GameSpy's Scores

  • Games
For 4,784 reviews, this publication has graded:
  • 52% higher than the average critic
  • 4% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 3.4 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Minecraft
Lowest review score: 10 Diplomacy
Score distribution:
4784 game reviews
    • 70 Metascore
    • 70 Critic Score
    As enjoyable as each of the single and multiplayer additions are (and they're quite good), the whole package comes off like a collection of mods the developers were tooling around with in their spare time. The original game is as great as it ever was and Tales of Valor certainly doesn't take away from that, but ultimately this "expansion" pack comes off as a modestly enjoyable diversion.
    • 83 Metascore
    • 80 Critic Score
    This game demands exact timing and precise inputs. In that sense, it's a much more challenging affair than the prior games.
    • 71 Metascore
    • 50 Critic Score
    The premise is good -- a game for wrestling fans who can quote every moment of past Wrestlemanias who want nothing to do with a newfangled control system. If the action was consistent and engaging Legends could have been a major success.
    • 70 Metascore
    • 50 Critic Score
    If the action was consistent and engaging Legends could have been a major success.
    • 62 Metascore
    • 50 Critic Score
    As dense and nihilistic as the source material, but not nearly as thrilling.
    • 61 Metascore
    • 50 Critic Score
    As dense and nihilistic as the source material, but not nearly as thrilling.
    • 76 Metascore
    • 80 Critic Score
    It's a real shame that The Pitt's technical issues tarnished the release of an otherwise entertaining piece of content. In an alternate world where this DLC cruised through quality assurance with flying colors, I'd be giving this five stars.
    • 76 Metascore
    • 80 Critic Score
    The real reason to get the game is to follow Wallace and Gromit through another madcap adventure across the English countryside. In this, the game delivers in spades by capturing the essential good natured humor of a strange little man, an even stranger dog, and the really strange situations they stumble into.
    • 81 Metascore
    • 70 Critic Score
    A handheld shooter that largely gets the job done, if the job is to mindlessly shoot, reload, and shoot again. It evokes the presentation of Resistance: Fall of Man effectively, save for the awful dialogue and voice acting.
    • 93 Metascore
    • 90 Critic Score
    My highest recommendation: Though I'm done with my review, I'm far from done playing. In spite of my early kneejerk dismissal, I can't get enough of this crazy little unregulated dystopia where you can get heavy assault weapons delivered to your doorstep.
    • 83 Metascore
    • 90 Critic Score
    It's hardly the dramatic revamp that RE4 was for the series, but it marks the first time that co-op play has been implemented. As a result, the overhaul makes it a good single-player game, but a great multiplayer one. Thanks to its persistent approach to weapon upgrades, it's well-suited to replay. It's a visually splendid game with gorgeous cinematics that evoke the same awe as previous games did in their time.
    • 84 Metascore
    • 90 Critic Score
    It's hardly the dramatic revamp that RE4 was for the series, but it marks the first time that co-op play has been implemented. As a result, the overhaul makes it a good single-player game, but a great multiplayer one. Thanks to its persistent approach to weapon upgrades, it's well-suited to replay. It's a visually splendid game with gorgeous cinematics that evoke the same awe as previous games did in their time.
    • 64 Metascore
    • 60 Critic Score
    Despite Uprising's many strengths in unit and map design, imbalanced units and lackluster AI mean it misses the mark.
    • 81 Metascore
    • 80 Critic Score
    It's got an entertaining story that skewers our reality show-obsessed culture, equal-opportunity offensive humor that could make a Marine blush, and a dazzling visual style. It evokes the better elements of early '90s brawlers and updates them with a sensibility tailor-made for the Wii.
    • 72 Metascore
    • 50 Critic Score
    For those who bought the original game and have supported it through two years of corporate turmoil, though, Soviet Assault feels like somebody's just trying to squeeze money out of a loyal fan base that really deserves better.
