Gamezebo's Scores

  • Games
For 3,357 reviews, this publication has graded:
  • 40% higher than the average critic
  • 26% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 2.1 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Dead Space
Lowest review score: 10 KartRider Rush
Score distribution:
3362 game reviews
    • 65 Metascore
    • 60 Critic Score
    Ultimately Freakpocalypse won’t disappoint fans of the comic strip – who likely backed the game when it was funded via Kickstarter – but it won’t blow them away either. It’ll likely leave everyone else a bit cold.
    • 65 Metascore
    • 70 Critic Score
    The Act strives to do a great thing by bringing new ideas and new blood to the full motion video/quick time event genre, but the execution is lacking. React Entertainment shouldn't give up, though. Far from it. Some tweaks might help make The Act more satisfying to play, and we look forward to seeing how the studio will bring games and animation together in the future.
    • 65 Metascore
    • 70 Critic Score
    find the One-Touch mode to be a real game changer for Tetris on touch based devices. It'll never replace good and true Tetris, but it's truly awesome and a blast to play.
    • 65 Metascore
    • 60 Critic Score
    It simply calls for a level of precision that you're not easily afforded on the device, thus turning a potentially fun and challenging game into an overly-frustrating affair.
    • 65 Metascore
    • 50 Critic Score
    There are some enjoyable elements – the combat isn’t as mind-numbing as in similar titles, and there’s clearly been some effort made to make the presentation bouncy and light – but it never pops or gets your blood pumping. And for the high price tag that feels unforgivable. Even the excuse that this is made for younger players doesn’t hold much water, as your child will get a hundred times more out of your average Mario game than this. Add in some strange bugs and you have a 3D platformer that’s not worth it for even for more forgiving fans of the genre.
    • 65 Metascore
    • 70 Critic Score
    If you’re a Star Wars fan who’s looking to pass some time before the release of The Force Awakens, you could do far worse.
    • 64 Metascore
    • 70 Critic Score
    The few small things Zombie Farm 2 does to improve it over the original will at least keep it as quirky and addicting as usual. It's just a shame to see some of the biggest pitfalls of the original, like combat, end up as a simple cut-and-paste job.
    • 64 Metascore
    • 70 Critic Score
    A very conventional CCG that does nothing of note any better than the already well-established heavyweights of the genre. And I rather strongly suspect that most CCG fans will prefer to spend their time with games that aren't quite so enthusiastic about making them spend their money on it too.
    • 64 Metascore
    • 80 Critic Score
    There’s little to complain about with Gold Diggers, and little touches like your hit points being communicated by the number of cars left on your drilling machine, or the perturbed facial expression of your anime-esque character when you run directly into a wall will charm you for the duration. None of the limitations with the genre are solved here, but you’ll still strike some gold with your time.
    • 64 Metascore
    • 40 Critic Score
    I think Paper Titans might be a bit of a misnomer here, as nothing about this game – not the characters, nor the world – is particularly epic in stature or in the fun department. While my initial impressions were that Paper Titans would be a stunningly original creation like origami, it becomes painstakingly clear after only a few minutes of playing that this is one platform adventure that has instead been through the paper shredder more than a few times.
    • 64 Metascore
    • 60 Critic Score
    Epic isn’t the worst movie/game tie-in by far, but neither is it particularly memorable. Kids will probably download it upon exiting the theatre, enjoy it for a bit, and then abandon their village to weeds and ivy.
    • 64 Metascore
    • 70 Critic Score
    The Dark Knight Rises, like The Amazing Spider-Man, is a game that I desperately want to love, but I'd be fooling myself if I didn't say it could be a good deal better. Add in additional hand-to-hand combat options, debug the crashes, and diversify the missions and you'd have a perfect game.
    • 64 Metascore
    • Critic Score
    We’re still very early days in Harry Potter: Wizards Unite, but we’ve thoroughly enjoyed the little of it we’ve seen so far. It’s captured our imaginations in a similar manner to the books and movies, and makes good use of the Pokémon GO mechanics for the most part.
    • 64 Metascore
    • 60 Critic Score
    The great combat mechanic is largely overshadowed by repetitive play and the lack of any real incentive to push forward.
