Gaming Age's Scores

  • Games
For 7,151 reviews, this publication has graded:
  • 51% higher than the average critic
  • 7% same as the average critic
  • 42% lower than the average critic
On average, this publication grades 3.3 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Devil May Cry 4
Lowest review score: 0 NBA Unrivaled
Score distribution:
7164 game reviews
    • 81 Metascore
    • 75 Critic Score
    So basically, Mario & Luigi: Dream Team is worth picking up, but you’ll definitely need some patience to muster through its early hours. I think it compares favorably to early entries in the series, but doesn’t stand up as well against Bowser’s Inside Story if you’d like a direct comparison.
    • 81 Metascore
    • 91 Critic Score
    Incredibly distinct and interesting, priced right at $9.99, and is absolutely worthy of much more attention.
    • 81 Metascore
    • 75 Critic Score
    A great collection for nostalgic fans and newcomers alike. None of the spin-off Mega Man X titles are included in the package, but what’s included is more than enough to keep any player blasting for more.
    • 81 Metascore
    • 58 Critic Score
    There is more freedom in career choices, less intense caretaking, plus a few console specific features. But the gameplay is old hat for previous console players.
    • 81 Metascore
    • 91 Critic Score
    Fly Together! was clearly meant to be played, well, together. And I have no doubt that it’s even more fun when you play with people. But the fact is, it’s still totally worth picking up, even if you just want to play solo.
    • 81 Metascore
    • 75 Critic Score
    If you’ve been on board so far, A House Divided gives no reason to stop now.
    • 81 Metascore
    • 100 Critic Score
    You get a decent amount of forward progression on the story side, the introduction of two new characters on opposite ends of the good/evil fence, and some familiar faces for old-school Borderlands fans. So if you’ve been on board with Tales from the Borderlands thus far, episode 3 will give you no reason to stop playing now.
    • 81 Metascore
    • 83 Critic Score
    If Jedi Outcast was on Xbox Live it would be among the best games of the year.
    • 81 Metascore
    • 83 Critic Score
    Visuals are just as refined and gorgeous as previous versions of the series, with new and subtle differences added to give the game increased flare and a more appealing look to the eye.
    • 81 Metascore
    • 91 Critic Score
    Outside of a sluggish opening hour, wherein you might struggle a bit getting used to the controls and traveling mechanics, this is one hell of a console exclusive. It’s bright, loud, and occasionally funny, but more importantly Sunset Overdrive is a ton of fun to play.
    • 81 Metascore
    • 90 Critic Score
    Once again Tribute Games does another master course on how beat’em ups should be created. If their work on Shredder’s Revenge is a predictor for the trajectory of Cosmic Invasion, I expect there to be post release modes and characters (If Dev Diary #4’s background comic selection isn’t a teaser then I don’t know what is.) to come for the next year and change. Marvel Cosmic Invasion asks What if beat’em ups were good again and in this story, the answer is yes…yes they are.
    • 81 Metascore
    • 75 Critic Score
    Another one of the game's strengths lies in its presentation. Everything looks good! And not just for an XBLA title, but by any standard.
    • 81 Metascore
    • 83 Critic Score
    Life is Strange: True Colors is a unique game, unlike anything I have played before. It is a departure from the other titles in the series, while also retaining the soul of what made people enjoy those games so much. With a stronger focus on interpersonal relationships and genuinely empathizing with those around you (both friend and foe), it feels like the series is finding its footing and pushing forward to bigger and better things. The decision to switch from the episodic format to a full upfront release pays off and I think Life is Strange: True Colors is much better for it. Once I got invested in the story, I did not want to stop playing, and I think a lot of the decisions and connections you make would start to lose their meaning if there were an extended break in between chapters.
    • 81 Metascore
    • 100 Critic Score
    These two episodes start off strong, the new cast additions seem solid, and I'm excited to see where this entry takes Clementine.
