Gamezebo's Scores

  • Games
For 3,357 reviews, this publication has graded:
  • 40% higher than the average critic
  • 26% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 2.1 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Date Everything!
Lowest review score: 10 KartRider Rush
Score distribution:
3362 game reviews
    • 83 Metascore
    • 40 Critic Score
    This lack of interactivity and interesting things to do really hurts Hot Springs Story.
    • 76 Metascore
    • 40 Critic Score
    Mr. Crab is the McDonald’s toy equivalent of an iPhone game, and it didn’t come free with the Happy Meal.
    • 73 Metascore
    • 40 Critic Score
    It looks great, but plays awful. The controls feel clunky and unresponsive, and there is virtually no precision for movement in a game that pretty much demands it. Couple this with an already difficult challenge and constantly having to restart levels, and it becomes far from recommended for anyone with high blood pressure.
    • 73 Metascore
    • Critic Score
    Inked is at its worst when things get fiddly, when you’re left poking at the screen to move things about without the benefit of a movable camera. Trial and error is never a good look for a puzzle game and a couple of times you’re going to find yourself sinking to that level in Inked. Get past those parts though and you’ll discover a warm, wonderfully well put together puzzle game that delivers hours of entertainment. It’s not perfect, but there’s enough goodness here that you’re going to forget the bad parts pretty quickly.
    • 72 Metascore
    • 40 Critic Score
    Trenches II is an incredible letdown. It's not stable, it shows a serious lack of polish, and, most important of all, it's boring. What's really bizarre is that several of these issues are major steps backwards from previous titles in the series by the same developer. As of right now, there's still a good game beneath all these issues, but it's going to take a lot of polish to uncover it.
    • 70 Metascore
    • 40 Critic Score
    It’s no great loss that yet another platformer fails to light the world on fire, as we’re spoiled for choices that match any range of different tastes. But it’s truly a shame that a game with such artistry and heart as Oscura: Second Shadow is crafted in such a boring, clumsy way.
    • 70 Metascore
    • 40 Critic Score
    In a genre that's full of titles that have used Trials 2 as a source of inspiration to build off of, Xtreme Wheels ends up playing more like a "me too!" title than a truly unique game.
    • 70 Metascore
    • 40 Critic Score
    It’s a shame that Futuridium EP is such a chore to play because it is definitely one of the coolest looking iOS games currently available. There’s a stylish aspect to the color palette and polygonal level design that is undeniable. Sadly, though, a lacking core experience means that nobody—even old-school gamers—should have to require the kind of patience it would take to truly enjoy this one. Pick it up at your own risk.
    • 69 Metascore
    • 40 Critic Score
    DEO
    While it's possible to appreciate DEO for ripping up the rule book in terms of its delivery, when it comes to the gameplay itself, it's far too sparse and peculiar for its own good. All in all, there's ultimately only one way to describe DEO: a jump too far.
    • 69 Metascore
    • 40 Critic Score
    The Show Must Go On will set you back $1 in the App Store, and there is nothing in the game that justifies the price. Cute art style aside, save your dollar for some pool at the local pub and turn off the lights on this game.
    • 67 Metascore
    • 40 Critic Score
    Attempting to blend wordplay with other genres is a risky effort, and in AbraWORDabrA it just doesn't pay off. If you're a fan of mobile wordplay, don't be drawn in by the cute characters and promise of something fresh and original. There are plenty of better options out there.
    • 67 Metascore
    • 40 Critic Score
    It's true these old games have a limited appeal, but simply slapping them on the latest devices does them nothing but a disservice. It's a shame.
    • 66 Metascore
    • 20 Critic Score
    Even ignoring the incompatible touch controls, Gun Commando doesn’t satisfactorily accomplish any of what it set out to do.
    • 66 Metascore
    • 40 Critic Score
    There’s just too much silliness to suffer through to dig into the parts of Archangel that are good. This is one of a wave of titles showing how pretty mobile games can look on up-to-date hardware, but the beauty is definitely only skin deep. Gameplay matters, even on phones and tablets.
    • 66 Metascore
    • 40 Critic Score
    This is Godfire: Rise of Prometheus! This! Is! Boredom!
