Gamestyle's Scores

  • Games
For 1,665 reviews, this publication has graded:
  • 38% higher than the average critic
  • 3% same as the average critic
  • 59% lower than the average critic
On average, this publication grades 4.5 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Gears of War 2
Lowest review score: 0 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
1665 game reviews
    • 80 Metascore
    • 80 Critic Score
    Visually, each course is stunning and finished with sublime attention to detail - even during online play. Nothing has been omitted; trees, luscious environments and realtime shadows simply enhance the addictive gameplay.
    • 92 Metascore
    • 90 Critic Score
    It is one of the finest 3D games ever produced; nay crafted. At last, this is the 'third place'... this truly is the third dimension. History has just been rewritten.
    • 65 Metascore
    • 50 Critic Score
    There is nothing here to justify a full price game - a simple result of the boredom induced after only a few hours.
    • 85 Metascore
    • 40 Critic Score
    The combat system is extremely shallow, and Gamestyle can find little in depth to favourably commend it.
    • 80 Metascore
    • 80 Critic Score
    Single-player is great fun, but there is no depth to keep you hooked; the most fun comes from getting other people involved and so multi-player is where EyeToy becomes really special.
    • 82 Metascore
    • 50 Critic Score
    An average game that lacks the spirit of the sport.
    • 52 Metascore
    • 70 Critic Score
    The game features enough levels and unlockable extras to keep the player engrossed for a long time; so Barbie and horse fans alike - male and female, young and old - will all get something out of this.
    • 88 Metascore
    • 70 Critic Score
    Only the forced structure of progression and often frustrating punishments give rise to concern in an otherwise excellent game.
    • 77 Metascore
    • 80 Critic Score
    But undeniably, Luxoflux have delivered BIG on their biggest undertaking to date, and have thus elevated True Crime: Streets of LA to sequel-worthy status.
    • 79 Metascore
    • 80 Critic Score
    Gamestyle quite enjoyed taking a detour from the norm with Gladius, which stands commendably behind "Star Wars: Knights of the Old Republic" - in genre-matching terms on the Xbox.
    • 89 Metascore
    • 80 Critic Score
    A remarkable achievement. Not because of an innovative control system, not thanks to superior visuals, but for one simple, overriding factor; it's fun. So much fun.
    • 80 Metascore
    • 50 Critic Score
    There are also issues with the questionable collision detection, which often results in your character slamming into a nearby pole that you had apparently avoided.
    • 68 Metascore
    • 30 Critic Score
    An extremely large turkey. And one that any Potter fan would do well to avoid, even if it means waiting a tad longer for the next "proper" game to follow Chamber of Secrets.
    • 85 Metascore
    • 80 Critic Score
    New match types such as the elimination chamber, and a revised control system, mean that unlike other WWE titles appearing on other formats, this one can stand up in its own right as an accomplished game - and one that people outside of its hardcore fanbase should have some fun with.
    • 85 Metascore
    • 50 Critic Score
    They've managed to dilute the entire essence of the extreme sports genre into a cheap, unsubtle and far too easy story-based adventure.
    • 79 Metascore
    • 90 Critic Score
    A change for the better - and much better than anyone could have imagined. It has the right feel, the right look, and the combat system has yet to be bettered in this genre.
    • 94 Metascore
    • 80 Critic Score
    But amidst all this dispensable extra substance is the core mechanic of Mario; the one thing that holds true to the series, and one thing that ensures Mario is leaps and bounds ahead of its platforming peers - inertia. The faster you run, the higher you jump. It's a brilliantly simple concept that works perfectly.
    • 88 Metascore
    • 80 Critic Score
    Matching the console's strengths with pick-up-and-play action, gorgeous graphics and appealing story, makes for an unqualified winner, and a title worthy of every Xbox owner's library.
    • 93 Metascore
    • 80 Critic Score
    It's hard to imagine how EA can possibly top this one.
    • 92 Metascore
    • 80 Critic Score
    If you've got "Tricky," you'll find more of the same without the clarity of the level design and structure - but if you're new to the series and just want some fast action, you'll probably love everything there is about it, so enjoy!
    • 67 Metascore
    • 50 Critic Score
    There are plenty of secret items, including an overly long and rather tedious "Making Of" feature, not to mention a co-op mode for you and a friend. But all of this is insignificant when the gameplay itself is rather shallow and repetitive, meaning pretty much everyone will give up before everything is unlocked.
    • 75 Metascore
    • 50 Critic Score
    Such issues with level design, camera foibles and other miscellanies were surely highlighted during testing. It is unfortunate that these were either downgraded or deliberately overlooked, but the damage to the series is momentous.
    • 87 Metascore
    • 70 Critic Score
    It’s undoubtedly a bold (if not brazen) attempt to entertain, and while Gamestyle found itself striving to collect every last item from the first title, it is hard to see the same happening with this one. Which leaves its technical achievements looking rather muted.
    • 51 Metascore
    • 20 Critic Score
    Try hitting your head against a brick wall for about half an hour instead.
    • 67 Metascore
    • 70 Critic Score
    A small problem that shows itself from time to time is that Gromit is a touch slow and clumsy when executing moves; this is due to the fact one animation must be completed before allowing our hero to initiate the next.
    • 93 Metascore
    • 80 Critic Score
    The whole package offers a weird, unique, fun, original, stylish and difficult game which, unfortunately, can be all too hard to find these days.
    • 82 Metascore
    • 70 Critic Score
    Stumbles just shy of greatness.
    • 67 Metascore
    • 70 Critic Score
    With the return of NBA Jam comes the return of pick-up-and-play gameplay and quick, fast-paced (and exciting) basketball entertainment. However, it is also accompanied by lacklustre AI, repetitive commentary and a short lifespan.
    • 61 Metascore
    • 60 Critic Score
    A decent translation with much to enjoy (primarily the sport itself); as a videogame, despite its problems - but hampered with the ruck to individual control flaw - the game seems more unfair, and less sporting.
    • 78 Metascore
    • 50 Critic Score
    Both a surprise and a disappointment. It is nice to see a Simpsons game that is finally worth playing - unfortunately, it is only worth playing for a few hours because anything after that sends the player tailspinning into a cul-de-sac of repetition.

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