GameWatcher's Scores

  • Games
For 2,108 reviews, this publication has graded:
  • 54% higher than the average critic
  • 6% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 2.4 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 A Way Out
Lowest review score: 10 Haunted House: Cryptic Graves
Score distribution:
2110 game reviews
    • 71 Metascore
    • 80 Critic Score
    Arguably these minor upgrades could be included in a free patch but Divine Wind is an expansion worth playing for its inclusion of China and Japan.
    • 71 Metascore
    • 80 Critic Score
    A great game that you’ll find yourself unable to step away from because you have to research one thing more, or expand to one more territory.
    • 71 Metascore
    • 70 Critic Score
    The game time is shorter and the goals are more defined, leading to a more immediate need for diplomacy and warfare, and the stripped down nature of the game actually does it credit when playing with others.
    • 71 Metascore
    • 75 Critic Score
    Finally significant progress has been put into place, as the game's backbone is starting to feel sturdy enough to carry the weight of expectation.
    • 71 Metascore
    • 85 Critic Score
    Bionic Due is not only a necessary purchase for all true rogue-clone fans, but it’d easily be a pride-worthy addition to the game collection of anyone with even a remote interest in this sort of thing. This game is a great laugh and a good challenge; Arcen Games, hat’s off to you chaps.
    • 71 Metascore
    • 70 Critic Score
    While a bit too rigid and buggy at times, Commandos: Origins is a worthy enough return to nerve-wracking tactical WWII scenarios that are a blast to figure out.
    • 71 Metascore
    • 70 Critic Score
    While the original model, texture and animation work of these three Hitman titles hasn’t held up all that well, the actual technical work done on this HD collection is solid. There’s widescreen, a higher resolution and undoubtedly a better frame rate than the original titles - and that’s the best you can expect without stretching to be more of a remake than a straight port. Three games in one place for a budget price is pretty good, too.
    • 71 Metascore
    • 60 Critic Score
    An injection of human drama could have brought the game's reality into line with our expectations, which were so cruelly raised by that teaser trailer mere months ago.
    • 71 Metascore
    • 70 Critic Score
    It just lacks that bit of variety and any sort of multiplayer that would push it right into recommended territory.
    • 71 Metascore
    • 80 Critic Score
    I’m pretty sure this won’t appeal to a lot of people. It can be bone-crushingly hard at times and difficult to get into. But by giving you the tools to craft your own escape and leaving you alone to sort it out, The Escapists is one of those classic hands-off games that encourages you to create your own story and incredible moments.
    • 71 Metascore
    • 80 Critic Score
    You can tell a lot of effort has been put into the GeoMod technology, and making sure everything is as polished as it can be. This has to be one of the most technically sound releases we've played in a long while, and it's draw backs mainly come from the content itself, and not the design.
    • 71 Metascore
    • 60 Critic Score
    But a jam-packed experience underpinned by flawed game play is still a flawed package.
    • 71 Metascore
    • 65 Critic Score
    These caveats are not minor ones, and it's important that people don't rush into buying the game from blind nostalgia without some idea of its not inconsiderable technical deficiencies.
    • 71 Metascore
    • 80 Critic Score
    Nevertheless the quests are fun, the world still good to explore, the combat great, the community wonderful (apart from those damn spambots) and the Alliance War a wildly ambitious and impressive experiment. Elder Scrolls Online is, by the skin of its teeth and a lot of hard work from Zenimax, a success.
    • 71 Metascore
    • 70 Critic Score
    A pretty and novel use of the 40K license, brought down by uninspired design and plain bad game balance.
    • 71 Metascore
    • 80 Critic Score
    It may be shorter, but The Pact is an exciting session almost entirely devoted to Bruce Wayne chatting with some of the best Batman villains around and trying to get on their good side. If this were a TV show I’d be in rapt attention.
    • 71 Metascore
    • 80 Critic Score
    The Calm Before The Storm is probably a better title. The third episode of Telltale’s second season of Batman isn’t big on action, massive shocks, or set-pieces, but it is big on character development, interaction, making choices, and probably making the wrong ones. Fractured Mask isn’t the most eventful episode, but it’s still fun, all the characters are clashing wonderfully, and it’s fun waiting for the hammer to fall and your choices to bite you hard. Which will probably happen in Episode 4. We can’t wait.
    • 71 Metascore
    • 60 Critic Score
    While it won't be able to compete with its big budget peers in pretty much any aspect, at least it's a fraction of the price of the likes of Call of Duty: Modern Warfare 3.
    • 71 Metascore
    • 75 Critic Score
    Some of its more unique spin on things do shine through, such as City management, but others like the added adventure/discovery element just get lost amongst the need to survive.
    • 71 Metascore
    • 85 Critic Score
    But what could easily become an overburdening mess of a structure is cleverly handled by the developer, and Lionheart is engaging as a result.
    • 71 Metascore
    • 65 Critic Score
    As awesome as it is, the arcade action in Destroy All Humans! is only a part of the experience, struggling to carry its rudimentary stealth missions and hit-or-miss writing. It’s definitely a blast to level entire neighborhoods and disintegrate humans; we just wish we had to spend less time impersonating them.
    • 71 Metascore
    • 60 Critic Score
    Dungeon Siege III falls victim to its lack of ambition.
    • 71 Metascore
    • 70 Critic Score
    One for hardcore military history fans only.
    • 71 Metascore
    • 80 Critic Score
    Overall, Battle Worlds: Kronos is a really robust strategy game.
    • 71 Metascore
    • 60 Critic Score
    An interesting game that scratches the detective itch, without ever reaching great heights.
    • 71 Metascore
    • 80 Critic Score
    It’s nothing particularly new, as Telltale games go, but I think that playing with a more family-friendly property has been good for the studio. Those trademark life or death choices were getting a little contrived, so it’s nice to just hang around with a likeable group of characters and go off on a fun, mostly light-hearted adventure. With the occasional eldritch abomination thrown in.
    • 71 Metascore
    • 80 Critic Score
    Anyone who enjoys a good tactical shooter, especially those with an affinity for the long-range kill, would do well to check it out.
    • 71 Metascore
    • 70 Critic Score
    While the idea of a Telltale miniseries is a welcome and novel one The Walking Dead: Michonne suffers because there’s already too much Walking Dead in the world, and also the invulnerability of Michonne means you never worry about her the same way you did Lee or Clementine.
    • 71 Metascore
    • 85 Critic Score
    Upgrading to the next tier of combat space ships was an easy highlight. It’s where you cross the boundary from struggling and nervous to overpowered and feeling like you can bring the entire galaxy down in blazing glory if you wanted to for a little while.
    • 71 Metascore
    • 70 Critic Score
    Whilst it's definitely not a game that will stay with you for the action then, it's still worth noting that Asura's storyline is engaging and absolutely spectacular in comparison to most other titles.

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