    • 64 Metascore
    • 40 Critic Score
    It finds itself solidly in the middle ground, somewhat mired in a few weird design choices and the lack of any kind of innovation. It just sort of exists. It most likely won't offend the people that decide to play it, but it won't stand out or be memorable for them either.
    • 64 Metascore
    • 60 Critic Score
    Lewis Carroll's strength with Alice in Wonderland was weaving disparate, sometimes unbelievable threads into a cohesive whole; a story that you could get behind regardless of disbelief of any one individual element. Sadly, A Wonderland Story suffers from just the opposite affliction, planting the seeds of a compelling universe, but forgetting to water them. Die hard fans of the mythos may want to pick this up to tinker around with a clever take on a colorful world, but after a short amount of time, many others will feel like (Jabber) walking away.
    • 64 Metascore
    • 60 Critic Score
    A game so focused on sending the player backward, that it never thought about whether it was propelling its genre forward in any meaningful way.
    • 64 Metascore
    • 60 Critic Score
    Gears POP! is a mixed bag. We appreciate the attempt to change up the Clash Royale formula, but we won’t personally make the transition. Gears POP! is a busier, less balanced, and uglier game with an unsatisfying cover system that doesn’t do enough to change up the formula.
    • 64 Metascore
    • 50 Critic Score
    Technical difficulties prevent this title from being the crowning achievement in "average." The first five minutes are kind of fun, but it's all downhill from there.
    • 64 Metascore
    • 70 Critic Score
    If the journey to get to the best parts of Uncanny X-Men: Days of Future Past was as interesting as the destination, this would be an excellent comic-based mobile game. As it is, it has to settle for being pretty good, and something that hardcore fans of the source material are going to appreciate much more than non-comics readers.
    • 64 Metascore
    • 60 Critic Score
    All the charm in the world can’t make up for control issues, especially in a game where speed and precision are everything.
    • 64 Metascore
    • 60 Critic Score
    You’ll enjoy moments of Puzzle Fighter but it’s rarely enough, and it’s certainly not enough to make you want to throw money at the situation. The basic formula might be correct, but, ultimately, Puzzle Fighter feels a little lazy at heart.
    • 64 Metascore
    • 60 Critic Score
    As a fan of Metroidvania style gaming, it was hard not to get excited at the thought of what Dark Incursion could potentially offer. And with so much of the package being exactly what it needed to be, the poor controls only sting that much more. Dark Incursion is a great, great game – but it's one with a serious flaw that ultimately hampers the experience too much. Be sure to keep an eye out for this one, but only after its version number moves past 1.0.
    • 64 Metascore
    • 80 Critic Score
    Between the great story, goofy characters, and solid production values, Evertales is easy to recommend. The gameplay might be a little too simple for hardcore action fans, but just about everyone else will love it.
    • 64 Metascore
    • 60 Critic Score
    Sacred Legends is big and bright, and there’s an awful lot to do here, but it completely fails to capture the attention in any meaningful way. It’s like Christmas lights — fun to look at to begin with, but eventually just another shiny thing indiscernible in a sea of brightness.
    • 64 Metascore
    • 60 Critic Score
    It’s too bad Nibbler can’t just lock you in a cryogenic tube like he once did to Fry while you wait everything out. If you’re a diehard fan of the series, this might be a game where you shrug off the bad stuff and just enjoy it for giving us the great Futurama world again, but otherwise, Worlds of Tomorrow often feels like you’re sitting around waiting for the year 3000 the old-fashioned way. Hypnotoad, if you could convince us it’s more fun than it is right now, we’d be much obliged.
    • 64 Metascore
    • 50 Critic Score
    Sadly the lack of concrete level designs and high price tag means Nightmare Reaper should only be looked into by the most dedicated FPS roguelite fans.
    • 64 Metascore
    • 90 Critic Score
    The game isn't quite perfect, but it still comes really close. Now we just need to cross our fingers and hope Super C(ontra) receives the same treatment.
    • 64 Metascore
    • 50 Critic Score
    A game which might have had great potential, but as it is, has too much working against it to truly be memorable.
    • 64 Metascore
    • 70 Critic Score
    Trials Frontier looks and sounds great, and plays smoothly.

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