Gamezebo's Scores

  • Games
For 3,357 reviews, this publication has graded:
  • 40% higher than the average critic
  • 26% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 2.1 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Potion Permit
Lowest review score: 10 KartRider Rush
Score distribution:
3362 game reviews
    • 75 Metascore
    • 80 Critic Score
    Combining the best elements of match-three, RPGs, and TCGs, Spirit Stones presents a hybrid pastime that does what so few social games do—plays like a game instead of a free-to-play business model.
    • 69 Metascore
    • 80 Critic Score
    Mega Dead Pixel is a formidable endless whatsit, and given its invisible entry fee, it's well worth giving a download. Just don't blame me when you start seeing falling pixels all over the place in your day-to-day life.
    • 71 Metascore
    • 70 Critic Score
    Overall, Fright Heights has some creaky floors and broken windows, but it offers a chilling good time, nonetheless. Grab it and play it in between handing out fistfuls of candy to the rugrats this Halloween season.
    • 78 Metascore
    • 90 Critic Score
    Though Duck Dynasty: Battle of the Beards is somewhat limited and basically an interactive ad for A&E's television show, it's well made, challenging, and far more fun than it has any right to be.
    • 77 Metascore
    • 90 Critic Score
    Dead Trigger 2 provides enough options to suit just about any playing style, and the sheer level of content is jaw-dropping.
    • 59 Metascore
    • 50 Critic Score
    D&D fans deserve better.
    • 82 Metascore
    • 60 Critic Score
    Hardcore gamers will certainly be able to sink their teeth into Indigo Lake and enjoy an edge-of-your-seat experience, but anyone who is, perhaps, a more casual player will have trouble staying patient or tenacious enough to reach the real meat of the game.
    • 63 Metascore
    • 100 Critic Score
    Simply put, Batman: Arkham Origins is the definitive example of a console tie-in game done right, with a shining presentation, rewarding touchscreen controls and combat, a refreshing amount of variety, and a free-to-play model that accentuates the overall experience, rather than takes away from it.
    • 62 Metascore
    • 60 Critic Score
    Rabbids Big Bang is fun in small doses. Seemingly designed for micro-game sessions, it offers extremely short (a minute or less) activities for gamers with either very little leisure time or extremely short attention spans.
    • tbd Metascore
    • 80 Critic Score
    If you’ve been looking for a merciless rhythm/puzzle game that spares the long tutorials and cutesy mascots, Neurokult is an ideal mate.
    • 92 Metascore
    • 90 Critic Score
    Again, Device 6’s unorthodox presentation may be off-putting at first, but stick with it, especially if you’re a fan of Year Walk. It’s a perfect accompaniment to the current Halloween atmosphere, though like any good mystery, it keeps well at any time of the year.
    • 73 Metascore
    • 70 Critic Score
    Similar to the movie that inspired it, Real Steel: World Robot Boxing isn't a runaway success, but it's a solid effort at keeping an idea alive that's too awesome to let go. Until we get boxing robots in real life – and hopefully someone is working on that – this will have to do.
    • 75 Metascore
    • 70 Critic Score
    It's cute, lively, and the match-three movement gives it a strategic puzzle element not usually found in RPGs. For gamers new to role-playing, it's the perfect way to learn the RPG basics. Role-playing veterans, though, could easily grow impatient with the over-simplification of their beloved genre's complicated game mechanics.
    • 63 Metascore
    • 80 Critic Score
    Maybe the first game with its shiny new cars satisfied your drag racing fix, and that’s okay. But classic is cool, and CSR Classics doesa pretty nice job getting that point across. Rev it up and let’s race, daddy-o!
    • 74 Metascore
    • 90 Critic Score
    Fist of Awesome’s campaign does come awfully close to wearing out its welcome, but everything from the pixely graphics to the challenging Arena mode is wonderfully humorous and created with care. It’s an achievement made even more impressive when you realize that the bulk of the game was created by just one person.
