GameSpy's Scores

  • Games
For 4,784 reviews, this publication has graded:
  • 52% higher than the average critic
  • 4% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 3.4 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Minecraft
Lowest review score: 10 Diplomacy
Score distribution:
4784 game reviews
    • 61 Metascore
    • 60 Critic Score
    A pretty good port is a far cry from a strong original game, but fans looking for a quick fix of shooting action should find that this game meets the standard.
    • 71 Metascore
    • 60 Critic Score
    It's interesting that in this batch of baseball games, the owners of current-gen systems, specifically Xbox and PS2 owners, end up getting the more stable, and ultimately more enjoyable version of this game.
    • 68 Metascore
    • 80 Critic Score
    Strong, challenging puzzles, a perfect hint system, and an intriguing story makes Keepsake one of the better adventure games to come out in a while.
    • 57 Metascore
    • 60 Critic Score
    This is the sort of game you can enjoy well enough while you're playing it, but once you exit the program, you'll be in no great hurry to play it again.
    • 75 Metascore
    • 60 Critic Score
    A decent sequel to the first game that is ultimately mired by an intolerably imbalanced career mode.
    • 70 Metascore
    • 60 Critic Score
    There are definitely enough elements to have some fun with it, and it breaks up the monotony of the usual "win tournament to gain points" model.
    • 87 Metascore
    • 90 Critic Score
    A living, breathing fairy tale in the purest sense. In this tale, the magic and wonder from Disney's pantheon of worlds and characters are merged with the interactivity and excitement of an epic Square Enix role-playing adventure. The result, in theory, may seem contrived or overly convoluted. But it works.
    • 71 Metascore
    • 80 Critic Score
    The difficulty level may have been cranked up a little too high for the average gamer to enjoy the single-player experience, but the robust multiplayer component of the game helps to make up for it.
    • 70 Metascore
    • 70 Critic Score
    What we actually have, though, is something more in line with what the original should have been that ends up being less compelling for its lateness.
    • 67 Metascore
    • 60 Critic Score
    The tunes vary widely in difficulty -- and while personal taste in music is something I can't debate in a review, I found the overall selection of music to range from good to, shall we say, "interesting."
    • 78 Metascore
    • 90 Critic Score
    The single-player game features some welcome additions (pipe bombs are a lot of noisy, nasty fun), while the multiplayer is even more fun than it was the last time out. This is undoubtedly one of the Xbox 360's best titles.
    • 65 Metascore
    • 70 Critic Score
    A marked improvement over the original PSP launch title, with flashier, smoother graphics, a slicker, more user-friendly presentation, improved combat, and a slew of multiplayer options that will keep fans of the game coming back for more far after they've completed the single player campaign.
    • 62 Metascore
    • 50 Critic Score
    There's no doubt that the arenas look amazing, and the presentation is great. Unfortunately, this is a game and not a tech demo, and the gameplay and modes are severely lacking.
    • 61 Metascore
    • 60 Critic Score
    What I did get is some good co-op play, an extension of the Empire mode that I enjoyed a while back, and a current-gen price tag acting almost as an apology from Koei for the lack of innovation.
    • 69 Metascore
    • 80 Critic Score
    The difficulty level may have been cranked up a little too high for the average gamer to enjoy the single-player experience, but the robust multiplayer component of the game helps to make up for it.
    • 83 Metascore
    • 70 Critic Score
    It's certainly the best Harvest Moon game in recent years, and it really comes close to greatness -- if only it had been paced a little better, then everyone would be able to enjoy it.
    • 84 Metascore
    • 90 Critic Score
    In the end, though the mini-games may have their flaws, the true beauty of Space Rangers 2: Rise of the Dominators is how all of these disparate elements fit together into an almost seamless whole. The more the player gets into the Space Rangers universe, the more enjoyable the whole thing becomes.
    • 66 Metascore
    • 60 Critic Score
    Ultimately, playing the game makes you wish that the developers had spent more time refining the command system (or finding a decent cast of voiceover artists).
    • 96 Metascore
    • 100 Critic Score
    If you have any interest in the guts of baseball, OOTP 2007 is simply a must-own product. It's a landmark achievement. It's weird to think about it: It took a London-based company known for its soccer management games and a German-born developer with a passion for the sport to produce arguably the best and most complete simulation of America's Pastime.
    • 63 Metascore
    • 70 Critic Score
    Its fast-paced style of play makes it easy to pick up and put down on a whim, and its original presentation makes those moments of gameplay surprisingly fun.
    • 72 Metascore
    • 80 Critic Score
    While some may moan about the "twitch," "cheap," or "shockingly similar" gameplay that you just can't get away with these days, arcade purists and those seeking a legal way to play an outstanding array of Capcom's late '80s offerings should revel in this collection.
    • 64 Metascore
    • 70 Critic Score
    Though its simplified setup and reduced options may not please some of the more battle-hardened soldiers of days past, the game's more streamlined approach is an excellent way to bring the Worms experience to a new generation of gamers.
    • 70 Metascore
    • 70 Critic Score
    And while the occasional AI problem keeps the game from reaching its full potential, Worms: Open Warfare still manages to never stop entertaining.
    • 75 Metascore
    • 70 Critic Score
    While it features an innovative, easy-to-use melee combat system and some interesting campaigns, it's ultimately hurt by boringly repetitive side missions and some underwhelming environments.
    • 72 Metascore
    • 60 Critic Score
    You can make the argument that a videogame needs more action, but instead of building up any suspense that leads to action, the game beats you over the head with the action to the point of desensitization. That might work for a generic mob game, but when you slap The Godfather label on it, that raises the standards a bit.
    • 45 Metascore
    • 30 Critic Score
    A poorly implemented, poorly translated adventure game about an uninteresting character doing uninteresting things. Nearly the only things going for it are that it doesn't crash and should be playable on a wide variety of systems.
    • 76 Metascore
    • 90 Critic Score
    The people that made the game really want you to feel like you're chosen by destiny, fated to be a hero; and they've put a lot of effort into it. Being completely solid doesn't hurt, of course.
    • 75 Metascore
    • 70 Critic Score
    There's plenty of ball-rolling fun to be had here, as long as you keep it to brief intervals, or as often as the pain in your hands will allow.
    • 58 Metascore
    • 40 Critic Score
    Even Sam's biggest fans will disappointed by this mediocre title, especially those that are expecting the same type of experience they've gotten used to on the consoles.
    • 62 Metascore
    • 70 Critic Score
    It does, however, provide a completely unique mix of strategic planning, design optimization, and cathartic release, held together by an enjoyably loony mix of World War II aesthetics and high-tech, sci-fi tomfoolery.

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