GamesRadar+'s Scores

  • Games
For 3,941 reviews, this publication has graded:
  • 45% higher than the average critic
  • 4% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 4.7 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Ninja Gaiden 4
Lowest review score: 10 Real Time Conflict: Shogun Empires
Score distribution:
3974 game reviews
    • 85 Metascore
    • Critic Score
    Death Stranding: Director's Cut is like going for a hike through the most haunting beautiful woodland you could possibly imagine, only for a guy in a cinema-quality Jason Voorhees costume to leap out at you unexpectedly from behind some trees and try to shove you into the mud. Naturally, the surprise creates some tension the first time around. Maybe the second time it happens too. But eventually that tension transitions into annoyance. That annoyance quickly into embarrassment for everyone involved. That dichotomy between Death Stranding's two halves has only been further exposed by the Director's Cut. Exploring its wondrous world is an experience quite unlike any other, but it is so routinely shattered by stilted combat and pantomime villains that you'll routinely wonder whether it's worth the effort.
    • 84 Metascore
    • Critic Score
    While some of its farming, crafting, and resource collecting mechanics feel familiar, Spiritfarer has so much richness and depth, and everything you do feels meaningful and rewarding. Even in-between moments when I'm not playing the game, I catch myself thinking about it and picking apart all of the little details that really make it shine. Gorgeously animated and beautifully brought to life with an enchanting soundtrack, soaking up the sights and sounds of this mystical world is a true joy, and spending my time with the loveable spirits is an experience I won't soon forget.
    • 84 Metascore
    • Critic Score
    I'm only a few hours in, but while there's clear potential for this gacha system to become predatory, it hasn't felt at all intrusive. And let's not forget that Genshin Impact is free. You have nothing but a 10GB download to lose. I'm still trying to get over this, because if you focus on the gorgeous world and fun combat and ignore all the gacha stuff, it doesn't feel like a free-to-play game at all. So I suppose that's two more similarities to Breath of the Wild: Genshin Impact is what you make of it, and it is pretty darn fun. [Impressions]
    • 84 Metascore
    • Critic Score
    Everything you're doing is building your own connection to Jin, helping to flesh out the human side of the inimitable Ghost of Tsushima through his family, his friends, and new-found (if reluctant) allies. Sucker Punch's ability to weave beautiful narratives that will, ahem, sucker punch you right in the feels is more in the spotlight here than ever, and it's an utter success.
    • 82 Metascore
    • Critic Score
    Cataclismo needs a little more time in the oven to really polish up its systems, but it has great bones and Early Access will probably do it a ton of favors. [Early Access Review]
    • 81 Metascore
    • Critic Score
    Naturally I couldn't resist the chance to revisit Avowed a year on, with the PS5 launch giving me the perfect excuse. But I don't feel like I'm repeating history by replaying the same game at the exact same time in 2026, because its big anniversary update alongside its release on Sony's console really does change things for the better – and after sinking 20 hours into a fresh playthrough, I've never been more convinced that now's the time to play Obsidian's RPG (no matter what platform you're on).
    • 80 Metascore
    • Critic Score
    Though a lot of my experience with Oblivion Remastered is fueled by nostalgia, I'm a big fan of the deeper changes it makes. While the original game's mechanics are a tough sell for anyone who plays without the benefit of nostalgia, the remaster makes it all far more palatable. Levelling up is now more straightforward and offers more control over how your character develops, allowing you to put specific points into attributes. Combat isn't miraculously on par with modern RPGs like Avowed and Kingdom Come: Deliverance 2, but it's serviceable; feeling leaps and bounds more textured than it did in 2006. You can sprint! [Review in Progress]
    • 79 Metascore
    • Critic Score
    Despite the blood stains and ransacked rooms, I’m having a blast so far.
    • 79 Metascore
    • Critic Score
    Overwatch 2 shines and pops with updated graphics and gorgeous new maps, but its deviation from the source material is impossible to ignore.
    • 76 Metascore
    • Critic Score
    Slime Rancher 2 may play largely the same as its predecessor but, between the beautiful new world and some key quality-of-life improvements, the future looks promising for Monomi Park's sequel. [Early Access Review]
    • 76 Metascore
    • 40 Critic Score
    The novelty of a 13-character cast is a solid hook for Wild Bastards, but a myriad of streamlined and sidelined elements compromise its potential to the point of becoming a trip to outer space that you won't remember for long after hitting credits.
    • 76 Metascore
    • 40 Critic Score
    Crimson Shroud is clearly Matsuno's labor of love, but it's a shame so many of its features failed in execution and proved more annoying in practice.
    • 76 Metascore
    • 40 Critic Score
    Hyrule Warriors has brilliant Zelda fan-service, but is ruined by unimaginative combat and brain-dead enemies.
