GameTap's Scores

  • Games
For 238 reviews, this publication has graded:
  • 45% higher than the average critic
  • 5% same as the average critic
  • 50% lower than the average critic
On average, this publication grades 2.1 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 NHL 08
Lowest review score: 30 Donkey Kong: Barrel Blast
Score distribution:
  1. Negative: 16 out of 238
238 game reviews
    • 80 Metascore
    • 90 Critic Score
    But what really got me taking momentary breaks from the action was coming to the realization of just how much I miss this type of Castlevania game.
    • 80 Metascore
    • 90 Critic Score
    GamerNet is a game within the game, but it ends up being so overwhelming in your mind when you play that you start looking for unique opportunities to come up with shots that maybe nobody else has ever thought of.
    • 80 Metascore
    • 80 Critic Score
    Overall, this is a great game that no true Geometry Wars fan will want to miss—just be sure you have a classic controller on hand for true enjoyment.
    • 80 Metascore
    • 80 Critic Score
    That's where the Wii Fit balance board comes in. Just like the Wii itself, it just looks like something you'd like to try out. But once you take that first step onto it, you might find yourself on the way to becoming more fit.
    • 80 Metascore
    • 80 Critic Score
    With so much content, from racing to destruction derbies to ragdoll bowling, this title will hold your attention for some time to come.
    • 79 Metascore
    • 80 Critic Score
    There's no reason for console players to get this version, but if you're console-less, and have the horsepower, it's still a worthy experience, if only to play something that's actually unique compared to other games out there.
    • 79 Metascore
    • 90 Critic Score
    Great character parts by Jurgen, Cybil, and the comical Hans Moleman.
    • 79 Metascore
    • 90 Critic Score
    Kudos to Aspyr for making a great port of the game and keeping all of the important aspects of the Guitar Hero III experience intact, including the online play, which is as simple as jumping into the online menu and challenging other guitar heroes. Still, if you can buy the console versions of the game, you're better off doing that.
    • 79 Metascore
    • 80 Critic Score
    It’s refreshing to have a story in a videogame that I can actually take seriously. Ninja Theory’s commitment to storytelling shines through when you play it.
    • 79 Metascore
    • 90 Critic Score
    GamerNet is a game within the game, but it ends up being so overwhelming in your mind when you play that you start looking for unique opportunities to come up with shots that maybe nobody else has ever thought of.
    • 79 Metascore
    • 80 Critic Score
    To some gamers, there will be no there there. Guild Wars will be the Oakland of MMOs.
    • 79 Metascore
    • 70 Critic Score
    The reason why it’s not fun at times isn’t because it doesn’t replicate the sport well--I would go so far as to say that I wish soccer had as much checking and all-out craziness--but rather that the AI becomes so incredibly cheap in the later tournaments and that there really isn’t much to the overall game aside from just beating the crap out of everyone to make way for a shot on goal.
    • 78 Metascore
    • 70 Critic Score
    Lost Odyssey is a pretty solid Japanese RPG, and distinctly fulfills the niche it aims for. It's not a true Final Fantasy clone, but at the moment, it's the best-looking late-90s FF knock-off on the market. But whatever "decent" vibe it has ends up being cut down by technical glitches to the point that it makes the epic adventure feel more like a dinky puppet show.
    • 78 Metascore
    • 80 Critic Score
    While it may seem like Capcom's diving back into the well of a successful franchise, Apollo Justice is the first Ace Attorney game built from the ground up for the DS, and it succeeds in delivering just enough legal shenanigans that are serious enough--and silly enough--to entice both fans and rookies alike.
    • 78 Metascore
    • 60 Critic Score
    Even with all these hiccups, there’s still a solid combination of adventuring and fighting to be found here. And the sense of progression--going from a lowly no-skilled friendless ninja to a super awesome friendless ninja--is handled well in terms of what powers you get and when you get them.
    • 78 Metascore
    • 70 Critic Score
    If Ultima Online was essentially "immerse yourself in an alternate universe and live," then Tabula Rasa is a much more focused "jump into an alien world and fight."
    • 77 Metascore
    • 80 Critic Score
    Nice quick bursts of gaming.
    • 77 Metascore
    • 60 Critic Score
    Revo is moderately fun at best. The sense of speed is decent. The sense of control, power, and precision per car is hard to distinguish for the majority of vehicles, and there is nothing wacky, silly, or distinct about the game that provides that creative hook that other racing games such as Daytona USA, Colin McRae Racing, or Gran Turismo provide. In short, Sega Rally Revo is disappointing.
    • 77 Metascore
    • 80 Critic Score
    This is a pretty well-constructed expansion; it adds a fair amount of new stuff at the right price point. It won't make you a C&C convert if you preferred other RTS games, but for fans of the old-school, superfast, almost action-y pace of C&C3, this is a welcome addition.
    • 77 Metascore
    • 70 Critic Score
    After learning the full extent of each faction's abilities, it really is pretty neat to completely adjust strategies based on both who you're playing as and against.
    • 77 Metascore
    • 80 Critic Score
    The 360 is much crisper in appearance, but you'll run across frame rate hiccups while you're playing.
    • 77 Metascore
    • 80 Critic Score
    Everything that made Woo’s films remotely interesting make absolute sense in a videogame universe. If you’re still clinging to the notion that the silliness of Woo films couldn’t possibly be appreciated, not even in videogame form, loosen up. It’s not that bad. Actually, it’s pretty good.
    • 77 Metascore
    • 60 Critic Score
    It drives me absolutely crazy when publishers slap the Saturday-morning-cartoon-like coat of paint over a game, thereby alienating most people over the age of eight.
    • 77 Metascore
    • 80 Critic Score
    Like its predecessor, Final Fantasy Crystal Chronicles: Ring of Fates is strong on action, and it's a kinder, gentler Final Fantasy that's relatively easy to pick up and play.
    • 76 Metascore
    • 70 Critic Score
    Unfairly hard.
    • 76 Metascore
    • 60 Critic Score
    Sadly, The Club probably would’ve made a bigger splash had it been released in the early part of this decade, when games like this were all the rage.
    • 76 Metascore
    • 70 Critic Score
    You find yourself in a game resembling a mix of Fable and Pikmin.
    • 75 Metascore
    • 70 Critic Score
    The sequence where you play as Albert Wesker right after he gets infected and takes on Lisa Trevor will undoubtedly be part of any RE fan's highlight reel.
    • 75 Metascore
    • 80 Critic Score
    Everything gels when I approach Battalion Wars 2 the way it’s meant to be played--slowly and methodically, like a real-time strategy game.
    • 75 Metascore
    • 60 Critic Score
    Revo is moderately fun at best. The sense of speed is decent. The sense of control, power, and precision per car is hard to distinguish for the majority of vehicles, and there is nothing wacky, silly, or distinct about the game that provides that creative hook that other racing games such as Daytona USA, Colin McRae Racing, or Gran Turismo provide. In short, Sega Rally Revo is disappointing.

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