Gaming Boulevard's Scores

  • Games
For 104 reviews, this publication has graded:
  • 63% higher than the average critic
  • 8% same as the average critic
  • 29% lower than the average critic
On average, this publication grades 4.1 points higher than other critics. (0-100 point scale)
Average Game review score: 79
Highest review score: 95 MOUSE: P.I. For Hire
Lowest review score: 40 Tokyo Scramble
Score distribution:
  1. Positive: 80 out of 104
  2. Negative: 2 out of 104
105 game reviews
    • 78 Metascore
    • 70 Critic Score
    It’s haunting, flawed, but undeniably memorable. And that makes Fatal Frame II: Crimson Butterfly Remake not an easy game to recommend universally, but it is an easy game to respect. It captures a horror style that feels increasingly rare in the action-horror landscape: slow, careful, and deeply unsettling. Its story lingers, and its atmosphere suffocates while the core mechanic remains as unique and compelling as ever. At the same time, it doesn’t escape the limitations of its design. Combat can be awkward, difficulty spikes feel punishing, and its systems aren’t always as intuitive as they could be, especially for newcomers. But for those willing to meet it on its terms, this is a haunting experience that you’ll remember after completing it. All in all, it’s a beautifully reimagined classic that excels in atmosphere and storytelling, but struggles with clunky combat and accessibility, making it a better fit for seasoned horror fans than first-time players.
    • 87 Metascore
    • 80 Critic Score
    Hermit and Pig is a whimsical adventure RPG that kept me engaged throughout. The unique take on turn-based combat creates a sense of urgency, and I can only praise the decision to make conversation look like a battle. Even though combat became a bit repetitive for me after the halfway point, the story kept me engaged and made me laugh out loud. If you’ve ever thought about searching for magic mushrooms yourself, don’t! Stay inside and play this game instead.
    • 78 Metascore
    • 75 Critic Score
    Project Songbird starts off feeling like it could be a new entry in Life is Strange, but quickly takes a much darker turn, evolving into a focused and unsettling psychological horror experience. Over the course of its roughly 5–7 hour runtime, it delivers a journey that leans heavily on atmosphere, introspection, and a constant sense of unease...Fans of psychological horror will appreciate both the subtle and more direct nods to genre staples, while the game’s more personal themes help it carve out an identity of its own. It’s not without its rough edges, but Project Songbird still stands as an impressive achievement from Fyre Games… and a strong reminder of what a solo developer can deliver.
    • 77 Metascore
    • 80 Critic Score
    Crimson Desert is an ambitious and visually impressive sandbox that excels in delivering exciting combat, player freedom, and a richly interactive, immersive world. Its bold vision and emphasis on exploration and player choice stand out as its greatest strengths, offering a unique and experimental experience with countless ways to approach the world. However, clunky mechanics, sometimes overwhelming systems, and a weaker narrative hold it back from greatness. While it may not satisfy those seeking a deep RPG or story-driven experience, it remains a rewarding adventure for players who highly value freedom and immersion, even if it won’t appeal to everyone.
    • 80 Metascore
    • 80 Critic Score
    Scott Pilgrim EX follows the beat ’em up genre without pushing its boundaries, and honestly, it doesn’t need to. Instead, it focuses on delivering exactly what fans want: fast-paced brawling, memorable characters, stylish pixel art, and a soundtrack that keeps the energy high from start to finish. There are a few rough edges, though, since some stages feel slightly longer than they need to be (especially with the quest directions being a bit ambiguous sometimes), and multiplayer combat can occasionally become visually overwhelming. But those issues rarely get in the way of the game’s core strengths. At its best, Scott Pilgrim EX captures the feeling of sitting on a couch with friends, controllers in hand, laughing at the ridiculous chaos unfolding on screen. And sometimes, that’s exactly the kind of game you need.
    • 84 Metascore
    • 90 Critic Score
    Shadow Tactics: Blades of the Shogun was already one of the best stealth strategy games ever made. The Nintendo Switch 2 edition presents it in its most polished and accessible form yet. It brings a combination of thoughtful controls, stable performance, and the flexibility of handheld play, making this version an excellent way to experience the game; whether you’re discovering it for the first time or returning after years away. More importantly, the core experience is still just as strong: a slow and deliberate mix of patience, planning, and well-timed tactics. Few games reward careful thinking quite like Shadow Tactics, and even nearly ten years later, it still holds up incredibly well.