    • 74 Metascore
    • Critic Score
    Stormgate has the makings of a great RTS, but it needs a stronger identity of its own in its full release. [Early Access Review]
    • 74 Metascore
    • 40 Critic Score
    I need to emphasize that my problem isn't that Comic Jumper is difficult – I love difficult scrolling shooters – my problem is that Comic Jumper is difficult for all the wrong reasons - and to top it off, the game constantly insults your incompetence with grating voice work.
    • 74 Metascore
    • 40 Critic Score
    Cities: Skylines 2 offers the foundation of a world-class city-building game, with a wide array of features, smart quality-of-life improvements, and a genuinely impressive simulation to help bring your town to life. But its promise is completely overshadowed by its technical problems, dragging a fantastic core experience down into frustration and disappointment.
    • 73 Metascore
    • Critic Score
    When People Can Fly does let you loose across its array of semi-open zones, Outriders quickly reveals its strengths as a pulpy, pacey looter shooter with surprising levels of depth. [Review in Progress]
    • 73 Metascore
    • 40 Critic Score
    Never Alone is bursting with promise and charm, but is savagely let down by technical flaws and maddening design decisions. Not even the cutest fox in gaming can save it.
    • 73 Metascore
    • 40 Critic Score
    Oxenfree 2 is a disappointing sequel that takes the flawed gem of a first game and rubs out almost everything that made it shine. A reasonable plot and neat audiovisual effects find themselves submerged under ponderous navigation, flat characters, and overly regimented dialogue.
    • 73 Metascore
    • Critic Score
    As it stands, around 12 hours in, Dragon Ball Z: Kakarot is a fun game, but one that hasn’t quite lived up to its potential in any section. The fights can often feel unbalanced, the adventuring lacks the carrots and sticks needed to pull you through, and a lot of the activities feel like little more than a distraction. It does, however, look like the anime has come to life, and sound spectacular. It’s just a shame it’s not a little bit deeper, but hey, at least it’s flashy. [12 Hour Impressions]
    • 73 Metascore
    • 40 Critic Score
    It's almost heartbreaking how much wasted potential there is here, and lonely RPG fans are better off playing Tales of Vesperia co-op until a better competitive option comes around.
    • 70 Metascore
    • 40 Critic Score
    Sonic Frontiers features the kind of lightweight yet engaging storytelling that should easily enrapture fans young and old – though I'd hate to be a child forced to play through some of the abysmal platforming featured throughout. Was taking Sonic open world an ambitious endeavor? Yes. Did it pay off? Absolutely not.
    • 70 Metascore
    • 40 Critic Score
    Batman: The Brave and the Bold takes place over four chapters, each separated into a handful of levels. You can grab a second controller and team up with a friend or family member, but you might not want to subject them to the boredom.
    • 70 Metascore
    • Critic Score
    Even at this Early Access stage, Gameloft has created an awesome game here. There's enough content here already to give a good sense of what's to come, and a foundation to build something rather special.
    • 70 Metascore
    • 40 Critic Score
    With the wealth of RPGs, and even great SRPGs, that have arrived on the 3DS in the last several months, it would almost be unconscionable not to recommend one of those games instead of Project X Zone. Fun combat and screaming Tekken characters can only take you so far.
    • 70 Metascore
    • 40 Critic Score
    It's hard to recommend this game to anyone but the most hardcore of flight simulator fans. As in, you have to be unreasonably hardcore. As in, you have Apache-themed bedspread and keep a picture of a Boeing AH-64A in your wallet that you stare at longingly throughout the day.
    • 69 Metascore
    • Critic Score
    Fallout 76 is still far from perfect but the main thing about the Wastelanders DLC isn’t that it makes things more fun or more interesting, and it certainly doesn’t fix much in terms of mechanics, it’s that it shows Bethesda is really trying. Wastelanders is the absolute antithesis of what launched which should underline how much work has gone into designing, making and implementing an entirely new game. I don’t know if we’ll ever reach a ‘remember when Fallout 76 wasn’t good’ point, but it’s clearly climbing in the right direction.
    • 69 Metascore
    • 40 Critic Score
    Gallop Racer 2006 would be more fun if its presentation weren't so overwhelmingly confusing and its races so surprisingly difficult: it's a nasty combo.
    • 68 Metascore
    • 40 Critic Score
    Soulstice does itself no favours by borrowing heavily from Bayonetta, and then falls short of its inspiration in every area. At best this is a functional but uninspired character action game. At worst it's a poor appreciation of the genre's finer points, stacking up systems that detract from the purity of exhilarating combat.
    • 68 Metascore
    • 40 Critic Score
    In an arcade-style game, anything that requires the player to take a break from shooting is a questionable call. We’re okay with reloading, but handicapping us with awkward controls is just uncool.

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