Gaming Nexus' Scores

  • Games
For 4,011 reviews, this publication has graded:
  • 68% higher than the average critic
  • 5% same as the average critic
  • 27% lower than the average critic
On average, this publication grades 2 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 100 Death Stranding 2: On The Beach
Lowest review score: 0 AMY
Score distribution:
4015 game reviews
    • 88 Metascore
    • 80 Critic Score
    XCOM 2 checks many of the right boxes for a worthwhile sequel. The improved turn-based strategy gameplay and base management are the true highlights of the sequel. The game's random nature and urge for trying new strategies will keep players coming back. The game stumbles, however, at making the series accessible to a larger audience. The overwhelming difficulty is frustrating. That may be appreciated by series fans, but doesn't welcome newcomers.
    • 67 Metascore
    • 80 Critic Score
    Gamers looking to run and gun will be disappointed, but everybody else will get a kick out of this solid World War II shooter.
    • 71 Metascore
    • 80 Critic Score
    Disney Infinity 2.0 has made some big strides from the original release. There is a ton to do, especially when you dig into the toy box, which should keep fans occupied for a long, long time. Things are just a little complicated for the younger gamers to do all on their own.
    • 76 Metascore
    • 80 Critic Score
    Twelve Minutes is a nice little point-and-click adventure game that will leave you stunned. Some points of frustration can make the game longer than it needs to be. Can get tedious at times if you're stuck.
    • 75 Metascore
    • 80 Critic Score
    Swords and Soldiers II is an entertaining RTS game that doesn’t take itself too seriously. That being said hardcore RTS players might find this one a bit too “silly” for their tastes, though players new to RTS games might find it enjoyable, especially with the option to go through any stage on Easy Mode.
    • 66 Metascore
    • 80 Critic Score
    Strike Suit Zero borrows a lot from its predecessors, including an uneven difficulty curve, but it gets more right than wrong and the art direction and music are superb. For $20 its a AAA-looking game at a bargain price. Not too shabby for an indie studio's first game.
    • 71 Metascore
    • 80 Critic Score
    The game is just as good as it was 10 years ago, and now looks even better.
    • 75 Metascore
    • 80 Critic Score
    Silence is a great game with some quirks. The artwork is beautiful and the animation is pretty good for the most part, and the story definitely takes center stage for me. However, the puzzles are rather simple, most of the dialogue (and puzzles for that matter) have no real consequence for choosing a wrong option, and the forty dollar price tag might be off-putting to some, especially since you can find it for half of that on other platforms. Silence is definitely worth checking out and it makes me want to play through The Whispered World, but I’d recommend waiting for it to go on sale.
    • 63 Metascore
    • 80 Critic Score
    Kudzu is a fun outing inspired by The Legend of Zelda: Link’s Awakening but it’s not perfect. While the adventuring and puzzle solving are well done, the combat can be a bit clunky between the weird knockback when you get hit, the hitboxes themselves being a bit inconsistent when sprites overlap, and the enemies resetting to their spawn points when you pause, including some bosses. Still, Kudzu is definitely worth checking out on the Switch if you’re a fan of these kinds of games.
    • 78 Metascore
    • 80 Critic Score
    WWE 13 is a very up and down game. There is a lot to enjoy with this version, and the negatives mentioned do not outweigh them. The gameplay is solid, albeit some minor issues, and the Universe and Attitude Era modes give wrestling fans, both old and new, something to enjoy.
    • 80 Metascore
    • 80 Critic Score
    It ultimately feels like a missed opportunity that Atlus didn’t combine the features of both FES and Portable to create an official definitive version of Persona 3. Nonetheless, bringing Persona 3 Portable onto pretty much all modern platforms is appreciated, as the game maintains its charm despite its age. However, it’s a little hard recommending this specific title to newer fans of the series especially with 5 Royal and 4 Golden already out there, as Portable suffers from some outdated design choices and cut corners. The soundtrack still slaps though.
    • 65 Metascore
    • 80 Critic Score
    Nintendo once again proves that they know the platforming genre better than almost anyone. While polished in its design, I can’t help but wish it was a little more challenging. You can fly through the levels rather quickly without breaking much of a sweat; extra challenges add some life for more advanced players but young ones are likely to get more out of the game.
    • 74 Metascore
    • 80 Critic Score
    Star Fox Guard is really a pleasant surprise. It’s a simple concept that is well executed and makes perfect use of the Wii U’s unique control options. Hundreds of levels and the ability to create and share your own give this one some serious legs.
    • 82 Metascore
    • 80 Critic Score
    An excellent puzzler that is let down only by a mediocre port onto a screen that it is doing no favors for. The game plays fine when docked onto a bigger screen, but then the controls let you down that much more when you lose the touchscreen to doodle on. There is a rhythmic, difficult challenge unlocked behind the awkward interface played across a level design that beautifully weaves the very canvas of each problem into the story. I thoroughly enjoyed Solas 128, if only I could shake the feeling I would have loved it more were I playing it on a PC.
