Gaming Age's Scores

  • Games
For 7,163 reviews, this publication has graded:
  • 51% higher than the average critic
  • 7% same as the average critic
  • 42% lower than the average critic
On average, this publication grades 3.3 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Devil May Cry 4
Lowest review score: 0 CART Fury Championship Racing
Score distribution:
7176 game reviews
    • 51 Metascore
    • 42 Critic Score
    Really, though, there’s no reason why you should put up with a kart-racer that’s merely fine when you have so many other better options out there, most of which are just as suitable for the demographic Race with Ryan is aiming for.
    • 73 Metascore
    • 91 Critic Score
    What really makes One Night Stand worthwhile, though, is that despite its name — and the fact you find yourself in bed with a naked woman right off the bat — it’s not interested in being sexy (or, seeing as it’s a game, “sexy”) or titillating. It’s just a short, somewhat awkward, occasionally charming and funny (depending on what choices you pick) game about a pair of twenty-somethings having a mature conversation. There really isn’t anything else like it, and it’s worth checking out if you’re in the mood for a game about talking.
    • tbd Metascore
    • 25 Critic Score
    It’s a dull way to spend a couple of hours, it doesn’t do anything even remotely interesting, and not even the promise of a patented Ratalaika Easy Platinum should be enough to make you want to play this for even a single second.
    • tbd Metascore
    • 0 Critic Score
    This is a mediocre game at the best of times that drags itself down to being entirely horrible thanks to its own terrible choices and design, and there’s really no reason why you should subject yourself to it.
    • tbd Metascore
    • 100 Critic Score
    Here’s how much I love holedown: even though it’s arrived on the Switch at a substantial markup ($10, compared to around $4-5 on iOS and Android), it still feels worth it. I’ve spent the last few days doing nothing but playing this game, and seeing it flash across my mind when I’m not. If that’s not the definition of a great game, I don’t know what is.
    • 72 Metascore
    • 83 Critic Score
    Again, I don’t think Need for Speed Heat does much to re-invent the wheel when it comes to open-world racing games, but it does help reset the franchise in a way that felt necessary at this point. It’s an enjoyable experience throughout, the story is entertaining if maybe a little too serious, and the overall progression path is well realized. If you’re hungry to get behind the wheel of a virtual car this season, Need for Speed Heat is likely going to be the game for you.
    • tbd Metascore
    • 83 Critic Score
    Miles & Kilo also does a better job of telling a story. The plot — kid crashlands on island, has to find a way home — is practically identical, but here the game lays out narrative, has more levels, and seems to flow together a little more logically with boss fights (that work!) and whatnot. It’s hardly complex storytelling or anything, but it does a good job of keeping you playing beyond just the challenge of it all. Even with all that, of course, I wouldn’t say that Miles & Kilo does anything all that new. It’s a retro-influenced platformer, after all, and the last several years have seen more of those than I can count. But within that very broad genre, this is definitely one of the better ones.
    • 84 Metascore
    • 100 Critic Score
    It’s rare to find a game that’s as visually appealing as this one, and if that means going through a bit (okay, a lot) of grinding to see all this game has to offer, it may just be a price worth paying.
    • tbd Metascore
    • 0 Critic Score
    Just about the only reason I’ll even remember Deep Space Rush is because it was a massive pain to get that last trophy. When being broken is the only memorable thing about a game, that’s probably a good sign you can — and should — give it a hard pass.
    • 77 Metascore
    • 67 Critic Score
    If you really focus on the narrative, I don’t think you’ll necessarily draw the same conclusions that My Memory of Us wants you to draw. It’s a well-intentioned, well-made game that tries to convey the horrors of genocide — but, in the process of doing that, may just accidentally minimize them.
    • 43 Metascore
    • 42 Critic Score
    Overall I had fun with it as your characters get leveled up and check off career highlights, but this doesn’t make up for things. Continuing with the trend of women in each mode, they also added Mixed Tag matches, which has taken way too long to show up in the franchise. Again a nice addition, but not game changing. That’s pretty much it; some new wrestlers and arenas, but mostly same old WWE 2K, except worse character models.
    • 79 Metascore
    • 75 Critic Score
    If you want anything more than a few nice-looking puzzles, you won’t really find that in Agent A. It’s a fine little puzzle game that you can fly through in five hours or so, but if you expect anything more than that you’ll be disappointed.
    • 84 Metascore
    • 100 Critic Score
    80 Days is an inventive game with plenty of replayability, and it shows that even if an idea is well-known, there’s no reason why that doesn’t make it ripe for reinvention.
    • 55 Metascore
    • 33 Critic Score
    It all feels lazy and sloppy — much like the rest of The Bradwell Conspiracy. Clearly, they people behind this game should have known better, and yet, at every turn, it feels like it actively works to make itself worse. In the right hands, this could have been a great game, but in these hands, it’s just a badly-executed, broken, near-unplayable mess.
