games(TM)'s Scores

  • Games
For 3,166 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3166 game reviews
    • 87 Metascore
    • 70 Critic Score
    As a sequel, Titanfall 2 is everything it was supposed to be. By extension, that means it isn’t a game changer; it isn’t as inventive or surprising as its predecessor, but then again, it couldn’t be. Titanfall changed the trajectory of the FPS in a powerful and immediate way, and that success isn’t to be simply re-created but iterated upon dutifully. Despite Respawn’s best efforts, the game’s obvious advancements and its spectacular engagement across multiplayer, Titanfall 2 doesn’t offer the same determined focus and balance that defined its predecessor.
    • 87 Metascore
    • 80 Critic Score
    While die-hards might still prefer the more expert-friendly features of HeartGold and SoulSilver, the fresh approach and fiercely impressive visuals, draped over a tried and true frame of addictive, highly nuanced battle and customisation, make Pokémon Black/White the defacto catch-all solution to monster collecting on the venerable DS.
    • 87 Metascore
    • 80 Critic Score
    A bold shooter that never fails to entertain. [Issue#194, p.80]
    • games(TM)
    • 87 Metascore
    • 80 Critic Score
    It’s classic WipEout adorned with the kind of hypnotic visuals that only PS3 can slupply. [Dec 2008, p.100]
    • games(TM)
    • 87 Metascore
    • 90 Critic Score
    We're hard-pressed to see how anything is going to come along and top this in the immediate future. [Sept 2014, p.108]
    • games(TM)
    • 87 Metascore
    • 80 Critic Score
    Yet further proof that real-time strategy isn’t a genre with nowhere left to go. [Dec 2007, p.120]
    • games(TM)
    • 87 Metascore
    • 80 Critic Score
    Quite simply, there’s no alternative. [Dec 2006, p.118]
    • games(TM)
    • 87 Metascore
    • 70 Critic Score
    It’s not revolutionary by any means, nor is it particularly long, but thanks to some clever creative control the game delivers a funny, engrossing and downright weird experience unlike most other platform adventures. [July 2005, p.104]
    • games(TM)
    • 87 Metascore
    • 70 Critic Score
    It doesn't bring much at all new to the table and can feel derivative at times, even old. Also, while rarely unfair as such, that doesn't stop it from being frustrating at times – and the shooter sections, while fun, do feel a bit overplayed.
    • 87 Metascore
    • 90 Critic Score
    There are so many standout moments in Sin and Punishment 2 that it would be criminal to describe any more, as they're best experienced first-hand. [Issue#91, p.122]
    • 87 Metascore
    • 80 Critic Score
    We've sworn at the screen more times while playing Spelunky than practically any other game. So we wouldn't recommend this to anyone with anger management issues or a heart condition. But, by the same token, it's also afflicted us with chronic one-more-go syndrome. So we would recommend it to anyone who loves videogames. Which is surely all of you.
    • 87 Metascore
    • 80 Critic Score
    Ultimately, it’s the set pieces that linger in the memory. It never seems more than five minutes before Resistance 2 throws another leviathan at you. (…) There are moments to savour in every one of the game’s ten action-packed hours. [Christmas 2008, p.92]
    • games(TM)
    • 87 Metascore
    • 80 Critic Score
    The only rewards here are visual, and challenge is virtually non-existent. Yet thanks to elegance and lyricism, Flower made us feel slightly richer after putting down the pad. [Apr 2009, p.123]
    • games(TM)
    • 87 Metascore
    • 90 Critic Score
    These additional modes are a lot of fun, providing as they do bite-size portions of Pikmin action that you can enjoy with a friend, and definitely give you a reason to keep coming back to the game. But honestly, the campaign has so many nooks and crannies to explore and hidden fruit and data files to find that once you’ve reached the end of the story you’ll want to jump back in straight away.
    • 87 Metascore
    • 90 Critic Score
    It's easily one of the best Total War experiences yet, which in turn makes it one of the best RTS games available. [Issue#194, p.73]
    • games(TM)
    • 87 Metascore
    • 80 Critic Score
    The best realistic boxing title we've played, and few fight fans will be disappointed. [Apr 2005, p.114]
    • games(TM)
    • 87 Metascore
    • 90 Critic Score
    Warlords is the ultimate celebration of the Warcraft franchise’s 20-year legacy and World Of Warcraft’s seemingly unending potential. Some of its mechanics are starting to creak under a decade-old design, but it shows no signs of withering against the tides of time.
    • 87 Metascore
    • 80 Critic Score
    The true definition of a game that keeps on giving. [Issue#91, p.106]
    • games(TM)
    • 87 Metascore
    • 90 Critic Score
    So good that the old adage of "quality, not quantity" has never felt more appropriate. [Issue#91, p.111]
    • games(TM)
    • 87 Metascore
    • 80 Critic Score
    The best available entry point for newcomers to next-gen racing, and a worthy investment for anyone else. [July 2008, p.104]
    • games(TM)
    • 87 Metascore
    • 90 Critic Score
    Patience is still a virtue, and fans of mindless action titles should still give Splinter Cell a wide berth. Unless you're partial to a little online gaming, that is. Put simply, Pandora Tommorrow's multiplayer takes your breath away. [Apr 2004, p.108]
    • games(TM)
    • 87 Metascore
    • 80 Critic Score
    Square Enix has created a great title in its own right, made better by the inclusion of some of the most memorable and popular faces from the world of entertainment. [Mar 2006, p.110]
    • games(TM)
    • 86 Metascore
    • 50 Critic Score
    An unfortunate disappointment. [Issue#168, p.100]
    • games(TM)
    • 86 Metascore
    • 80 Critic Score
    Niggles aside, LostWinds is still relevant, and remains a genuine threat to the Wii's stagnating physical releases. [Christmas 2009, p.129]
    • games(TM)
    • 86 Metascore
    • 90 Critic Score
    Gone Home is the kind of work that will impress people who write off the medium because of the prevalence of guns in commercial titles. Its potential wider significance aside, however, the Greenbriars’ story is unforgettable.
    • 86 Metascore
    • 80 Critic Score
    Nintendo has all too often repeated its wish to put smiles on as many faces as possible, and Kirby's Epic Yarn is arguably the most successful exponent of that mantra. [Issue#104, p.114]
    • 86 Metascore
    • 80 Critic Score
    It’s most definitely aimed at those who were enamoured with last year’s masterpiece – there’s nothing so radically different it could alter any opinion. [June 2007, p.108]
    • games(TM)
    • 86 Metascore
    • 70 Critic Score
    Supreme Commander sticks pretty close to the template, and while it will eat up your time, it may not satisfy. [Mar 2007, p.70]
    • games(TM)
    • 86 Metascore
    • 80 Critic Score
    It sounds simple and on paper we’re sure it looks to have more than a little in common with Catch! Touch! Yoshi!, but we’re pleased to report that it actually has far more depth. [May 2005, p.112]
    • games(TM)
    • 86 Metascore
    • 90 Critic Score
    Legends is essentially a Burnout’s greatest hits; a best-of compilation of past glories, while the new album Revenge moves the series in a different direction. [Nov 2005, p.102]
    • games(TM)

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