Gamezebo's Scores

  • Games
For 3,357 reviews, this publication has graded:
  • 40% higher than the average critic
  • 26% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 2.1 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Potion Permit
Lowest review score: 10 KartRider Rush
Score distribution:
3362 game reviews
    • tbd Metascore
    • 40 Critic Score
    You can spend a lot of time "playing" Pilot Brothers without ever really achieving anything, including fun. I'm sadly grateful to take leave of Chief and Colleague. If we meet again, I hope it's in a much, much updated format, relevant to the current platform.
    • tbd Metascore
    • 100 Critic Score
    It takes the best aspects of addictive bubble popper gameplay that we've seen over the last year, and matches them with exemplary social options and decent premium pricing. If you're looking for a new spin on an old classic, don't feel shy about falling in love with this one. I know I have.
    • tbd Metascore
    • 40 Critic Score
    Simply put, there's very little to recommend here. What started as a title with the promise of tactical fun slowly revealed itself to be a non-effort hoping to sneak under players' gaming radars. In that respect, I'd say it tanked pretty badly.
    • tbd Metascore
    • 60 Critic Score
    Ayakashi: Ghost Guild is not a bad game, but interested parties might be better off thinking of it as an interactive novel instead of a card game. As the former, it offers a decent paranormal story with some great artwork. As the latter, it's a basic, hands-off experience with lackluster presentation.
    • 93 Metascore
    • 100 Critic Score
    Punch Quest is what an endless runner would look like if you threw it into a time machine, spat it out in the early 1990s, and put it on an SNES cartridge. This goes well beyond the (masterful) 16-bit graphics to the ethos of the game itself.
    • tbd Metascore
    • 70 Critic Score
    Despite the missteps, though, Jumping Finn Turbo still has me itching to pick up my iPad and go another five or ten rounds with it. The concept may not be entirely original, but the world wrapped around it most definitely is, delivering laughs for fans and newcomers alike in the ceaselessly optimistic way only Adventure Time can.
    • tbd Metascore
    • 80 Critic Score
    While Twist Pilot doesn't necessarily break new ground, it does spin its way into both your mind and your heart rather quickly.
    • 51 Metascore
    • 50 Critic Score
    Having finally played Dominant Species I can confirm that at its core is a superb strategy game, filled with difficult choices and fierce competition. But this conversion to digital is a weak half-attempt, struggling up from the primordial ooze and gasping for breath on dry land. It takes almost no advantage of the inherent advantages of the format, offering no multimedia, no tutorial, feeble AI and limited network play, succeeding only in streamlining the overheads inherent in the physical game.
    • 78 Metascore
    • 80 Critic Score
    Finger Tied isn't the first "it's kinda like Twister but with your fingers" experience we've seen on the iPad, but it's the best I've played.
    • tbd Metascore
    • 90 Critic Score
    The fact that I don't mind failing at this game is absolutely an endorsement, and Fin Friends has earned it wholeheartedly.
    • tbd Metascore
    • 50 Critic Score
    Ultimately, having my hand held through the only portion of Monster Quest that even had a chance to have been a challenge was both frustrating and a little insulting.
    • tbd Metascore
    • 80 Critic Score
    If you're in the mood for a decent zoo sim, Wonder Zoo will do the job. It's not a barrel full of monkeys, exactly, but neither is it a barrel full of scorpions.
    • 68 Metascore
    • 90 Critic Score
    And aside from its extremely derivative nature, this is an excellent collectible card battle game, particularly for gamers who have a taste for superheroes in general and the Marvel Universe in particular.
    • 65 Metascore
    • 50 Critic Score
    With its decent puzzles and wonderful presentation, Hidden Runaway has a lot of potential as both a nostalgia trip and a means to revive adventure games on a new platform. Unfortunately, the wretched hidden object component makes it a hard game to recommend. Newcomers will quickly get frustrated, and the series' fans will wind up on the couch alongside Gina and Brian as one more victim of a broken heart.
    • 78 Metascore
    • 70 Critic Score
    As it stands today, Kumo Lumo is an adorably strange game that has stolen my heart, but not a spot on my must-play list. A rainy day game, for now.
