 61 Metascore
    • 65 Critic Score
    Wanted: Dead has truly been an experience. Combat takes center stage, though the fun of hacking and slashing away at lesser enemies is soon overshadowed by getting pummeled into oblivion during boss fights. Some aspects of the game could use some ironing out, but, otherwise, it’s a fun enough experience to pass the time and wrack up achievements & trophies.
    • 62 Metascore
    • 65 Critic Score
    World’s End Club is an excellent story with some abysmal platforming tying it together. While story sections greatly outnumber gameplay sections, these stand out as a sore spot that may put off some players.
    • 64 Metascore
    • 65 Critic Score
    While Robinson: the Journey looks great and has a decent conclusion, it seems like Crytek didn’t put any of its time into any other aspects of the game. It suffers immensely from repetitive gameplay, a short story and confusing puzzles. While I would definitely recommend that you experience this amazing world, the rest of the game doesn’t really make enough of a mark to justify its high selling price.
    • 77 Metascore
    • 65 Critic Score
    Mario & Luigi Brothership is definitely ambitious, but the structure of the game is not well suited to the sluggish feeling everything has. Despite being about half the length of some other modern RPGs, it doesn’t have the depth to match. A few good gags and some touching character moments doesn’t make the entire experience fulfilling. What’s here is solid enough but it’s death by a thousand cuts. Every cool or fascinating thing has some kind of asterisk to go with it. Battles are fun but they take forever to finish, characters are unique but dialogue is often belabored, Battle Plugs are interesting but take way too long to recharge. There’s a lot to like here, but just as many things if not more to dislike, leaving the game okay but frustrating.
    • 75 Metascore
    • 65 Critic Score
    If you and a couple of friends are into a quick hack-and-slash adventure, Godbreakers has a quick fix for you. What it lacks, however, is robust combat systems and replayability. While there is fun to be had as you steal abilities from your foes, the highs wear off fast.
    • 47 Metascore
    • 65 Critic Score
    Thief of Thieves is an interesting but unpolished stealth game that offers a great cast of characters but has little else going for it. The voice acting and writing had me invested in these characters and I enjoyed my journey with them; I just wish it had less of the stealth gameplay which isn’t exactly great since this is a stealth game. In the end, it just really made me want to play Dishonored again.
    • 54 Metascore
    • 65 Critic Score
    Nothing about the game (other than the bugs) is particularly bad, but there is very little to recommend here either. As a single-player experience there are much better ways to spend your cash, and even in cooperative play I’d only recommend it pulled from the bargain bin.
    • tbd Metascore
    • 65 Critic Score
    Souls of Chronos is a mediocre experience that will get lost in the shuffle of the plethora of fantastic RPGS we have available today. The potential for a fantastic visual adventure with an endearing duo is replaced by a mystery that’s hard to become emotionally invested in. Hopefully, a sequel can take the good bits at the game’s core and expand them into a fully fleshed out experience.
    • 61 Metascore
    • 65 Critic Score
    Reynatis is close to a master at one trade, with its unique and refreshing combat system. But there’s too many other pieces that drag the overall presentation down, especially with its outdated graphics, poor Switch performance, awkward camera angles, and high price tag. However, even through all its minor to glaring flaws, and believe me there are many, it's an adventure I find myself looking fondly back on the things it does well.
    • tbd Metascore
    • 65 Critic Score
    Avatar: Frontiers of Pandora - Secrets of the Spires plays it very safe. It has some cool moments, missions, and mechanics, but eventually resorts to sneaking around RDA bases again. For better and worse, it’s more of the same.
    • 76 Metascore
    • 65 Critic Score
    At only $10, it’s worth a plunge for genre fans, but only expect about three hours of gameplay with a startling difficulty spike.
    • 70 Metascore
    • 65 Critic Score
    While Quantic Dream tackles subjects usually only handled within the realm of film, it lacks the grace, subtlety, and class of its celluloid counterparts to do it properly. Technically, it’s a triumph, with some of the best looking graphics and facial capture I’ve ever seen in a video game, but if you’re going to put so much emphasis on the story, it better be damn good, and honestly, it just isn’t.
    • 81 Metascore
    • 65 Critic Score
    Caught in a struggle between being a definitive casual game while also being a hardcore competitive experience, Sparking! Zero makes the best of its numerous limitations. The core game is fun enough, it looks great, and it contains an impressive collection of Dragon Ball fan service. Sparking! Zero pushes limits in all of the ways a Dragon Ball game should. Unfortunately, various limitations push back just as much, resulting in a game that still has plenty of training to do in order to reach its full potential.
    • 88 Metascore
    • 65 Critic Score
    As a quirky, slow-paced adventure game, The Great Circle has its charms. As a faithful adaptation of the Indiana Jones franchise, it’s a somewhat misguided project. I enjoyed my time with The Great Circle overall, it’s just not the kind of game I can readily recommend to someone. You have to be chill, not necessarily in search of a thrill.
    • 49 Metascore
    • 65 Critic Score
    An accessible game to those unfamiliar with tactical RPGs, Guards has enough to satisfy newcomers, but its reliance on grinding as well as its limited gameplay system might persuade veterans to look for something deeper.
    • 80 Metascore
    • 65 Critic Score
    Shin Megami Tensei: Strange Journey Redux is as long and as the title, and can be challenging to get into, due to dated UI and lots and lots of text to read. The story is interesting, if not slow, offers multiple endings, and more than 300 demons for you to collect, fuse, and fight alongside. A solid, if not slightly clunky title built for the retrogamer crowd.

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