Gamezebo's Scores

  • Games
For 3,357 reviews, this publication has graded:
  • 40% higher than the average critic
  • 26% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 2.1 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Dead Space
Lowest review score: 10 KartRider Rush
Score distribution:
3362 game reviews
    • 64 Metascore
    • 70 Critic Score
    If House of the Dead Overkill: The Lost Reels had a little more zombie meat on on its bones, I’d be telling you to fire up the App Store and download it right away. As it stands, I’d say it’s best to wait for a sale ($2.99 would be a good price), or to go back and purchase either the Wii or PS3 version.
    • 64 Metascore
    • 80 Critic Score
    And while Magikarp Jump has more in common with a pet simulator than the series it’s spun off from, it still manages to emulate many of Pokémon’s recurring features. Getting progressively stronger to conquer the League Battles; catching new and different variations of Magikarp to add to your pattern dex; knowing when it’s time to move on to the next Pokémon: all of these contribute to the rewarding sense of growth and collection that should appeal to Pokémon fans and non-fans alike. If you enjoy these aspects of the series, event-based clicker gameplay, or the Magikarp Song that has been linked directly from the in-game TV, then you’ll almost certainly love Magikarp Jump.
    • 64 Metascore
    • 70 Critic Score
    Dawn of Magic is a competent yet forgettable RPG. The game's main selling point is that it's free. At that price, it's a worthwhile adventure to noodle around with while sitting in a doctor's office or waiting for a train to work. The characters are mildly endearing in spite of the Engrish translation, and the RPG gameplay is completely functional.
    • 64 Metascore
    • 30 Critic Score
    While there are a ton of equipment options, skill trees, and other back-end options, the things that really matter-combat, navigation and story-leave a lot to be desired. The game is free so you're not going to be out any money, but time is a more precious resource. Save it and pass on Illusia II.
    • 64 Metascore
    • 80 Critic Score
    All problems aside, though, Manos was a pretty addicting experience. It felt just like a game out of my childhood, and continued to call me back for another playthrough after running out of lives.
    • 64 Metascore
    • 70 Critic Score
    J.A.M. would have done better to double the level count, or tweak the upgrades so that it had more of the few purchasable items that felt exciting and optional. I'm far more inclined to throw my money at a game that feels like it respects my time, not one that feels like it's asking me to buy survival.
    • 64 Metascore
    • 80 Critic Score
    Ultimately, there’s enough here to remind you to come back for more, with its fan service being a particular delight, especially when it comes to offering previously unreleased tracks. However, even non-fans who enjoy a solid RPG should be able to rock out to what Iron Maiden: Legacy of the Beast has to offer.
    • 64 Metascore
    • 50 Critic Score
    It boggles my mind that Capcom can flawlessly port new titles like Street Fighter IV and Ghost Trick, but somehow struggle with classics like Mega Man X and Marvel vs. Capcom 2. It still contains all of the characters, modes, and combat of the original, but limiting that with occasionally slow and murky presentation gives the impression that Capcom is simply trying to make a quick buck as a cross promotion with the Marvel-heavy Avengers film.
    • 64 Metascore
    • 50 Critic Score
    I felt like KooZac relied too much on aspects out of my control. No matter how long I played I just couldn't get past the fact that I had no power over 50% of what I needed to score points, and had to bide my time and hope it worked out. It's okay, but it could have been much better.
    • 64 Metascore
    • 70 Critic Score
    Is that going to drag in the legions of Bat-fans? No idea, but if you’re looking for a strategy management game that does things slightly differently, and slightly darker, then it’s well worth a look.
    • 64 Metascore
    • 70 Critic Score
    Casual farming is going to live on, but the days when it ruled the roost probably aren’t coming back.
    • 63 Metascore
    • 80 Critic Score
    Maybe the first game with its shiny new cars satisfied your drag racing fix, and that’s okay. But classic is cool, and CSR Classics doesa pretty nice job getting that point across. Rev it up and let’s race, daddy-o!
    • 63 Metascore
    • 70 Critic Score
    It's not a bad concept, and it's executed fairly well. However, somewhere along the way, it just somehow manages to feel bland in comparison to the original concept. In short, it feels like just another endless runner.