    • 74 Metascore
    • 75 Critic Score
    Yakuza Kiwami 3 definitely succeeds in what it set out to do: bringing a beloved entry in the series to a new generation on the current systems while giving longtime fans a polished reason to revisit Kiryu’s story. The visual improvements, detailed recap system, and fluid/simple combat make the experience welcoming and entertaining, while the series’ signature blend of intense drama and absurd humor remains as charming as ever. At the same time, some elements, like the Dark Ties chapter and main character development, feel like missed opportunities to dig deeper into the emotional core of the story. Still, thanks to its engaging combat, memorable characters, and improved presentation, the remake stands as a solid entry in the franchise. It may not reach the heights of the very best Yakuza titles, but it’s a worthwhile journey for both newcomers and returning fans.
    • tbd Metascore
    • 75 Critic Score
    Collector’s Cove offers a relaxing, cozy gameplay loop that easily made me lose track of time, especially thanks to its tropical atmosphere and laid-back pace. Unfortunately, a lack of variation and a few technical hiccups prevent it from reaching the heights of the genre’s best entries. Still, if you’re looking for a cozy game on a budget, this might be the one for you.
    • 89 Metascore
    • 95 Critic Score
    Pokémon Pokopia feels like a bit of a radical step for the franchise. By removing battles and focusing entirely on creativity, cooperation, and environmental restoration, it reimagines what a Pokémon game can be. What did we get? A game that feels comforting yet ambitious. How? Well, it may look simple on the surface, but it is surprisingly deep once you start experimenting with its systems. Cozy gamers will find a well-filled sandbox, full of charm, while Pokémon fans will discover a world that finally lets them live alongside their favourite creatures rather than command them. And perhaps most impressively, Pokopia stands shoulder-to-shoulder with the games that inspired it. It combines both the warmth of Animal Crossing and the creativity of Dragon Quest Builders, but it ultimately becomes something entirely on its own. Pokopia is one of the most refreshing Pokémon games in years. And if you’ll excuse me, I’m off to make some more houses for my Pokémon.
    • 72 Metascore
    • 60 Critic Score
    Tales of Berseria Remastered brings one of the best stories in the franchise to modern consoles, but the Nintendo Switch version never quite feels like a true remaster. Content-wise, there are some welcome quality-of-life improvements, yet graphical hiccups and a capped framerate prevent it from fully living up to that label. It’s still one of the strongest stories the series has to offer, but sadly not the best remaster.
    • 86 Metascore
    • 95 Critic Score
    Monster Hunter Stories 3: Twisted Reflection demonstrates that the series has really come into its own in recent years. With its engaging story, strong visuals, and excellent soundtrack, it immerses you in a wonderful world filled with unique creatures. The Monsterpedia offers a great mix of classic monsters and newer additions from more recent titles. Combat can feel a bit random at first during clashes, but once you unlock the Rite of Channeling, you can customize your Monsties to your heart’s content. If you’re looking to dive into this vibrant world and push back against the encroaching threat, this is an easy Recommendation.
    • 89 Metascore
    • 95 Critic Score
    Resident Evil Requiem is the new blueprint for what survival horror should be. Capcom really delivered with its dual perspective, offering extreme horror on one side and over-the-top action on the other. It’s the perfect marriage of the two Resident Evil styles, and I thoroughly enjoyed my time with it. There are small letdowns in the story that prevent me from giving it a perfect score, but this one is a no-brainer nevertheless. If you’re a fan of the genre, this is a must-have.
    • 81 Metascore
    • 80 Critic Score
    Planet of Lana II stays true to its original vision while carefully expanding upon it. Instead of starting over, Wishfully tweaks it all while addressing critiques of the first game and delivering a more varied, more in-depth experience without sacrificing its familiarity and fitting charm. The added mobility, more layered puzzles, and greater variety in environments help the sequel feel more dynamic overall. Anyone who enjoys thoughtful platforming puzzles wrapped in a cinematic, emotionally driven story will find much to appreciate in Planet of Lana II.
    • 82 Metascore
    • 75 Critic Score
    Apopia: Sugar Coated Tale is a promising debut for Quillo Entertainment. The game looks and sounds great, and its hand-drawn art style makes it stand out from other indie games. While the initial story isn’t particularly original compared to other titles in the genre, its twists and turns become more creative and entertaining the further you progress in the game. That said, the minigames could have done with a bit more work and polish. This could be due to the long development cycle. However, a bit more focus on which minigames to include and how to present them would have elevated this title from good to great for me. If you want to experience Apopia for yourself, you can buy it on Steam for Mac and PC. There is even a demo that includes the prologue, so if you’re hesitant, you can see if the game satisfies your sweet tooth before buying it.