    • 64 Metascore
    • 40 Critic Score
    I think Paper Titans might be a bit of a misnomer here, as nothing about this game – not the characters, nor the world – is particularly epic in stature or in the fun department. While my initial impressions were that Paper Titans would be a stunningly original creation like origami, it becomes painstakingly clear after only a few minutes of playing that this is one platform adventure that has instead been through the paper shredder more than a few times.
    • 64 Metascore
    • Critic Score
    We’re still very early days in Harry Potter: Wizards Unite, but we’ve thoroughly enjoyed the little of it we’ve seen so far. It’s captured our imaginations in a similar manner to the books and movies, and makes good use of the Pokémon GO mechanics for the most part.
    • 64 Metascore
    • 40 Critic Score
    It finds itself solidly in the middle ground, somewhat mired in a few weird design choices and the lack of any kind of innovation. It just sort of exists. It most likely won't offend the people that decide to play it, but it won't stand out or be memorable for them either.
    • 64 Metascore
    • 30 Critic Score
    While there are a ton of equipment options, skill trees, and other back-end options, the things that really matter-combat, navigation and story-leave a lot to be desired. The game is free so you're not going to be out any money, but time is a more precious resource. Save it and pass on Illusia II.
    • 63 Metascore
    • 40 Critic Score
    The initial fun just isn't worth the frustration when you start losing online matches because your opponents are willing to spend way more cash than you are.
    • 63 Metascore
    • 20 Critic Score
    There are so many things you could buy for $2.99 – a candy bar, a couple of lottery tickets, or most of a bottle of Charles Shaw wine. Any of those would be a more sound investment than Prince of Persia: The Shadow and the Flame. For a company like Ubisoft—one that usually releases fantastic games on multiple platforms—to drop the ball like this can only mean they’re cashing in on a fairly renowned series as quick as they can, leaving Prince of Persia fans feeling burned hotter than the Persian sands.
    • 62 Metascore
    • 20 Critic Score
    For a game so brimming with potential, dream:scape couldn't have been less fun. Don't let the trailers and the screenshots fool you – this one has stinkeroo written all over it. You'd have more fun using your favourite iOS device as a paperweight.
    • 62 Metascore
    • 40 Critic Score
    Nakama's issue is with its unbalanced gameplay and awful controls. It may well be possible to turn this title around and fashion it into something enjoyable, but that would require massive overhauls to a number of the game's core mechanics. As it stands, Nakama isn't an experience I can recommend.
    • 61 Metascore
    • 40 Critic Score
    DuckTales: Scrooge’s Loot is an example of what happens when a developer combines a beloved franchise with a genre that has no logical connection.
    • 61 Metascore
    • 40 Critic Score
    In short, I really wanted to enjoy this game. In my opinion, the game is definitely perfect for children, as I don’t think they’d be as negatively inclined as I am in regard to the soundtrack. Though the difficulty does tend to spike at times, so I’m not too sure how a child could complete an entire run, even on the “easier level”. I adore Sanrio, and on paper, a Sanrio rhythm game that features popular characters sounds great – it’s just a shame that the music doesn’t.
    • 61 Metascore
    • 30 Critic Score
    Clearly a lot of effort was expended in making the game look and sound arresting, but very little care was wasted on anything else.
    • 61 Metascore
    • 40 Critic Score
    While Cracking Sands looks like it has some promise, the fact is that - in our opinion, that is - it just wasn't very much fun to play. The bad outweighs the good, and the whole time, it was hard not to imagine ourselves instead playing other better examples of the genre.
    • 60 Metascore
    • 40 Critic Score
    The potential is there for something great, but basic issues like sluggish movement, forced upgrades, and lack of an interesting story backbone leave us with exactly what Brothers in Arms originally strove so hard to set itself apart from: just another mediocre WWII shooter.
    • 60 Metascore
    • 40 Critic Score
    I.C.U.P.'s sharp, cartoonishly exaggerated visual style looks good, but that's not nearly enough to save it. Without the bugs, this would be at the low-end of franchise cash-in mediocrity; with them, it's just plain bad.
    • 60 Metascore
    • 40 Critic Score
    If you’re looking for a deep, varied, and enjoyable match-3 game, then you’re probably better off sliding right past this game on your mobile device, because the cold, robotic heart of Blitz Block Robo is devoid of any life or gaming amusement.