    • 63 Metascore
    • 90 Critic Score
    Overall, Might & Magic: Elemental Guardians isn’t a particularly unique experience, but what it lacks in innovation, it more than makes up for with polish. The animations, visuals, and overall feel just oozes quality, and that alone just might make this the hero collector RPG for you.
    • 63 Metascore
    • 60 Critic Score
    The sad reality of Dungeon Hearts is that it might be better to purchase the soundtrack and pass on the game.
    • 63 Metascore
    • 50 Critic Score
    At worst, it’s a broken mess. It runs poorly, it’s missing a ton of features, and it’s the ugliest version of the game. What sort of remaster is uglier than the original? I can only recommend this version if, like me, you want to replay Tales of Symphonia on a handheld and you don’t own a Steam Deck. If this is not you, avoid this – at least until a promised patch fixes the game.
    • 63 Metascore
    • 50 Critic Score
    With the developers having got carried away, adding element after element without checking to see if they actually gel, Sticky's sorry legacy is to serve as a lesson for all those that follow: however decent your idea, it'll count for nothing if it's played out in a less than suitable setting.
    • 63 Metascore
    • 70 Critic Score
    In spite of my (great) frustration with the game, there is some part of me that fell head over heels for Puffle Launch. The game can feel abusive at times. Controlling your Puffle almost feels broken. But it's fun. I know that sounds crazy, but it's a crazy game.
    • 63 Metascore
    • 60 Critic Score
    A solidly-designed package that would surely entice any thief-in-training to take a look. With this one, the only problem is that the package you're snagging is less "diamonds" and more "diamonds in the rough."
    • 63 Metascore
    • 80 Critic Score
    Getting back to what the series did right in the first two games was definitely the right move. Despite the multiplayer missteps, Dungeon Hunter 4 is a fun way to let off some steam by slashing or blasting your way through a horde of enemies. And as we all know, it’s not like the fantasy worlds out there are going to be running out of dungeons any time soon.
    • 63 Metascore
    • 70 Critic Score
    If it doesn’t bother you that you’ll need to assemble the basketball equivalent of a small army, NBA LIVE Mobile is good fun, and unquestionably the best free NBA game on mobile right now.
    • 63 Metascore
    • 60 Critic Score
    As a standalone experience, The Frostrune is lacking. But as the gateway to another world, it shines like ice in the morning sun.
    • 63 Metascore
    • 70 Critic Score
    This videogame spin off isn’t quite as intricate as its inspiration, but still offers a far more interesting experience than anyone should rightly expect. And, most importantly of all, it’s fun.
    • 63 Metascore
    • 60 Critic Score
    Gibbon: Beyond the Trees is a game with a worthwhile message and well thought out mechanics – but we sadly can’t fully recommend this Switch port until the performance issues are ironed out.
    • 63 Metascore
    • 60 Critic Score
    As with many co-op platfomers of this type the controls need to be spot on to avoid being frustrating, and sadly Bread and Fred doesn’t quite nail this aspect. Too often we found ourselves struggling to get out of an area because of slightly finickity physics or overcomplicated controls, and it didn’t feel as if the blame lay at our door. If you stick with it things do improve though, with the slightly fudged controls being workable and the game offering some interesting level design and ideas.
    • 63 Metascore
    • 60 Critic Score
    Fans of the original will be delighted to have more Tiki Towers at their disposal, but at the same time, there's not enough new here to really wow anyone.
    • 63 Metascore
    • 60 Critic Score
    Unless you fancy yourself a diehard fan of its predecessor, Zaxxon Escape is not a particularly offensive game.
    • 63 Metascore
    • 70 Critic Score
    Larger questions of market trends aside, however, Hose it Down! is still a little slice of WayForward’s signature recipe: pixel-perfect, chiptune-infused challenge, ripe for replay.
    • 63 Metascore
    • 70 Critic Score
    Don’t let it’s business model turn you off. If you’re a fan of the Crazy Taxi franchise, this is a unique spin on something you already know and love that’s well worth giving a chance.
    • 63 Metascore
    • 70 Critic Score
    In terms of pure gameplay, there’s no question that Pokemon Duel is superior to Pokemon Go. The competitive nature of it also means it’ll be less faddish and more likely to get better with age. It’s simply too imperfect in its current form to be as fun as it could be, so if you want to dive into it while it goes through its growing pains, be prepared for more lulls than LOLs.

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