Games Master UK's Scores

  • Games
For 3,901 reviews, this publication has graded:
  • 60% higher than the average critic
  • 5% same as the average critic
  • 35% lower than the average critic
On average, this publication grades 1.6 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Shadow of the Colossus
Lowest review score: 3 Blood Beach
Score distribution:
3901 game reviews
    • tbd Metascore
    • 70 Critic Score
    A great free game. [Mar 2011, p.95]
    • Games Master UK
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    • 80 Critic Score
    Plays more like Atari classic Tempest in reverse. [Feb 2011, p.96]
    • Games Master UK
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    • 76 Critic Score
    There's some great free content, too. [Feb 2011, p.96]
    • Games Master UK
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    • 69 Critic Score
    A fun and fresh take on an old idea. [Sept 2010, p.103]
    • Games Master UK
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    • 68 Critic Score
    Reasonably befuddling stuff. [June 2011, p.83]
    • Games Master UK
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    • 30 Critic Score
    My Little Hellspawn, more like. [June 2011, p.85]
    • Games Master UK
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    • 55 Critic Score
    Gooey looks hide a mean old-school heart. [July 2011, p.91]
    • Games Master UK
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    • 65 Critic Score
    Addictive. [Sept 2010, p.103]
    • Games Master UK
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    • 52 Critic Score
    Short and repetitive, this is basic stuff for a pretty basic price. [Aug 2011, p.93]
    • Games Master UK
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    • 40 Critic Score
    We're betting it works better in the plastic flesh. [Aug 2011, p.93]
    • Games Master UK
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    • 55 Critic Score
    Ideological qualm aside, this is mild fun. [Aug 2011, p.93]
    • Games Master UK
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    • 40 Critic Score
    Remains a shallow experience. [Sept 2011, p.91]
    • Games Master UK
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    • 70 Critic Score
    Fans of Diner Dash might appreciate the frantic juggling act required to keep this cutesy airport running. [Oct 2011, p.95]
    • Games Master UK
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    • 70 Critic Score
    It's pretty basic stuff, but addictive and with visuals as sweet as all that chocolate. [Oct 2011, p.96]
    • Games Master UK
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    • 71 Critic Score
    A pleasing blast from the past, decently priced. [Nov 2011, p.93]
    • Games Master UK
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    • 79 Critic Score
    Something of an overlooked gem - it still plays remarkably well today. [Dec 2011, p.89]
    • Games Master UK
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    • 25 Critic Score
    Seriously weak stuff. [Dec 2011, p.91]
    • Games Master UK
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    • 80 Critic Score
    A cheery combo of pet care, role-playing, stylus-led interaction and puzzles. [Feb 2012, p.85]
    • Games Master UK
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    • 64 Critic Score
    Not the killer uDraw app it could have been, but a competent control scheme. [Feb 2012, p.91]
    • Games Master UK
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    • 87 Critic Score
    It's both easy to dip into and thorough enough to take over your life. [Feb 2012, p.93]
    • Games Master UK
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    • 5 Critic Score
    One of the worst WiiWares of all time. [Feb 2012, p.95]
    • Games Master UK
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    • 68 Critic Score
    It's still fun to play though, despite the difficulty being too high. [Feb 2012, p.97]
    • Games Master UK
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    • 79 Critic Score
    It absolutely delivers for Duke fans. [March 2012, p.95]
    • Games Master UK
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    • 69 Critic Score
    Get four people together with this and it's a blast alright. [Apr 2012, p.96]
    • Games Master UK
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    • 15 Critic Score
    Whatever fun could have been had building contraptions to crush the undead is quickly removed by prissy pixel precision and gravity defying nonsense. Awful. [May 2012, p.90]
    • Games Master UK
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    • 73 Critic Score
    Good stuff. [May 2012, p.90]
    • Games Master UK
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    • 40 Critic Score
    This is a little too close to menial warehouse work. [May 2012, p.90]
    • Games Master UK
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    • 22 Critic Score
    It's horribly executed. [July 2012, p.87]
    • Games Master UK
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    • 68 Critic Score
    The story has some fun characters. [Aug 2012, p.86]
    • Games Master UK
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    • 74 Critic Score