    • 60 Metascore
    • 40 Critic Score
    Zombie Highway is the superior game and Mutant Roadkill is a rip off with just enough tweaks to the gameplay to keep it from being blatant. And these tweaks to the gameplay result in a game that's significantly less fun to play than its inspiration.
    • 59 Metascore
    • 40 Critic Score
    Six-Guns manages to snatch mediocrity out of the jaws of greatness. It's by no means a terrible title, but it is remarkably shallow, unpolished, and repetitive. That's heartbreaking, honestly, because no one should ever have to use that last sentence when describing a game about cowboys fighting vampires.
    • 59 Metascore
    • 40 Critic Score
    In order to be great, racing games need to be fast-paced, have solid controls, and be fun. RPM: Gymkhana hits none of these marks. It's clunky and frustrating and -worst of all- not all that enjoyable to play.
    • 59 Metascore
    • 40 Critic Score
    Those with greater patience might find it rewarding towards the end, but the blood-thirsty like me will find it disappointing that Barry won't splatter when dropped from great heights.
    • 59 Metascore
    • 40 Critic Score
    Carrying the Sons of Anarchy brand built my expectations up pretty high. I expected some hard-hitting action and some memorable characters. The Prospect delivers very little of both.
    • 58 Metascore
    • 40 Critic Score
    Our biggest disappointment is down to the gameplay itself, which is so bog standard and dull that we already feel like we’ve seen enough on day one. That’s the most damning indictment of all.
    • 58 Metascore
    • 40 Critic Score
    Dream Revenant could have been a halmark mobile gaming moment. Instead, it’s a masterclass in how to make a mess out of the best of intentions.
    • 58 Metascore
    • 40 Critic Score
    So am I just supposed to laugh when I spend ten minutes flopping a piece of bread around a house, only to lose when the bread wildly flops to the floor and goes bad? I’ve laughed at goats rocketing through the air, and comedic surgeries gone wrong …but go throw a piece of bread on the floor. Did you laugh? Probably not.
    • 58 Metascore
    • 40 Critic Score
    Tales of Crestoria, for most of us, is big and confusing and probably not worth the effort. Tales of… fans will definitely get more out of it, but even then they’re going to spend a lot of time confused, befuddled, and letting the game take care of itself.
    • 58 Metascore
    • 40 Critic Score
    In the sea of endless runners, and in the pool of Everplay games, Miner Problem sinks.
    • 56 Metascore
    • 40 Critic Score
    It's frustrating. Still though, if you want to see something new, I won't stop you from downloading it. It's a good game, it just needs some kinks ironed out.
    • 56 Metascore
    • 30 Critic Score
    While I've definitely seen worse, Big Hollow Princess is still a pretty good example of a corporate cash-in. It's current place near the top of the App Store charts nearly justifies their practice, too: people will buy anything as long as it has the Adventure Time name on it.
    • 56 Metascore
    • 40 Critic Score
    But being a mediocre action-RPG is not the point of Hail to the King: Deathbat; this is a game by Avenged Sevenfold for their fans, and unless you are one, stay away from this game.
    • 56 Metascore
    • 40 Critic Score
    Danger Boat isn't particularly horrible per se, as it's quite playable and safe.
    • 56 Metascore
    • 40 Critic Score
    This is worth a shot if you like pouring hours upon hours into a visual novel – especially since there are multiple routes. However, you’ve really got to push yourself to get through the first few hours – don’t go into it expecting a predecessor to Danganronpa, because this game is nothing like that.
    • 56 Metascore
    • 30 Critic Score
    If you're a fan of brick-breaking games, there are countless better options out there than Breakout: Boost. Here's to hoping this is just a single unpleasant blip in Atari's future mobile plans.
    • 56 Metascore
    • 40 Critic Score
    Crossword Dungeon is - regrettably - not the game it pitches itself to be. It's dull and repetitive, the need to move a step between entering each letter in a word seems unnecessarily clunky, and the mistakes in the hints suggest a serious lack of polish.
