GameSpot's Scores

  • Games
For 12,659 reviews, this publication has graded:
  • 42% higher than the average critic
  • 6% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Elden Ring: Shadow of the Erdtree
Lowest review score: 10 Big Rigs: Over the Road Racing
Score distribution:
12682 game reviews
    • 56 Metascore
    • 40 Critic Score
    The Warriors series continues to set the standard for repetitive button mashing in this dull, ugly sequel.
    • 61 Metascore
    • 40 Critic Score
    These shortcomings and ongoing server issues aren't easily overlooked, and work against what promise Friday the 13th shows. As of now, a week after launch, it's short on content and performs poorly all around, especially on consoles. The story goes that the developers weren't prepared for amount of people who wanted to jump on day one, but that does little to assuage players who were convinced that they were paying for a finished product. Despite showing potential that may one day be realized, Friday the 13th comes across as an unfinished game that shouldn't have been released in its current state.
    • 51 Metascore
    • 40 Critic Score
    This action game teaches a valuable lesson: Avoid poor film tie-ins.
    • 47 Metascore
    • 40 Critic Score
    Proves once again that the name of a popular movie and even the likeness and voice talent of its star aren't nearly enough to make an otherwise bland and uninteresting game seem enjoyable.
    • tbd Metascore
    • 40 Critic Score
    Though there are some clever moments to be found in the platforming challenges, the majority of the levels are either disappointingly tepid or downright frustrating. Irritum's flawed attempts to challenge your dexterity and engage your mind aren't enough to inspire you to linger in this limbo.
    • 55 Metascore
    • 40 Critic Score
    Woolfe barely comes into its own before it's over, with the entire game taking about 2–3 hours tops. It's apparently only half of a two-part experience, but the halfway mark of the game doesn't show much promise for the second.
    • 55 Metascore
    • 40 Critic Score
    Monochroma is a game that I wanted to enjoy, and I thought it would be worthwhile even halfway through the adventure. But things really go off the rails as you push onward, with most of the later puzzles demanding precision that's just not possible.
    • 52 Metascore
    • 40 Critic Score
    Extinction shoots itself in the foot time and time again. It's so frustrating to see its good ideas buried under repetitive missions, a forgettable story, and embarrassing production values for its AAA price.
    • 51 Metascore
    • 40 Critic Score
    Extinction shoots itself in the foot time and time again. It's so frustrating to see its good ideas buried under repetitive missions, a forgettable story, and embarrassing production values for its AAA price.
    • 50 Metascore
    • 40 Critic Score
    Flawed motion controls and baffling design choices sap all the fun from this goofy martial-arts-themed brawler.
    • 51 Metascore
    • 40 Critic Score
    Wing Commander Arena has the right idea, but the gameplay and presentation come together to form an extremely dull experience.
    • 50 Metascore
    • 40 Critic Score
    This Japanese role-playing game is made of equal parts dull combat and insipid story, A Witch's Tale isn't worth the time it takes to play.
    • 47 Metascore
    • 40 Critic Score
    Play one hour of it and you've basically done a bit of everything it has to offer; then it's rinse and repeat for as long as you can bear to stick with it. It's a frail and monotonous game destined for the bargain bin.
    • 36 Metascore
    • 40 Critic Score
    This small collection of minigames offers little for even the most fervent Dead Space fan.
    • 61 Metascore
    • 40 Critic Score
    Sym
    Most disappointing, though, is that Sym manages to successfully convey nothing enlightening, moving, informative, or even coherent about social anxiety. Hiding may be a central mechanic in Sym, but obscuring your meaning to this baffling degree is never the answer.
    • 54 Metascore
    • 40 Critic Score
    It’s the same as it always was, and that isn’t exactly a point in its favor.
    • 61 Metascore
    • 40 Critic Score
    On both PlayStation 4 and Xbox One, Friday the 13th has been intermittently unplayable. Yes, private matches with friends are sometimes possible, but if you wish to join up with a band of strangers online for a bout of deadly hide-and-go-seek from the comfort of your couch, you're either entirely out of luck or stuck waiting upwards of ten minutes for a match--after days of not being able to play at all.
    • 54 Metascore
    • 40 Critic Score
    Terrible motion controls and poor visuals sap all the fun out of this poor excuse for a tennis game.
    • 57 Metascore
    • 40 Critic Score
    Despite being a huge fan of the series Demon Slayer: Sweep the Board offered very little to keep me entertained. A few hours in, the experience became repetitive and tedious to a degree that it’s hard to recommend to even the most ardent of manga and anime enthusiasts. You’re better off grabbing The Hinokami Chronicles, made by the same studio, if you’re into Demon Slayer, and those who prefer party games or board games already have a plethora of other options.
    • 35 Metascore
    • 40 Critic Score
    This small collection of minigames offers little for even the most fervent Dead Space fan.
    • 36 Metascore
    • 40 Critic Score
    Legends of Pegasus had a grand plan, but developer Novacore didn't come close to pulling off what it set out to do. Like storied Bellerophon, its hubris has proved its ultimate undoing.
    • tbd Metascore
    • 40 Critic Score
    Cruddy hit detection and poor hazard placement ruin this otherwise decent action romp.
    • 46 Metascore
    • 40 Critic Score
    Attack on Titan: Humanity in Chains is further proof that the seemingly obvious genre for an anime-to-game adaptation isn't always the best one.
    • 50 Metascore
    • 40 Critic Score
    With a proactive and broader range of enemies and more distinct environments, along with a more balanced system that didn't penalize you for playing in the manner that appears to have been intended, Nutjitsu might have offered a simple but enjoyable time. Instead, it has settled for a tedious stroll from Rank 1 through 25, rather than the engaging romp that was called for. Nuts to that!
    • tbd Metascore
    • 40 Critic Score
    Dreadful graphics and worse controls make this a battle to avoid.
    • 64 Metascore
    • 40 Critic Score
    Its sci-fi galaxy is mostly abstracted, and its unit models are simple and blocky. It's not those issues that really put me off of Starships, but rather the way it seems to aspire to that narrow, dated idea of what makes a "good" mobile game. I can turn aside the quick and obvious assaults on PC sensibilities--the rough graphics, the lack of options--but it's the cynical design that guts me, in the end.
    • 56 Metascore
    • 40 Critic Score
    It would make sense if the addition of loot were in service of guiding people to spend real money on better guns, but even then the stats are so meaningless it would take a lot of convincing. There's some surprising fun to be had stealthily infiltrating enemy compounds and playing with friends, but Breakpoint is still a generic and distinctly sub-par game. It's essentially every Ubisoft open-world game rolled into one, failing to excel in any one area or establish its own identity. Breakpoint is a messy, confused game and a ghost of the series' former self.
    • 48 Metascore
    • 40 Critic Score
    Good songs can't save this poor attempt at a rhythm party game from being a dull and repetitive experience.
    • 62 Metascore
    • 40 Critic Score
    Breakpoint is a messy, confused game and a ghost of the series' former self.
    • 62 Metascore
    • 40 Critic Score
    Personality can only take a broken and repetitive game so far. The attitude behind Agents of Mayhem has potential, at least if it's executed properly. But there's little to Agents of Mayhem beyond its foul-mouthed and bombastic attitude, which push the game into grating and obnoxious territory. Throw in the poor mission design and bugs, and you've got a game with loads of mayhem, but not much else.

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