    • tbd Metascore
    • 70 Critic Score
    Both Elemental Kingdoms and its “inspiration” are very solid and entertaining CCGs. The energy mechanic is a bit of a buzz kill and the need to grind in order to unlock all of the options is made all the more irritating because of it, but it’s still a pretty fun game all things considered. It’s just not original in any conceivable sense of the word. If that’s not an issue, then by all means give it a play.
    • 75 Metascore
    • 70 Critic Score
    As a basic sidescrolling platformer game, Mimpi especially shines in its creative and colorful design, full of massive level landscapes that seamlessly blend into one another and constantly create a sense that you’re venturing farther and farther from home. However, it’s during the moments when the game tries to incorporate its interactive world and puzzle elements into the actual platforming that things start to go haywire.
    • tbd Metascore
    • 60 Critic Score
    Samurai Siege has a lot of competition, and its creativity in terms of setting and unit/building design definitely gives it a bit of an edge. The technical flaws cut that edge down in size, however, impairing your ability to sit down and become absorbed by the game. It's not unplayable by any means, but some errors are just too frustrating to overlook.
    • 73 Metascore
    • 60 Critic Score
    Moreover, gamers with the patience to get through harmony's many same-feeling levels will be rewarded with some truly brain-teasing arrangements. Unfortunately, many gamers might not have the time – or the tenacity.
    • tbd Metascore
    • 70 Critic Score
    With a beautiful cartoony presentation, and a huge amount of variety in both the puzzle designs and the gameplay mechanics that get introduced the further you progress in the game, Catch the Berry ends up losing its footing a couple times along the way. But in the moments when the game finds itself completely on point, this one can be even sweeter than the biggest red berry at the top of the tallest tree.
    • 76 Metascore
    • 80 Critic Score
    Though Steampunk Tower may seem watered-down or over-simplified compared to other TD titles, it is a deceptively complex experience brimming with lots of content and more strategy than meets the eye.
    • 83 Metascore
    • 80 Critic Score
    But despite these minor annoyances, Type:Rider is still as elegant as anything in mobile gaming today, and the constantly changing canvas is always brimming with inspiration and captivating ways to think about words, and the letters that help to craft them in particular.
    • 78 Metascore
    • 70 Critic Score
    Notably, KAMI isn't exactly mind-blowing, or even exciting. It's more of a calming, zen-like experience that never really does anything that will wow you, but is still rather pleasant.
    • 55 Metascore
    • 80 Critic Score
    Seemingly exploitive level design and hair-pulling hazard placement aside, this title contains many of the basic elements that draw us to gaming in the first place, and puts them all in a package that is both wonderfully retro and satisfyingly modern. Good luck putting this one down – especially you old-school fanatics.
    • tbd Metascore
    • 70 Critic Score
    In the end, Headless is ultimately good, but nothing quite spectacular.
    • 82 Metascore
    • 90 Critic Score
    Duet is a fantastic, brain-melting ditty of an iOS game. It's a hypnotic, "try, try again" love song that you just won't be able to bring yourself to feel hatred towards, despite the numerous splattered deaths that will tear at your heart. This is essential mobile gaming.
    • 78 Metascore
    • 90 Critic Score
    This is the kind of game that reminds you that good design and fun mechanics can make even relatively simple concepts shine, and it certainly falls into the “easy to learn, hard to master” category that was the developer’s intended goal.
    • 79 Metascore
    • 80 Critic Score
    Despite these problems, Monster Adventures is a lovely adventure title with some big ideas. If monster collecting and roguelike adventures are your bag, this is one to tame. Just take it slow and easy at first.
    • 67 Metascore
    • 70 Critic Score
    With more control over the characters, Ring Run Circus could claim the title of ringmaster; for now, it’s just a really good show.
    • 59 Metascore
    • 60 Critic Score
    A bit polarizing to say the least, the game starts off incredibly strong, with a delightfully spooky atmosphere and slick gameplay mechanics that just make it feel so good every time you pick off an enemy down the scope of your rifle. But once that first mission ends and the apocalyptic paywalls begin to set in, you’re going to start covering your eyes and hiding from this game for entirely different reasons.

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