    • 73 Metascore
    • 80 Critic Score
    Super Mario Maker for the 3DS is enjoyable but it has its drawbacks. While the 100 Mario Challenge and Super Mario Challenge are both fun to play through, the lackluster search function of the Recommended Courses, having to go through the Super Mario Challenge to unlock most of the stuff for stage creation, and the quizzical lack of ability to upload courses and share them with the world outside of locally and via StreetPass make this a hard game to recommend at $40 for a lot of people.
    • 63 Metascore
    • 80 Critic Score
    Cargo Commander provides gamers with a variety of interesting concepts that ultimately suffer from a lack of motivation for continuing onward in the depths of space.
    • 66 Metascore
    • 80 Critic Score
    While it may appear to be a simple carbon-copy of Capcom's Monster Hunter, Ragnarok Odyssey goes to great lengths to develop an identity of its own. Action packed quests, an expansive and beautiful world, and a simple-yet-addictive approach to combat makes this game more enjoyable than Capcom's series in the long run. This is an excellent mobile RPG in my book.
    • 78 Metascore
    • 80 Critic Score
    Mario Golf: World Tour isn't quite a hole in one, it's just a few inches short of the hole. A quality title none the less, it's got plenty of content for casual fans of golf and Nintendo fans alike.
    • 81 Metascore
    • 80 Critic Score
    How does Skyrim Special Edition fare in a post-Skyrim world? Conceptually: Not bad. Technically: It could use work. The game should've cleaned up some more of its long-standing "Bethesda jank." But the rugged plains, the jagged peaks, and the deep forests of Skyrim are still a sight to behold. These stories, and finding your place in them, is still worth the price of admission.
    • 69 Metascore
    • 80 Critic Score
    Minor bugs start to stack up in Arslan: The Warriors of Legend, and they wind up sucking some of the air out of a fun Warriors game. Omega Force definitely has the formula for fun down pat, and they captured the essence of the series, so check it out if you're a fan of the source material.
    • tbd Metascore
    • 80 Critic Score
    Knights and Guns takes arcade-style shooters like Buster Brothers and adds a few things to make it unique. I can understand some people getting bored by the repetitiveness of the game and if you’re looking for something that majorly shakes up the genre, you likely won’t find it here. What you will find is a simple always-firing-upward shooter that lets you shoot monsters with several types of weapons, a campaign where you can take multiple paths to get to your final destination, and the ability to bring a friend along for the ride. For ten dollars, I’d say that’s a pretty solid deal.
    • 84 Metascore
    • 80 Critic Score
    Despite there being no real improvements or enhancements to any of these games, it is hard to deny the quality of these three games. The BioShock franchise consists of three of the best games we have seen in the past decade and these are the best versions you can get of them. There isn't much in new content but the base content of this collection alone is an incredible value.
    • 79 Metascore
    • 80 Critic Score
    High Hell is ample demonstration that good and simple game play still has a place in world of multi-gigabyte monsters with eight-figure (or higher) development and marketing budgets. It's perfect for those situations when you just want to sit down and shoot things for a few minutes without having to deal with even an iota of realism. After all, they're called "games" for a reason.
    • 74 Metascore
    • 80 Critic Score
    Fast and frantic, Not a Hero provides some serious satisfaction when things are running on all cylinders. There’s nothing lack diving through windows and taking out bad guys, even if it is classic 8-bit sprites. The humor feels a bit forced at times, but the action wins out in providing a ton of fun.
    • 76 Metascore
    • 80 Critic Score
    Half brilliance, half blunder, Pirates of the Burning Sea sets players up with a boutique online experience rife with piracy, privateering, national pride, cutthroat commerce, user-generated content, conquerable ports, and a highly-listenable musical score.
    • 75 Metascore
    • 80 Critic Score
    Unmechanical Extending offers gamers a puzzle game with a story told though its setting, more thought provoking than games with hours of pre-recorded dialogue.
    • 66 Metascore
    • 80 Critic Score
    The Precinct effortlessly blends simulation, sandbox, and silliness. Imagine being a cop in one of the early top-down GTA games, but with modern game design and accoutrements. It's not perfect, but it nails the core gameplay loop that inspired it.
    • 74 Metascore
    • 80 Critic Score
    Scram Kitty DX may not be an essential purchase, but it's full of good ideas and fun challenges.
    • 81 Metascore
    • 80 Critic Score
    Project 8 does a great job of improving the graphics and refocusing the series on what made it so fun to begin with. Unfortunately the game is marred by some questionable level designs and a complete lack of innovation.
    • 78 Metascore
    • 80 Critic Score
    Nine Noir Lives reminds me of childhood Point & Click titles with a grown-up edge. The cat detective and his misadventures with his voice recorder held my attention the whole time. If I were more into the genre, my detective skills might be better. Some puzzles that slowed me down probably won’t stump others, but I found them challenging. A story that required my attention throughout made Nine Noir Lives worth my time.

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