    • 55 Metascore
    • 40 Critic Score
    Mega Man X definitely deserved a more faithful transition to iOS than what Capcom has delivered this time. If you want an excellent example of how to bring a classic game to modern platforms, check out Sonic CD, because it's exactly what should have been done here. I wouldn't call this port lazy, just a misguided attempt at upgrading a game that didn't need it.
    • 55 Metascore
    • 40 Critic Score
    Ultimately we’re not sure Romantic Distancing is even worth buying at its budget price point, unless you’re desperately after an hour of undemanding and disappointingly lightweight entertainment.
    • 53 Metascore
    • 40 Critic Score
    A quirky little tool, and it's nice to see more people attempt to utilize the iOS cameras in gameplay, but this is far from the supreme ghost fighting experience that many of us have been waiting for our entire lives. It's a fun gimmick to show your friends, but the novelty disappears faster than a Slimer in broad daylight.
    • 53 Metascore
    • 30 Critic Score
    If you've played the original, then you've already seen practically everything the sequel has to offer. If you haven't, there are better puzzle games out there more deserving of your money and time.
    • 52 Metascore
    • 40 Critic Score
    Unfortunately this version is let down by annoying controls, weird audio glitches and multiple crashes – meaning this is hard to recommend unless you’re one of the biggest Blade Runner fans out there. And even then…
    • 52 Metascore
    • 20 Critic Score
    It's a broken, laughable mess of a "game" and should be avoided at all costs. The scariest thing about it is trying to finish it. And you'll probably stop caring long before that.
    • 51 Metascore
    • 40 Critic Score
    Umihara Kawase BaZooKa is a hard title to pin down. Okay, perhaps that’s too much of a cliche – as ultimately it’s an arcade game with some nonsensical flourishes.
    • 51 Metascore
    • 40 Critic Score
    The issue with Fieldrunners Attack! is that it isn’t even a great interpretation of the usual base building strategy stuff. It’s too formulaic, and too safe to be considered a step forward in any way. Full troop control is something that other strategy games should embrace, but it’s still not enough. If you’ve played any of the many Clash of Clans clones out there, you’ve played this before. Don’t pump money or time into it. It’s not worth it.
    • 51 Metascore
    • 20 Critic Score
    When a game decides to incorporate peoples' real lives without their consent and turn them into game elements for us to enjoy, looking for keywords like "tsunami", "terrorist" and "death" is just abhorrent.
    • 51 Metascore
    • 30 Critic Score
    Unfortunately, the team at the fledgling Monstars Inc. has a lot to learn about this platform if they want Kotomon to join the ranks of their other titles. As it stands now, I find myself stressed at the end of one level, dreading the beginning of the next, and ultimately, pressing the home button pretty quickly.
    • 50 Metascore
    • 40 Critic Score
    Playing Monster Mansion is as disheartening as watching someone drop a pack of raisins into your Trick-or-Treat bag. Very young monster fans might appreciate the simple gameplay and graphics, but even kids will crave something with a sharper bite before too long.
    • 50 Metascore
    • 40 Critic Score
    Overall, it would be hard to recommend the mobile version of Cosmonautica to anyone but absolute lovers of space trading games. There is great potential here, but Chasing Carrots has a lot of work to do before I’d feel comfortable giving it a proper endorsement.
    • 47 Metascore
    • 40 Critic Score
    If you originally played Heroes of Might & Magic III back in the day we even more strongly urge you to ignore this. It bares very little resemblance to the original and feels quite insulting to fans. Skip this one and hope that a proper new mainline entry arrives on PC at some point, as Ubisoft has much better form on that platform.
    • 43 Metascore
    • 30 Critic Score
    While a few of the later environments are nice to explore, the bafflingly bad controls will dissuade you from even wanting to, and the lack of any clear direction or purpose as an adventure game makes Return to Castlerama better rolled up in another scroll and left somewhere where no one is going to read it.
    • 43 Metascore
    • 30 Critic Score
    Telekinesis Kyle is too clunky, too short, and too unfinished in so many ways, that I wouldn’t be surprised if we saw our titular hero trading in the mind control for some other more interesting super power later on down the road.