    Its confusing interface does little to help as you delve into the incredibly deep strategy gameplay. [Aug 2012, p.86]
    • Games Master UK
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    • 50 Critic Score
    Push past the nostalgia and the Mario inferiority complex creeps in hard and fast. [Sept 2012, p.103]
    • Games Master UK
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    • 71 Critic Score
    Still has plenty of legs in its exploration systems despite that. [Sept 2012, p.103]
    • Games Master UK
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    • 70 Critic Score
    Its dedication to form over function may baffle some players minds. [Oct 2012, p.87]
    • Games Master UK
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    • 45 Critic Score
    The game suffers for a lack of intensity. [Oct 2012, p.89]
    • Games Master UK
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    • 69 Critic Score
    A port too far for this sumptuously drawn indie strategy game. [Oct 2012, p.92]
    • Games Master UK
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    • 68 Critic Score
    Our main gripe is the price. [Nov 2012, p.83]
    • Games Master UK
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    • 80 Critic Score
    Dodgy equipment and cunning patrols make sneaking missions more fraught than ever in an expansion that tops many of the levels bundled in the game. [Dec 2012, p.83]
    • Games Master UK
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    • 58 Critic Score
    There are better scrolling shooters out there. [Dec 2012, p.85]
    • Games Master UK
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    • 83 Critic Score
    Pinball is a really great fit for the Vita - holding the screen vertically makes it the best game of handheld pinball we've played. [Dec 2012, p.85]
    • Games Master UK
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    • 45 Critic Score
    The looping theme is one of the worst we've ever heard. [Jan 2013, p.83]
    • Games Master UK
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    • 85 Critic Score
    Aperture devices make a perfect fit for the Move want with this intuitive DLC. [Feb 2013, p.87]
    • Games Master UK
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    • 69 Critic Score
    The ability to zoom around the action like a Michael Bay film is an added bonus, but you might want more bang for your buck. [March 2013, p.85]
    • Games Master UK
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    • 58 Critic Score
    The mission itself is painfully short. [March 2013, p.85]
    • Games Master UK
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    • 72 Critic Score
    Puzzles are still as satisfying as they always were. [Apr 2013, p.81]
    • Games Master UK
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    • 38 Critic Score
    It's bad enough that it's dull but the fact that it can be beaten in 90 minutes is pathetic. [Apr 2013, p.82]
    • Games Master UK
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    • 72 Critic Score
    An utterly unique RPG prospect despite its flaws. [Apr 2013, p.89]
    • Games Master UK
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    • 86 Critic Score
    Incredible tech. [May 2013, p.87]
    • Games Master UK
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    • 60 Critic Score
    It won't hold your attention for long, but you have to applaud its ambition. [June 2013, p.79]
    • Games Master UK
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    • 84 Critic Score
    A chilling first chapter that's worth donating money for to secure early access. [June 2013, p.81]
    • Games Master UK
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    • 83 Critic Score
    The second in the four strong series is the best of the bunch. [June 2013, p.85]
    • Games Master UK
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    • 48 Critic Score
    Disappointing. [July 2013, p.77]
    • Games Master UK
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    • 74 Critic Score
    There's plenty of satisfying old-school "aren't I smart" moments here to savour. [July 2013, p.77]
    • Games Master UK
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    • 40 Critic Score
    Ropey physics and sticky controls collude to bring you back to earth with a bang. [July 2013, p.79]
    • Games Master UK
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    • 70 Critic Score
    Difficult to get into, but involving once you do. [July 2013, p.86]
    • Games Master UK
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    • 70 Critic Score
    One of the few genuinely scary experiences we've had with a mobile game, even if it is a little derivative. [July 2013, p.86]
    • Games Master UK
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    • 61 Critic Score
    Bonus points for the lack of excruciating Richard Hammond commentary? [Aug 2013, p.67]
    • Games Master UK
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    • 92 Critic Score
    Incredibly moreish. We'd pay top dollar for something this good - and yet it's free! [Aug 2013, p.69]
    • Games Master UK
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    • 23 Critic Score
    An absolute shambles, and a tragic waste of the brilliant original. [Aug 2013, p.71]
    • Games Master UK
