GameSpy's Scores

  • Games
For 4,784 reviews, this publication has graded:
  • 52% higher than the average critic
  • 4% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 3.4 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Minecraft
Lowest review score: 10 Diplomacy
Score distribution:
4784 game reviews
    • 84 Metascore
    • 85 Critic Score
    When it's all said and done Vietnam doesn't wow us the way that "1942" did in its day, but it's a step forward graphically, a leap ahead in the sound department, and just as much fun as the original.
    • 52 Metascore
    • 60 Critic Score
    When you're not being blazingly bored by the fighting, you'll be frustrated by the linearity of the thing.
    • 70 Metascore
    • 75 Critic Score
    Though the appeal wears thin a lot more quickly, it still has some thanks to the large amount of content and just the overall polish and humor of the game.
    • 70 Metascore
    • 75 Critic Score
    Multiplayer mode is a good addition, but doesn't make up for the fact that the single-player mode has been made worse. This isn't Tenchu's shining moment, which is what it should be. Instead, it's a quirky step into multiplayer.
    • 70 Metascore
    • 75 Critic Score
    Bomberman fans aren't in for anything really new with Bomberman Jetters, but it's hard to knock yet another faithful adaptation of one of gaming's most successful gameplay formulas.
    • 72 Metascore
    • 75 Critic Score
    It's arguable that Capture the Enemy is worth the price of admission, being one of the brightest additions to the series in a long time. But considering the ratio of great to mediocre content, you should think twice before parting with the $30.
    • 77 Metascore
    • 75 Critic Score
    It's offensive, psyche-damaging, brutal, makes no sense, and is unforgiving and violent. And damn good fun.
    • 57 Metascore
    • 60 Critic Score
    While you can drive almost every Corvette made, the game doesn't feel realistic enough to give the impression that you're behind the wheel of one.
    • 90 Metascore
    • 85 Critic Score
    With improved and deeper gameplay, this sophomore baseball effort ranks along with the best the company has released.
    • 82 Metascore
    • 75 Critic Score
    If you can live without walks and the lack of steals and you don't care about Dynasty mode then MVP 2004 is a surefire winner.
    • 65 Metascore
    • 75 Critic Score
    A deeper, better game than "Naval Ops: Warship Gunner," an RTS-lite with gobs of replay value...I just hope the next entry in the series addresses its weak graphics and lack of multiplayer.
    • 66 Metascore
    • 60 Critic Score
    The control scheme and bugs are by far the worst parts of the port, though they're not the only rough spot. Graphically, the game holds ground better.
    • 77 Metascore
    • 75 Critic Score
    It's offensive, psyche-damaging, brutal, makes no sense, and is unforgiving and violent. And damn good fun.
    • 90 Metascore
    • 85 Critic Score
    While releases from Acclaim, 3DO, Sega, and EA have done reasonable jobs in the past, MVP Baseball 2004 may come the closest yet to replicating the action on the field. It looks spectacular and I could easily use the same adjective to describe the gameplay.
    • 85 Metascore
    • 85 Critic Score
    This is the game that so many have deemed the best game ever released on the PlayStation. Now it's been given a new coat of paint. Sure, it has a few blemishes ... but overall, it's the same experience you loved before, only now it looks better.
    • 89 Metascore
    • 85 Critic Score
    Offers super graphics, intuitive and deep gameplay, and one heck of a Dynasty mode.
    • 63 Metascore
    • 75 Critic Score
    I find it both unforgivable and amazing that any game would be released without the ability to save during the game. That's right - you can't save during each of the Conquests.
    • 84 Metascore
    • 90 Critic Score
    With high frame rates that won't quit, 52 stages set across eight different countries, an impressive array of environmental effects, multiplayer options in every mode, and all of the strengths of past installments of this series, Colin McRae Rally 04 is a worthwhile pick for any avid Xbox racing enthusiast.
    • 54 Metascore
    • 60 Critic Score
    As ridiculous as it sounds, with a little more money and thought put into how the player might react to not actually playing the game, this could've been something worthwhile.
    • 77 Metascore
    • 75 Critic Score
    This game definitely is ambitious. Unfortunately, I would've traded things like the track creator and rider customization for tighter gameplay. Mototrax gets an A for effort, but about a B- in execution.
    • 61 Metascore
    • 30 Critic Score
    Sadly, this control system is less than ideal for directing a character who is both hard of hearing and retarded, two traits which I suspect a simple battery of standardized tests would reveal in our heroine.
    • 63 Metascore
    • 75 Critic Score
    Got a spare 20 to 30 hours, and a hankering for mindless medieval bloodshed? Not been pressing the Square button enough? Go on -- give this an intense weekend rental.
    • 91 Metascore
    • 95 Critic Score
    Simply the most polished and responsive action game we have seen so far this generation, and it's my belief it will likely remain so till the end. It fulfills the half-forgotten promise of the Xbox: to provide a gaming experience you can't get anywhere else. [*Note: GameSpy equates 5-stars/Ed Choice with a score of 95.]
    • 79 Metascore
    • 75 Critic Score
    This game definitely is ambitious. Unfortunately, I would've traded things like the track creator and rider customization for tighter gameplay. Mototrax gets an A for effort, but about a B- in execution.
    • 71 Metascore
    • 75 Critic Score
    Every element of it is solid but unexceptional. Card battling is done far better by PS2's "Culdcept"; story is done better by a host of other RPGs. In fact, the only area where I think it'd be truly difficult to compete with PSO III is music -- this soundtrack is almost too good for the game.
    • 70 Metascore
    • 85 Critic Score
    If you're blessed with a rip-roaring connection, Steel Battalion: Line of Contact is the most engaging experience you can have with Xbox Live.
    • 74 Metascore
    • 75 Critic Score
    If you're a series veteran, or found yourself wishing the previous PS2 entries had less number-crunching and more action, you'll probably love RTK9. I'm squarely in [this] category, but not because I disliked 7 and 8's RPG elements; I just appreciate KOEI's willingness to keep tinkering with a 15-year-old franchise.
    • 64 Metascore
    • 75 Critic Score
    Doesn't come close to surpassing the bar that Splashdown has set.
    • 70 Metascore
    • 85 Critic Score
    Immersive elements are everywhere: You don't just press a button to activate a lever that opens a gate -- you use the analog stick to shift Harry in the direction you want to tug that lever.
    • 66 Metascore
    • 60 Critic Score
    Less varied but deeper gameplay would have been the way to go. While the variety of different gaming styles is initially a kick, none of them end up being very memorable.

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