    • 42 Metascore
    • 20 Critic Score
    Not only is it dull, repetitive, and mind-numbingly easy but it’s clearly not even finished. Everything about it just screams “placeholder”. The low-res forest background, the not at all cute Pokémon design, and the awful PS1 era 3D visuals. It looks like a developer made a proof of concept for a Pokémon game.
    • 40 Metascore
    • 30 Critic Score
    The poor performance of the controls as a whole ties a neat bow around this muddled mess of a game.
    • 40 Metascore
    • 40 Critic Score
    Ultimately, The Croods is a slow, mediocre game that doesn’t require you to do much beyond tap the screen on occasion. Only the littlest fans of the movie will get anything out of it—and you might want to turn off in-app purchases before you let them get too far.
    • 39 Metascore
    • 30 Critic Score
    It's just a shame the actual game aspect is nearly unplayable.
    • 35 Metascore
    • 40 Critic Score
    Worst of all, Tales of Phantasia deserves so much better. Fans mention its name in the same breath as legendary RPGs like Chrono Trigger and Final Fantasy VI for a reason. But as long as the West only has this mobile mess as a modern reference, we'll never fully comprehend that reason.
    • 25 Metascore
    • 30 Critic Score
    Final Fantasy: All the Bravest is a game that only longtime fans could love, and only because it's a sprite and music dump of past titles. At the same time, it's a slap in the face of those fans with its shameless in-app purchases.
    • tbd Metascore
    • 10 Critic Score
    A terrible game. In fact, it's one of the worst games I've ever had to play.
    • tbd Metascore
    • 40 Critic Score
    Is Wharr: The Colossus Age bad? No, but it's far from good, and it's frustrating when it should be fun.. If gamers skip this, they won't be missing anything.
    • tbd Metascore
    • 30 Critic Score
    Releases like The Bachelor are what give licensed games a bad name. It feels like what it is, a cash-in looking to take money from fans of the show, giving them nothing more than a lackluster experience in exchange. I'm not even a fan of the show, and I felt pretty jipped, if I were a big fan I think I'd be downright upset about it!
    • tbd Metascore
    • 40 Critic Score
    Probably most importantly though, is that at the end of the day the game just isn't engaging.
    • tbd Metascore
    • 20 Critic Score
    Bringing absolutely nothing new, let alone anything of real value, Top Girl should be ignored for the terrible idea that it is. Dump her, and go for something with more substance – just about anything, really.
    • tbd Metascore
    • 40 Critic Score
    If you were absolutely dying for more Tap Fish content and don't mind not being able to carry over the progress you made in the original game, then maybe you should give Tap Fish 2 a try. For everyone else, stay far away from this shallow (no pun intended) and ugly social game.
    • tbd Metascore
    • 10 Critic Score
    PD –prope discoverer- is a bloody mess. It's a developer trying to play with the big boys graphically, and failing at that, as well as everything else about the game.
    • tbd Metascore
    • 40 Critic Score
    The problem with Potty Racers 2 is that it's basically a one punchline joke. It's funny the first couple of times, but it doesn't take long before it wears itself out.
    • tbd Metascore
    • 20 Critic Score
    Bizango Blast is one of those games that feels like it should be a lot better than it is. Basically, the problems can be explained with these three questions (especially the last one). Does it have a cool premise? Absolutely. Is it good-looking? Not really. Is it fun to play? God, no.
    • tbd Metascore
    • 30 Critic Score
    Just as with big budget console releases before it, Desert Quest serves as the perfect warning that all the flashy looks in the world can be incredibly deceiving.
    • tbd Metascore
    • 20 Critic Score
    If Smurfs' Grabber really were an arcade game, it would be the only machine without a line.
    • tbd Metascore
    • 40 Critic Score
    Though it's pretty to look at, it's ultimately just another shallow money trap mobile gamers should steer clear of.
    • tbd Metascore
    • 40 Critic Score
    Castle Clout is technically fine, but it's not really all that much fun to play.
    • tbd Metascore
    • 40 Critic Score
    Unnyhog offers a number of great ideas with Watee such as unique items and item combination. Unfortunately the execution is of low quality, and that attempt to be different has led to unnecessary and boring timing levels and poor instruction.
    • tbd Metascore
    • 40 Critic Score
    But what really bugs me is that, in spite of the no reason at all inclusion of the pigs, there's nothing about this game that makes it a curling game. It's like calling a game Dog Baseball and then load up a bad version of Ticket to Ride with a baseball diamond in the background.