    • 77 Metascore
    • 70 Critic Score
    Old school fans of Sonic tend to want two things: speed and challenge. Sonic Jump delivers both, but just a little too late in the game.
    • 50 Metascore
    • 40 Critic Score
    Playing Monster Mansion is as disheartening as watching someone drop a pack of raisins into your Trick-or-Treat bag. Very young monster fans might appreciate the simple gameplay and graphics, but even kids will crave something with a sharper bite before too long.
    • 57 Metascore
    • 80 Critic Score
    There are only sixteen levels available right now, with another eight coming soon, but they are each packed with plenty of things to do, see, and bounce on. Square Planet certainly isn't flat.
    • 78 Metascore
    • 80 Critic Score
    True Axis likely has another hit on its hands. True Skate makes you feel like you can really skate, and at least for this writer, that's quite the accomplishment.
    • 66 Metascore
    • 90 Critic Score
    Its speedy combat and inbuilt adversity make it a great candidate for the app treatment. A skilled app designer and an experienced author have collaborated and managed the rare feat of creating something greater than the sum of their individual talents.
    • 76 Metascore
    • 60 Critic Score
    I had a lot of fun for the first hour or so, and it's certainly competent on a mechanical level, but there isn't a whole lot to it.
    • 64 Metascore
    • 60 Critic Score
    Lewis Carroll's strength with Alice in Wonderland was weaving disparate, sometimes unbelievable threads into a cohesive whole; a story that you could get behind regardless of disbelief of any one individual element. Sadly, A Wonderland Story suffers from just the opposite affliction, planting the seeds of a compelling universe, but forgetting to water them. Die hard fans of the mythos may want to pick this up to tinker around with a clever take on a colorful world, but after a short amount of time, many others will feel like (Jabber) walking away.
    • tbd Metascore
    • 70 Critic Score
    Despite all of the things that Death Dome does well, it's hard to get too jazzed about it since we've been down this path so many times before. It's not even a stretch for Glu Mobile, which has already done the Inifnity Blade homage itself with its Blood & Glory titles. If the setting, the carnage and the dark humor appeal to you, by all means give it a whirl, just be prepared for a little bit of deja vu while playing.
    • 82 Metascore
    • 80 Critic Score
    Luckily, you don't need power-ups to appreciate Funky Smugglers. On its own, the game is fun, silly, and addictive. But it is unsettling that the game's planes always take off regardless of how shoddily you perform behind the scanner.
    • 83 Metascore
    • 80 Critic Score
    Breakout is a classic game, but a little bit dry. Super Bunny Breakout has a couple of hiccups, but it's a cute, worthy upgrade of an arcade mainstay. It also serves as a good indication that both Atari and Zynga might be getting the hang of developing stuff for this "mobile game" fad.
    • 85 Metascore
    • 100 Critic Score
    One could say that not playing it would be criminal. And should you be accused of such a felony, I can only hope a lawyer as corrupt as Max McMann is serving as prosecutor.
    • tbd Metascore
    • 80 Critic Score
    Can't Stop has that ephemeral quality that'll keep you hunched over your black mirror until the small hours, and you can't ask for much more than that.
    • 78 Metascore
    • 70 Critic Score
    The iOS version of Crazy Taxi is a hard game to judge. On the one hand, it's a pitch perfect port. It's the kind of port that makes me wish more classic driving games would come to the App Store (Burnout, I'm looking at you). On the other hand, the Crazy Taxi license has so much untapped potential that it's killing us that SEGA isn't doing more with it. This release proves that the Crazy Taxi formula is a fantastic fit for mobile gamers… but SEGA needs to think about putting some new tires on this old cab.
    • 83 Metascore
    • 80 Critic Score
    The gameplay elements are really solid. The on-the-fly puzzle feeling is well thought-out, levels are put together perfectly, and the game manages action and strategy well. It's just not a story-telling game and, because it takes itself too seriously, it suffers in places. The game is worth playing, but it needs to lighten up a little.
    • 72 Metascore
    • 60 Critic Score
    Oh! Sheep is a good little game, but it's not as good as it should be on the iPhone, and playing it on a small screen is not really recommended. While we haven't tried it ourselves, it seems that playing on an iPad is likely to produce the experience desired by developers and players alike.

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