    • 82 Metascore
    • 90 Critic Score
    If there's a better swan song for a game studio than creating an important console title in the Halo universe, I'm at a loss to think of it.
    • 90 Metascore
    • 100 Critic Score
    The simplified interface elements, great campaign, and much-improved map and information screens make this the most accessible Total War yet, and a great place for those unfamiliar with the series to get started.
    • 64 Metascore
    • 70 Critic Score
    A gameplay experience more fans will enjoy, but an out of the box experience that might not be challenging enough for hardcore seamheads who spent countless hours mastering how to throw the perfect curve in MLB 2K8. Still, this game is by all means a successful update.
    • 61 Metascore
    • 70 Critic Score
    A gameplay experience more fans will enjoy, but an out of the box experience that might not be challenging enough for hardcore seamheads who spent countless hours mastering how to throw the perfect curve in MLB 2K8. Still, this game is by all means a successful update.
    • 90 Metascore
    • 80 Critic Score
    SCEA has made enough visual tweaks to keep its already-authentic representation of baseball atop the heap for another year. With a few more tweaks to the Franchise mode and an expansion to the surprisingly enjoyable new practice mode, I see no reason why this baseball series won't sit on top for the foreseeable future.
    • 91 Metascore
    • 90 Critic Score
    Shooters are a dime-a-dozen these days, with many different variations to choose from. Killzone 2 manages to stand out from the pack thanks to its superb graphics, its unique setting, and its robust multiplayer offerings.
    • 53 Metascore
    • 60 Critic Score
    The purpose of parody is to comment on a topic, by means of humorous or satiric imitation, and Eat Lead manages to pull this off admirably. I enjoyed playing this game, not because it was a very good shooter, but because it made me think (and laugh) about the other games I play.
    • 51 Metascore
    • 60 Critic Score
    The purpose of parody is to comment on a topic, by means of humorous or satiric imitation, and Eat Lead manages to pull this off admirably. I enjoyed playing this game, not because it was a very good shooter, but because it made me think (and laugh) about the other games I play.
    • 68 Metascore
    • 50 Critic Score
    While the voice command feature is interesting, games like World in Conflict, Empire: Total War, and Company of Heroes offer far more depth and are ultimately easier to recommend.
    • 75 Metascore
    • 80 Critic Score
    Like peanut butter and chocolate, the combination of classic puzzle gameplay and RPG game mechanics results in something greater than the sum of its parts.
    • 72 Metascore
    • 90 Critic Score
    Like peanut butter and chocolate, the combination of classic puzzle gameplay and RPG game mechanics results in something greater than the sum of its parts.
    • 75 Metascore
    • 80 Critic Score
    Noby Noby Boy appears to be confusing from the outset, but it's a surprisingly rewarding experience once you've cut through its eccentricities. It offers a lot but appears to be about nothing.
    • 85 Metascore
    • 90 Critic Score
    The overall "feel" of the multiplayer game is terrific and the basic gameplay paradigm works to create a game that's deep, rich and thoroughly satisfying. Combined with a fun and very different-playing single-player component, this is a game that's well worth a look by any strategy fan looking for something fun that breaks the RTS genre's straitjacket.
    • 93 Metascore
    • 90 Critic Score
    Street Fighter IV is Street Fighter at its best. It's not the obtuse canvas for virtuosity that Street Fighter III was, nor are its subtleties bogged down by anything like Alpha 3's alphabet soup of "isms." All the stuff that makes it go is more or less plain to see, and more importantly, easy to execute (comparatively speaking -- if double-quarter-circle motions give you cramps, expect no quarter from even this game).
    • 94 Metascore
    • 90 Critic Score
    Street Fighter IV is Street Fighter at its best. It's not the obtuse canvas for virtuosity that Street Fighter III was, nor are its subtleties bogged down by anything like Alpha 3's alphabet soup of "isms." All the stuff that makes it go is more or less plain to see, and more importantly, easy to execute (comparatively speaking -- if double-quarter-circle motions give you cramps, expect no quarter from even this game).

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