    • tbd Metascore
    • 40 Critic Score
    We love to see Jeff Matsuda's artwork grace our video game world, but with the game beneath that art being so subpar, Age of Monsters becomes a difficult title to recommend.
    • tbd Metascore
    • 40 Critic Score
    There are a lot of reasons not to like Dark Fury, from its shoddy production values to its crummy advertising to its underwhelming automatic gameplay. But the worst thing about the game is how it takes such a promising premise -of seeing an RPG from the villainous army's perspective- and utterly wastes it.
    • tbd Metascore
    • 40 Critic Score
    A well-implemented game that's entertaining for about 20 or 30 minutes. After that, most players are going to figure out how to rapidly make matches without thinking too hard about the math involved.
    • tbd Metascore
    • 40 Critic Score
    A game that still needs some fixes to truly be enjoyable. Once controls work better, much of the frustration and perhaps even the slow pacing moments (as better control means players can move more quickly) will likely dissolve.
    • tbd Metascore
    • 20 Critic Score
    A game that, by moral imperative, should be passed on.
    • tbd Metascore
    • 40 Critic Score
    When Zynga released Mafia Wars 2 it felt significantly more modern than its predecessor. Mafia Farm, by comparison, feels ancient.
    • tbd Metascore
    • 40 Critic Score
    Aside from the lack of attention to detail, NFL Pro 2012 is more an indictment on the platform itself rather than the ability of the developers. The freemium model, however, makes the game as vanilla as it is broken.
    • tbd Metascore
    • 40 Critic Score
    With its paltry presentation and discombobulated gameplay, Last War not only fails to deliver an entertaining strategy adventure, it suggests that Gamevil may be having a bit of an identity crisis.
    • tbd Metascore
    • 40 Critic Score
    As tempting as "side-scrolling mech warrior action" sounds, it's probably best if you give iDamaged a wide berth. The gameplay isn't intuitive, the mechanics are way too frustrating, and the inability to aim behind you is maddening. Just fire up Robotech on Netflix Instant instead. Trust me, you'll have a much better time.
    • tbd Metascore
    • 40 Critic Score
    Perhaps in the right hands, Stardom: The A-List would be enjoyable, but for most of the game, nothing happens. All it really consists of is moving about to different locations and tapping objects the game says players can tap.
    • tbd Metascore
    • 40 Critic Score
    For its outlandish storyline, there are a few chuckles to be found while playing The Princess Case: A Royal Scoop, but you'll unfortunately likely laugh for all of the wrong reasons. Even though the gameplay is fairly varied (all things considered), the issues here are simply too numerous to overcome.
    • tbd Metascore
    • 10 Critic Score
    Battlefield 3: Aftershock is worse than a bad game. It's an insult; a colossal middle finger from Electronic Arts to mobile players. There's literally nothing here to enjoy, only an awful lot to hate.
    • tbd Metascore
    • 30 Critic Score
    Shinobi ZIN has all the elements of a fun game, but shurikens itself in the foot with terrible execution.
    • tbd Metascore
    • 40 Critic Score
    While Universal Movie Tycoon could easily function as a game--and be a rather enjoyable one at that--it refuses to just be a pleasant reminder of some of your favorite film franchises in the middle of a fun experience. Instead, it insists upon being an advertisement in game's clothing, feeling more like a game version of Netflix that makes you earn your movies before you watch them--and even then you have to buy them.
    • tbd Metascore
    • 20 Critic Score
    Someday, I may look back and feel differently about Victory Baseball Team. I'm fully expecting the Chicago Cubs to win a few World Series titles before then.
    • tbd Metascore
    • 40 Critic Score
    In a mobile environment where zero dollars is fast becoming the new 99 cents, your time is the most precious resource of all. The only currency of consequence, I'd argue, in or out of any game. And when a title like Aero Vacation asks you to pay for your own time? You deserve better.
    • tbd Metascore
    • 40 Critic Score
    As it stands it's a one-trick pony, and just doesn't entertain. Maybe some more time in development instead of rushing to piggyback onto the Euro tournament would've been a better choice.

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