    • tbd Metascore
    • 67 Critic Score
    If you wanted tough strategy, you wouldn’t be playing a game that can be easily completed in, as its name suggests, less than ten minutes. Eight-Minute Empire most definitely won’t challenge you too much, but as board games on the Switch go, it’s definitely among the most easily-accessible.
    • 68 Metascore
    • 91 Critic Score
    As it stands, these are both really solid ports of some pretty fun video games from the last generation brought to portable life on the Switch. If you’re in the market for more Resident Evil on the go, then you’ll likely want to pick both up when you have a chance.
    • 72 Metascore
    • 91 Critic Score
    As it stands, these are both really solid ports of some pretty fun video games from the last generation brought to portable life on the Switch. If you’re in the market for more Resident Evil on the go, then you’ll likely want to pick both up when you have a chance.
    • tbd Metascore
    • 100 Critic Score
    Some may not like the overall presentation, but even players that don’t really like tactical shooters can have a great time here. The community is also lively and fantastic so you should never have problems connecting. Firewall Zero Hour is a must play if you own a VR system. Let’s hope these expansions keep bringing all of the awesome for years to come!
    • tbd Metascore
    • 67 Critic Score
    I’m not saying it’s not worth a buy, mind you. As someone who’s become thoroughly addicted to every game Lightwood have put out in the last couple of years, I’m going to faithfully plow through Tic-Tac-Letters, just like I did for the likes of Wordsweeper and One Word. But I will say that unless you share in my unhealthy obsession, you’re probably safe to skip this one.
    • 46 Metascore
    • 42 Critic Score
    There’s a massive gulf between “momentarily fun free mobile game” and “Switch game that costs $35,” and you can be certain that Into the Dead 2 doesn’t come anywhere near crossing the yawning chasm. I hate to reduce the game’s worth to how much it costs, but when the game gives you so little for such a high price (relative to free), it’s impossible to see anything other than the downsides.
    • tbd Metascore
    • 67 Critic Score
    Personally, I didn’t feel like the pay-off was worth the investment (either in hours or in brain power), but if you want a game that’ll tax your problem-solving abilities to their limits, Island Maze will give you just that.
    • 46 Metascore
    • 33 Critic Score
    The whole point of it is to titillate guys who, presumably, haven’t found a way around the filters their parents and/or the state put on their internet use. Expecting decent gameplay or characters is to miss the point entirely. But I also know that plenty of games have worked within those confines and still not sucked. Even by those standards, Gun Gun Pixies fails pretty miserably.
    • 47 Metascore
    • 25 Critic Score
    Decay of Logos is a bad, broken game, and no amount of patches is going to fix it any time soon. You’re much better off spending your time and money someplace else — like, say, setting your cash on fire, and then staring at a wall. That would certainly be more fun than what’s in store for you here.
    • 86 Metascore
    • 100 Critic Score
    It’s clear that a lot of care, polish, and attention went into making it. It looks fantastic, it plays even better, and it’s simply a joy to play from beginning to end.
    • tbd Metascore
    • 16 Critic Score
    Unfortunately for you, the demons are overpowered (and sometimes come out of nowhere, hidden by the darkness), the puzzles are poorly-designed, and the possession has random rules and is left up to you to figure out. In other words, the gameplay is as bad as everything else about Agony. It’s not often you see a game that fails in almost literally every aspect imaginable, but that’s exactly what you get here.
    • tbd Metascore
    • 58 Critic Score
    It’s perfectly fine for what it is, I guess, and it’s clear that a lot of love went into making the game, but unless you have really low standards when it comes to 3D platformers, you’re unlikely to share in that feeling.
    • tbd Metascore
    • 75 Critic Score
    The challenges and skills are over before you even have a chance to process they’re there, let alone see what they can do. There’s a lot going on in Gelly Break that makes me suspect it could’ve been fleshed out even further, but at this length and this price, it makes it very hard to recommend the game.
    • 80 Metascore
    • 83 Critic Score
    It’s hard to complain about the rest of Call of Duty: Modern Warfare. On a lot of levels it’s a back-to-basics approach for the series that works, with an engaging, entertaining campaign, great visuals and voice acting, some classic Modern Warfare callbacks, and a strong multiplayer mode too. If you’ve been away from the series for a long time, this would make a pretty good year to jump back in.
    • 69 Metascore
    • 83 Critic Score
    All-in-all, Mario & Sonic at the Olympic Games Tokyo 2020 is probably the best game in the series with a nice selection of events, features and characters, and enough gameplay variation to keep fans occupied. It seems like it would have made more sense to launch closer to the actual Tokyo 2020 games, and it definitely has more replayability as a party or multiplayer game than as a single player title, but it’s totally worth checking out if Olympic-style titles are (or were ever) your thing.
    • 61 Metascore
    • 67 Critic Score
    "Freemium” games are a scourge of mobile gaming, and seeing it come to the Switch in such an aggressive way feels just as icky here as it does on your mobile device. There’s undeniably a lot to do here, but be ready to shell out some real money if you want to get the full Asphalt experience.

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