    • 74 Metascore
    • 80 Critic Score
    Whether you’re revisiting the game from 2004 or you’re a young trainer who would like to know how the pinnacle of classic Pokémon plays like, FireRed or LeafGreen is the way to go. You’ll find them on the eShop for $20 each. The price is up for discussion, and I leave that up to you on some forum, but I do understand that the decision raises some eyebrows. The reason they’re not included in the NSO is probably because that system allows “rewinds and save states”. Something GameFreak isn’t keen on. And with the addition of the Pokémon Home compatibility, which will be able to receive Pokémon from these re-releases, it’s only fair. Home will probably be able to send Pokémon to the upcoming Pokémon Champions game, which will be a competitive game in the series, so I understand the fairness in teambuilding that is implied with this decision. Now we need Pokémon Emerald to complete the set of Advance games to fully explore the classic Pokémon feel.
    • 83 Metascore
    • 75 Critic Score
    Ys X: Proud Nordics is an enhanced version of a good JRPG that could have elevated it to greatness, but it left me wanting more on some of the promises made. The story remains the game’s highlight, with intriguing plot development, great new characters and locations, and a dungeon as icing on the cake. However, the combat feels repetitive and button-mashy at times, so some new mechanics would have been welcome alongside the further skill mastery and mana hold. The graphics are also a mixed bag: the character design and cutscenes are great, but the muddy textures sometimes made me wonder if this was a current-gen game. This may be limited to the Switch 2 version that I played, but I think Ys X: Proud Nordics would have benefited from more development time and a longer break after the first game, which is still fresh in the minds of most fans.
    • 41 Metascore
    • 40 Critic Score
    Tokyo Scramble starts with a few interesting ideas, but it never manages to make them entertaining. Between the messy story, unclear stealth, recycled enemies, and a gameplay loop that quickly wears thin, this ends up feeling unfinished. I kept waiting for it to click, but in the end, it simply didn’t.
    • 77 Metascore
    • 75 Critic Score
    Xenoblade Chronicles X is still a fantastic RPG, and the jump to 60fps on Switch 2 genuinely makes a huge difference. Sadly, the strange upscaling in handheld holds this version back from feeling truly definitive. Docked looks great, portable less so. With a patch, this could easily be fixed, but right now it feels like an upgrade with rough edges, and that’s a shame for a game this iconic.
    • 75 Metascore
    • 80 Critic Score
    High on Life 2 is bigger and louder than the first game, but it also feels more considered. Movement finally matters and feels tight while exploration feeds back into progression in meaningful ways. The humor is still relentless, but it’s paced better, and the world gives you more space to exist between jokes. It’s not flawless. I ran into performance hiccups on Xbox, and not every gag lands. Some fights still drift into visual overload. But I never felt bored, and I never felt like the game was coasting on novelty alone. If you enjoyed the first game’s energy, this gives you more of that but with better flow and stronger structure underneath. If you already hated the talking guns, you won’t last long here.
    • 69 Metascore
    • 75 Critic Score
    Rayman: 30th Anniversary Edition does Ubisoft’s old mascot proud. It is one of the most complete packages for those who want to revisit Rayman’s history. It includes five versions of the original title, extra levels, and a prototype. There is plenty of gameplay and even more time to spend with the character, especially if you watch the history documentary. It is a little strange, however, that Ubisoft didn’t include the complete original soundtrack for this game. On the plus side, though, a whole new generation can now discover Rayman and hopefully inspire a new release… For now, though, let’s keep our fingers crossed and enjoy our trip down memory lane.
    • 83 Metascore
    • 85 Critic Score
    Paranormasight: The Mermaid’s Curse is not a game you rush through. It doesn’t hand you the ending, it invites you to dive for it, piece by piece, like a diver searching for a lost pearl. Its pacing can be deliberate, its story demanding, and its branches sometimes unfurl more slowly than players might expect, but there’s elegance in that patience. This is a game that doesn’t rely on cheap scares or gimmicks. It leans into mythic depth, human emotion, and story mechanics that respect the player’s intelligence. It draws you into a world that feels real, yet steeped in the uncanny, and it stays with you long after the ending, gently urging you back for another dive. And please, search for the True Ending. It’s so worth looking into the mechanics behind it. Trust me.
    • 64 Metascore
    • 75 Critic Score
    Halfway through the game, I stopped comparing it to the big God of War entries and just let it be what it is; that helped a lot. Some fights could’ve hit harder. A few bosses are cool in the moment but don’t really stick. The map made me circle back more than once, wondering if I missed something obvious. And yet… I kept going. It’s not spectacular. It’s not one of those “you have to play this” entries in the franchise. But it’s a solid, surprisingly thoughtful Metroidvania with Kratos at the center, and once I met it on its own terms, I genuinely enjoyed my time with it.
