Gamesurf's Scores
- Games
For 357 reviews, this publication has graded:
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49% higher than the average critic
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12% same as the average critic
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39% lower than the average critic
On average, this publication grades 0.3 points higher than other critics.
(0-100 point scale)
Average Game review score: 75
| Highest review score: | Monster Hunter Wilds | |
|---|---|---|
| Lowest review score: | Dollhouse: Behind The Broken Mirror |
Score distribution:
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Positive: 230 out of 357
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Mixed: 121 out of 357
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Negative: 6 out of 357
363
game
reviews
- By Date
- By Critic Score
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- Critic Score
Windrose is a crystalline ambition that still has to reckon with an unrefined MMO past. While the pivot from Crosswind successfully reclaimed the project’s soul, it failed to resolve the inherent clunkiness of an engine too heavy for its own good. The core loop remains magnetic and the navigation is easily among the genre’s finest, but technical setbacks, severe memory leaks, and tedious ground combat frictions significantly dampen the experience. It is a diamond in the rough for purists willing to fight the hardware: a title in desperate need of a few more optimization cycles before it can truly shine. [Early Access Score = 75]- Gamesurf
- Posted Apr 23, 2026
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Apartment no 129 is a frustrating example of wasted potential. The unique premise based on Turkish urban legends is completely buried under lazy execution and amateurish design choices. The game suffers from severe "asset flip" syndrome, with repetitive environments and illogical level layout. The gameplay is equally flawed: broken hitboxes, zero feedback on weapons, and an abundance of resources that kills any survival tension. To make matters worse, the console port is terrible, retaining PC interface icons and offering sluggish controls. A skipped opportunity that isn't worth your time.- Gamesurf
- Posted Jan 25, 2026
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Dreams of Another is a game that tries to bring several interesting ideas to the table. The most notable being the reversal of the concepts of destruction and creation, and the conceptual animism of the various objects inhabiting its world. Unfortunately, Baiyon and Q-Games’ work fails to make good use of these ideas and ends up feeling dull, both in its gameplay dynamics and in its storytelling. To top it all off, the game’s underlying philosophy feels forced and overly simplistic, making it hard to engage more mature players. Baiyon has described Dreams of Another as his latest art installment, and if we’re to judge it as such, it’s worth remembering that one doesn’t always have to understand art; it just has to make you feel something. In my case, it made me feel nothing but boredom.- Gamesurf
- Posted Oct 12, 2025
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Mars Attracts is an original management game, capable of reversing roles and perspectives with pulp irony and a touch of cruelty. The basic graphics and improved interface don't overshadow the love for the franchise, evident in the grotesque gimmicks and Martian dialogue. It's just the beginning, but if the team can expand its content and refinements, this title could become a unique experience in the management game landscape.- Gamesurf
- Posted Sep 15, 2025
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In its Early Access phase, Titan Quest 2 already shows a solid core and a strong sense of identity, with all the room for growth you’d expect from a work in progress. The Greek setting is atmospheric and richly detailed, the loot system feels rewarding, and the variety of builds — including my full Storm experiment — hints at huge potential for long-term replayability. Sure, graphics optimization still needs refinement and combat mechanics could use sharper precision, but the foundation is solid, and the overall experience is already engaging. If the developers deliver on their promise to expand the content and fine-tune performance, this could earn a well-deserved spot among the genre’s most memorable ARPGs. [Early Access Review]- Gamesurf
- Posted Aug 11, 2025
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Overall, The Familiar Stranger is a game without rhyme or reason, cobbled together, confusing in what little there is to do, and I wouldn't recommend it at all, even if the bugs were fixed. With a world like that of The Mandela Catalogue, whether you like the series or not, something undoubtedly more captivating could have been created.- Gamesurf
- Posted Aug 5, 2025
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As a calling card, Ed & Edda: Grand Prix – Racing Champions pretty much guarantees I won’t be heading to the cinema in September. As a kart racer, it’s the kind of game your aunt buys by mistake when you asked for Mario Kart. Park visitors might enjoy seeing the mascots at home, but the overall experience is mediocre, and there are far better alternatives. If you really need a new entry in the genre, wait a few months and go for Sonic Racing: CrossWorlds, or even Garfield Kart 2.- Gamesurf
- Posted Aug 4, 2025
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Nightmare Frontier does its part, between novelties and good ideas, unfortunately the latter run out quickly and the rest is a good filler, but certainly less interesting than the first hours. Certainly the seeds of a structure that deserves a posthumous study have been planted. [Early Access Review Score = 70]- Gamesurf
- Posted Jun 22, 2025
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Into the Dead: Our Darkest Days is an ambitious survival management game, already solid in its structure but still in development. The atmosphere is well-crafted, the tension constant, and every choice has real consequences. If you enjoy games where time is your enemy and survival requires careful planning, give it a shot. But remember: it's in early access. Consider your options carefully and keep an eye on the official update roadmap. [Early Access Review]- Gamesurf
- Posted Apr 24, 2025
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Dollhouse: Behind the Broken Mirror is a product a half-step below failing, demonstrating how little has been learned from the previous experience, and even less has been decided to improve. Lacking an engaging story, despite the interesting premises, with forgettable gameplay and especially gunplay, exploration reduced to the bone, and the threats posed by the dolls that, before too long, cease to have the scary effect they should have, the game drags us into its confused spiral for several hours, at the end of which we are left empty-handed, wondering what exactly happened.- Gamesurf
- Posted Mar 30, 2025
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Despite it being an Early Access, therefore subject to future improvements, Sancticide is a project that should be taken and redone from the ground up. It's not just a matter of bugs or technical problems of any kind, but of a completely poorly thought out and implemented gameplay system, as well as an unproposable narration and dubbing. The only, very small aspect that we can save concerns the sketches of the enemies and in particular of the non-human creatures, along with their descriptions, but it is certainly not enough to lift from the ground a game that is the cause of its own apocalypse. [Early Access Review]- Gamesurf
- Posted Mar 24, 2025
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BrokenLore: Low is a prelude that goes out of its way to undermine any possible curiosity towards the following chapters. The story, or perhaps it would be better to say the idea of a story that they wanted to tell, is absolutely mismanaged in terms of pacing, quality, and characters; it goes from an excessive overexposure of the few elements that make it up to an absolute crypticness that would like to convey mystery but, at most, only passes confusion. The gameplay comes out just as badly broken, as it is characterized by a constant running in circles and by a setting that would like to be disorienting but completely fails, resulting in monotonous and repetitive due to its circular structure. The low-poly section is not clear why it was inserted, although it has at least the merit of tearing us away from the constant spinning around mentioned above. Even from an aesthetic point of view, nothing of the game is saved, both for the scarcity of models and for the quality of the same when human characters come on the scene.- Gamesurf
- Posted Feb 27, 2025
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