GameStar's Scores

  • Games
For 2,399 reviews, this publication has graded:
  • 61% higher than the average critic
  • 9% same as the average critic
  • 30% lower than the average critic
On average, this publication grades 1.4 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 94 The Legend of Zelda: Tears of the Kingdom
Lowest review score: 10 Fast & Furious Crossroads
Score distribution:
2451 game reviews
    • 64 Metascore
    • 63 Critic Score
    Quotation forthcoming.
    • GameStar
    • 64 Metascore
    • 73 Critic Score
    Although this foundation is stable enough for a big game, it actually shakes tremendously in the higher floors.
    • 64 Metascore
    • 55 Critic Score
    At best just an above average game with strange design decisions.
    • 64 Metascore
    • 58 Critic Score
    At the beginning it looks like investigating, secretly rummaging the abbey and questioning other characters could be fun, but the game turns out to be made of pointless little riddles and requires searching through the same locations over and over again. Why somebody did something doesn't seem to matter at all. The Abbey is not about playing through a story, it's about forcing the player to solve riddles. At least the music by Emilio de Paz is well done.
    • 64 Metascore
    • 80 Critic Score
    Quotation forthcoming.
    • 64 Metascore
    • 81 Critic Score
    Great tactical depth and varied turn based combat in a dark SciFi setting. Interesting scenario, but disappointing story line.
    • 64 Metascore
    • 60 Critic Score
    A solid core of action and an entertaining fight mechanics can't save the game from being mediocre.
    • 64 Metascore
    • 75 Critic Score
    I was not a big fan of adventure games, ever. The clicking around in the background, the quirky puzzles and the slow gameplay have always put me off. With Gods Will Be Watching this has changed in one fell swoop.
    • 64 Metascore
    • 65 Critic Score
    Sound, controls, graphics and Sean Bean - all fine. But it's just not scary enough and has a weak story which is bad for a horror game.
    • 64 Metascore
    • 65 Critic Score
    Starships is a small game. This in itself is not a problem as long as you do not expect a strategy monster the size of a Civilization.
    • 64 Metascore
    • 69 Critic Score
    Beginners will have fun playing the game, more experienced players will be more challenged by the imprecise controls than by the opponents. Technically the game is years behind the competition.
    • 64 Metascore
    • 72 Critic Score
    Quotation forthcoming.
    • GameStar
    • 64 Metascore
    • 76 Critic Score
    The Tiberium saga ends while hitting rock bottom, being just a fast-food game without any depth. It’s not a bad game, but feels like any other game of the genre.
    • 64 Metascore
    • 79 Critic Score
    A great experience for Marvel and Lego fans. Without that bonus it's just an average game.
    • 64 Metascore
    • 70 Critic Score
    Atmospheric Co-op-Shooter, that spoils its entertaining battles with unfinished game design and a lack of variety.
    • 64 Metascore
    • 75 Critic Score
    Sea of Solitude has touched me, despite all the criticism.
    • 64 Metascore
    • 62 Critic Score
    Perfect as a tech demo for Oculus rift and visually impressive even without the VR headset. But the gameplay is weak and sometimes even annoying. [VR Tested]
    • 64 Metascore
    • 75 Critic Score
    The game has been out in Russia for almost two years and now proves to be an insiders’ tip. The maps are huge, up to 25 square kilometers and there are up to 1.500 units on them. The graphics are dated, the background music can be annoying, but the game itself is thrilling and offers a lot of tactical depth.
    • 63 Metascore
    • 50 Critic Score
    Not that good at all - the pixel brawl with Bud and Terence scores with original soundtracks, but it's a disaster in a lot of aspects.
    • 63 Metascore
    • 69 Critic Score
    Thanks to the close combat parts, Necrovision feels a bit like Serious Sam for brawlers. But all in all there's not enough variety and most of the 15 hours of playing time are filled with battles against the same enemies again and again. It's still fun though.
    • 63 Metascore
    • 74 Critic Score
    Do you remember the original hunter in World of Warcraft? Where you could look for and then tame wild beats? I miss that and that's why I like Dragon's Prophet with its Pokémon-like hunt for exotic creatures.
    • 63 Metascore
    • 80 Critic Score
    Role-play and tactics cannot be combined much more consistently. The developers only have to tweak the balance.
    • 63 Metascore
    • 71 Critic Score
    Project Motor Racing offers a great lineup of cars and often looks fantastic, but falls short in terms of handling and AI.
    • 63 Metascore
    • 68 Critic Score
    Suicide Squad offers entertaining action, but feeds all of its potential to the insatiable hunger for service.
    • 63 Metascore
    • 71 Critic Score
    The game feels like it came out a few years too late. GTA is much more modern in every way, but the strategy elements are unique and can be a lot of fun. On the other hand, the game is far too violent. That some opponents are immortal except when brutally executed just serves one purpose: voyeurism - and plays into the hands of people asking for video games to be banned.
    • 63 Metascore
    • 71 Critic Score
    Immortal soldiers, attacking tanks with a pistol? Not in this game. Theatre of War 2 simulates battles between Germany, England and the USA with realistic weapons, true to their WW2 originals. If you are looking for a realistic simulation, here it is.
    • 63 Metascore
    • 64 Critic Score
    Acceptable, but altogether too generic shooter variant of the well-known Soulslike formula, which loosens up the genre with a focus on ranged combat.
    • 63 Metascore
    • 70 Critic Score
    It sounds like a good idea: co-operative missions, heroes, a fresh setting. But Worldshift fails, mainly because of bad design that ignores the standards of the genre. Having to control every single soldier manually because there are no group controls isn't acceptable. Different heights, trees, houses and even whole rock formations are ignored or can be shot through. The three factions are well balanced for multiplayer, but the single player campaign basically consists of "go from A to B" and "try and error". Even the best ideas won't work if you get the basics wrong. Maybe it's better to wait until Black Sea has ironed out the problems.
    • 63 Metascore
    • 64 Critic Score
    This adventure borrows liberally from some obvious role models, but fails to live up to their examples, despite innovative audio mechanics.
    • 63 Metascore
    • 71 Critic Score
    Imperium Romanum is fun, but it could have been so much better. There is no story to connect the varied missions -- that causes the game to feel lifeless and shallow. It's a shame, because it looks beautiful and is full of ideas, but fails in vital areas.

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