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    • 40 Critic Score
    As moronic as it is ironic, plagued with a clumsy interface, poor tutorials, grim visuals and an annoyingly hands-off role in the development phase. All biz, no fizz. [Aug 2013, p.71]
    • Games Master UK
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    • 76 Critic Score
    Addictive fun. [Sept 2013, p.73]
    • Games Master UK
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    • 80 Critic Score
    The touch controls are occasionally a little off whack. [Sept 2013, p.73]
    • Games Master UK
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    • 74 Critic Score
    It will feast on your brains. [Sept 2013, p.79]
    • Games Master UK
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    • 70 Critic Score
    It's still worth an hour of your time. But Chapter 3 needs to play up the fear factor once more. [Sept 2013, p.77]
    • Games Master UK
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    • 68 Critic Score
    The occasional imperfect jump mechanic lets things down. [Nov 2013, p.71]
    • Games Master UK
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    • 56 Critic Score
    An intriguing idea borked by a dodgy business model and an unwieldy interface. [Nov 2013, p.75]
    • Games Master UK
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    • 77 Critic Score
    Beautifully illustrated. [Nov 2013, p.80]
    • Games Master UK
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    • 57 Critic Score
    Laggy, best by monster loading times and charmless. [Dec 2013, p.63]
    • Games Master UK
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    • 75 Critic Score
    The difficulty has been cranked up and there's plenty of brightly coloured filth on offer here but the price is a little steep for what feels essentially like a glorified mobile title. [Dec 2013, p.67]
    • Games Master UK
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    • 10 Critic Score
    Laughable. [Dec 2013, p.69]
    • Games Master UK
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    • 90 Critic Score
    The set's price "benefit" is negligible, but few collections offer as much as this. [Dec 2013, p.71]
    • Games Master UK
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    • 58 Critic Score
    Its story lacks any sense of characters. [Dec 2013, p.76]
    • Games Master UK
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    • 79 Critic Score
    Think you've got it in you to create the next Angry Birds? Createrria lets you craft just such a physics puzzler. [Dec 2013, p.75]
    • Games Master UK
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    • 88 Critic Score
    One of the series' finest. [Christmas 2013, p.89]
    • Games Master UK
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    • 84 Critic Score
    Another piece of episodic excellence from Telltale, but it just falls away slightly toward the end. [Oct 2014, p.64]
    • Games Master UK
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    • 29 Critic Score
    A dull and uninspired platformer. [Christmas 2014, p.78]
    • Games Master UK
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    • 75 Critic Score
    Anyone with a hankering for pixelated blasting should suit up for it. [Mar 2015, p.78]
    • Games Master UK
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    • 46 Critic Score
    What's meant to be the ultimate cruise from hell is exactly that - but for all the wrong reasons. [Summer 2015, p.76]
    • Games Master UK
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    • 62 Critic Score
    A well-written game that's clearly a labour of love, but that isn't enough to stop it leaving us a little cold [March 2017, p.68]
    • Games Master UK
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    • 67 Critic Score
    It's not Rocket's-manners bad, not mixtape great, just kind of stuck in the middle with you. [Jan 2018, p.74]
    • Games Master UK
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    • 50 Critic Score
    A game that seems to have plenty to say, but struggles to express itself clearly. [Feb 2018, p.81]
    • Games Master UK
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    • 54 Critic Score
    The core concept of Debris is promising, but the dull world and mechanics diminish the experience. [Apr 2018, p.75]
    • Games Master UK
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    • 65 Critic Score
    Taken as a kind of tech demo of what the future of television could look like, #WarGames makes for an intriguing evening's entertainment. [May 2018, p.84]
    • Games Master UK
    • tbd Metascore
    • 35 Critic Score
    Despite its original premise, it ultimately brings nothing new to the already long overmined RPG parody genre beyond a pretty uninteresting twist on combat. [June 2018, p.84]
    • Games Master UK
    • tbd Metascore
    • 37 Critic Score
    Frustrating gameplay and garish visuals make this game an unfortunate disappointment. [Issue#333, p.76]
    • Games Master UK
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    • 50 Critic Score
    Combat is competent at best, and plagued by countless technical issues that sour the experience. [Oct 2018, p.76]
    • Games Master UK

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