    • 81 Metascore
    • 67 Critic Score
    If there was one major criticism I'd give the game, it's that the stealth aspect is almost completely debunked by the AI's ability to single you out of dense jungle.
    • 81 Metascore
    • 80 Critic Score
    Like Hotline Miami a decade ago it stretches the limits of what a puzzler can be into some bloody places, and it pulls it off so well that you can’t help but enjoy every minute of it.
    • 81 Metascore
    • 91 Critic Score
    It easily blows the first game out of the water, and puts the gameplay in titles like Grand Theft Auto to shame.
    • 81 Metascore
    • 58 Critic Score
    Rage starts to wear out its welcome about 3 to 4 hours in. That's the point where it started to feel like the promise of an open world shooter was more of an illusion than reality.
    • 81 Metascore
    • 83 Critic Score
    It's a lot of fun – a keeper – no doubt.
    • 81 Metascore
    • 91 Critic Score
    As a whole, this is a set of games that is really a must have for Vita owners. Whether you're starving for content on the Vita, or feel pretty satiated with the current slate of titles that have released over the past couple weeks, having both of these games on a handheld platform is simply amazing.
    • 81 Metascore
    • 83 Critic Score
    Disappointment with the Dojo mode aside, Samurai Shodown is an extremely competent title. It is not a difficult title to pick up. Matches manages to capture the tension of a life or death duel, where one errant move can mean being cut down. Visually it is probably the most vibrant the series has seen, with some stages which are breathtaking. This release is welcoming to newcomers as well as veterans to the series. Hopefully this title will lead to a renaissance for this series and there will be many more ways to embrace death.
    • 81 Metascore
    • 75 Critic Score
    Probably one of the most addictive games on the PSP, and even those who have no interest in the real sport should find it enjoyable.
    • 81 Metascore
    • 83 Critic Score
    It is by far the best of the series thus far and is a great building block for future versions. Just bear in mind that the multiplayer experience gives this game a much higher score than the single player, so if you don’t plan on playing online or with friends, you may want to just check this out.
    • 81 Metascore
    • 83 Critic Score
    All the Simpsons references in the world would be a waste if the game play were trash. Just ask "Simpsons Skateboarding" on that one. Thankfully the game play is very tight, responsive, and easy to maneuver for rookies or vets.
    • 81 Metascore
    • 58 Critic Score
    There is more freedom in career choices, less intense caretaking, plus a few console specific features. But the gameplay is old hat for previous console players.
    • 81 Metascore
    • 83 Critic Score
    Offers enough newness for a purchase, but fans that have been there from the beginning might begin to wonder when the series will take that next step in evolution.
    • 81 Metascore
    • 67 Critic Score
    The whole 16-bit SNES thing may be a little overdone these days, but Terraria captures the vibe of that era so perfectly that it's almost impossible to not love its aesthetic. A pleasing aesthetic, however, does not a great game make. You need to have compelling gameplay as well, and — while I can certainly see where some people may disagree with me on this — Terraria just doesn't have that.
    • 81 Metascore
    • 91 Critic Score
    I mean, the whole game leads to moments of hilarity; that’s the point of Jackbox, after all. But The Jackbox Party Pack 8 may be better than most of the other entries in the series — and seeing as we’re talking about a series that has produced some amazing games, that should tell you a lot.
    • 81 Metascore
    • 100 Critic Score
    There's some serious challenge to the game if you take the time to find it, and that holds true with the 3DS version as well. Also, the game is well suited to portable play, as each mission only takes about 5 to 10 minutes to complete.
    • 81 Metascore
    • 50 Critic Score
    At the end of the day, your mileage with Dragon Ball: Sparking! ZERO will vary. I found myself bored as often as I was excited and frustrated as often as I was exhilarated. For fans who simply want to relive the glory of their childhood with Budokai Tenkaichi, there might be enough here to draw them in. For folks looking for a continuation of the depth that FighterZ added or the beat-em-up fun of a Kakarot or Xenoverse style game, I do not see Sparking! ZERO scratching that itch for you.

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