    • 86 Metascore
    • 90 Critic Score
    Nioh 3 proves to be more than just another Souls-like entry in an abundant genre. Nioh 3 turns out to be an experience that was both rewarding and deeply engaging. Its greatest strength lies in its combat depth. The dual-stance system—Samurai and Ninja—creates a dynamic back-and-forth that forces players to think, adapt, and master timing rather than rely solely on button-mashing. The KI system, switching between stances, varied weapons types, Ninjutsu, martial arts abilities, talent tree, and expansive build options ensure that no two battles feel the same. Boss fights are challenging yet fair, offering flexibility and strategic freedom that make victories feel earned rather than frustrating.
    • 65 Metascore
    • 80 Critic Score
    With Gear.Club Unlimited 3, nothing gets reinvented, but plenty gets refined. The addition of Japan, a tighter Career flow, Highway Mode, and deeper customization give the game more variety and confidence, while Switch 2 finally lets it run the way it should. It’s an accessible racer with enough depth for car fans and competitive players alike, and an easy entry point for families. Not groundbreaking, just solid, polished, and comfortable in its own lane.
    • 70 Metascore
    • 70 Critic Score
    Styx: Blades of Greed successfully brings the goblin anti-hero back into the spotlight with refined mechanics, strong vertical level design, and flexible stealth gameplay. The addition of Quartz abilities adds fresh tactical options, and the semi-open environments encourage exploration more than ever before. However, while the game plays smoothly and offers a consistently enjoyable stealth experience, it rarely dares to surprise. The core loop begins to feel repetitive, and the innovation expected after such a long hiatus simply isn’t fully realised. For fans of the series, this is a worthy continuation. For the genre at large, it’s a solid entry rather than a defining one.
    • 76 Metascore
    • 75 Critic Score
    If you’re buying a Switch 2 primarily for family play and social sessions, this is a top-tier pick. It’s one of those rare Nintendo titles that comfortably spans age groups: kids giggle and learn quickly; adults find the depth keeps giving. If you’re a competitive player, the ranked mode and crisp core mechanics offer a rewarding ladder to climb, though the lack of lab-grade analytics might push power users to third-party tools for deeper study. In short: Mario Tennis: Fever is easy to learn, hard to master, and, most importantly, built to be played with other people. It preserves Mario’s charm while delivering actual mechanical depth. Whether you want short bursts of chaotic couch fun with your kids, a mini-tournament with friends, or a longer grind in ranked matches, the game gives you all of it with Nintendo’s usual polish. It’s charmingly domestic, deceptively deep, and a multiplayer delight, making it a solid must-play this year. Just ask yourself this: Do I want to fork over 60-70 bucks for a tennis game? Because it’s still a tennis game, even though it’s one of the best tennis games Nintendo has ever put out.
    • 60 Metascore
    • 50 Critic Score
    Crimson Capes is a game overflowing with ideas, systems, and artistic ambition. Its combat mechanics are deep, its world is thoughtfully constructed, and its visual style stands out in an increasingly crowded genre. Unfortunately, all of that potential is weighed down by a difficulty curve that actively undermines enjoyment. If Poor Locke manages to rebalance the experience, Crimson Capes could grow into something special. As it stands now, playing it feels more like work than discovery. So I’ll wait until people who are probably better than me at this game work out how to beat the bosses I’m stuck on, and I’ll revisit the game later. However, this leads me to give this game, in its current state, a grade lower than I initially thought.
    • 83 Metascore
    • 85 Critic Score
    REANIMAL is Tarsier Studios at their darkest, and at their most confident. It takes familiar ideas and expands them into something bigger, scarier, and more deliberate. It’s not perfect, but its atmosphere, co-op design, and standout set pieces left a strong impression. One of the most memorable modern horror games I’ve played in a while.
    • 68 Metascore
    • 75 Critic Score
    What ultimately defines The Prisoning: Fletcher’s Quest is its willingness to lean into the messy, unpredictable chaos of its themes. This is a game that thrives on unevenness, unfair boss fights, delightful absurdity, random map generation, and moments that make you throw your controller only to pick it up again with stubborn determination. It isn’t polished to a sheen, nor does it always feel fair, but it understands its own tone and purpose, and the developer acknowledges this throughout the game. Fletcher’s Quest is a game that feels like its own critique: uncomfortably familiar to anyone who’s lived through crunch, burned out, or felt their own creativity turn into an adversary. Well, hello, therapy and burnout, good to see you again, but gamified this time.
    • 72 Metascore
    • 70 Critic Score
    My Hero Academia: All’s Justice packs in a lot of content and lets fans play through the final arc of one of the biggest anime and manga series around. There’s plenty here to keep fans busy, unfortunately, the overall quality doesn’t always keep up. Recommended for fans but not for everyone.

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