Gamer's Hell's Scores

  • Games
For 702 reviews, this publication has graded:
  • 64% higher than the average critic
  • 4% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 1.1 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Uncharted 2: Among Thieves
Lowest review score: 25 The Guy Game
Score distribution:
  1. Negative: 23 out of 702
702 game reviews
    • 72 Metascore
    • 70 Critic Score
    EA's decision to move away from the stilting influence of closely confined conflict in favor of expansive battling proves its worth in a game of high tension and prolonged immersion.
    • 72 Metascore
    • 80 Critic Score
    But raising the levels of difficulty for both will not only make the game hard to play, as the rewards you can gain make up for that. Finishing the game on various levels of difficulty again, you can obtain various bonus weapons and even a bonus ending.
    • 72 Metascore
    • 72 Critic Score
    A definitive version of Need For Speed Lite; fewer upgrade calories and less fatty visuals to chew on. What the game picks up on, though, is a key element of racing fun, with its unpretentious (if a bit ambitious) presentation of a glamorous racing sub-culture that fits in the palm of your hand.
    • 72 Metascore
    • 80 Critic Score
    As with any newly-minted MMO, the game now is probably not what it will become, and whether there is enough depth and content to sustain the monthly subscription price is an unanswered question. For certain though, fans of the beloved DC comics, action gamers, and MMO veterans will all find something to enjoy in DC Universe Online.
    • 72 Metascore
    • 64 Critic Score
    Stacked against the pleasingly immersion-friendly fighting mechanics are a restrictive camera, lackluster sound, fractured A.I., and shamefully substandard graphics.
    • 72 Metascore
    • 90 Critic Score
    Again, they’ve offered us even more action and variety than before, but still kept that chess-like gameplay for which the original Commandos game was famous.
    • 72 Metascore
    • 80 Critic Score
    Other than a few little issues this game has a ton of things going for it. From the freedom, the tight control, the music, options, impressive cast of pro skaters with some exciting videos, ramps, pipes, and rails, at every turn.
    • 72 Metascore
    • 85 Critic Score
    Massive Assault Network 2 is a game that deserves attention.
    • 72 Metascore
    • 86 Critic Score
    I think that it should have at least been a co-op game. Controlling four characters at once in a real time combat situation is just nuts. I could compare it to Might and Magic without the turn based system. It's manageable, however, I would have preferred to share the burden with someone else.
    • 72 Metascore
    • 95 Critic Score
    To those who doubted the concept of MKvsDC, doubt no more because Mortal Kombat is back with a vengeance.
    • 72 Metascore
    • 65 Critic Score
    ProStreet may not be a comfortable mix of two racing genres, but it certainly is an interesting curiosity.
    • 72 Metascore
    • 75 Critic Score
    It's generally well designed and made, but if you have the choice between a console and a PC version of the game, I'd advise you to grab the console one – solely because it features multiplayer, which I've personally missed in the PC version.
    • 72 Metascore
    • 82 Critic Score
    A partial success, and mainly because of the use of the proven Castlevania engine. If you missed the first Master of Spirits game-which most people did-then you should definitely consider giving the sequel a try. It's a fun, well-rounded adventure with enough replay value to keep you occupied for a good while.
    • 72 Metascore
    • 67 Critic Score
    A let down; not a terrible game, but disappointingly short of its potential.
    • 72 Metascore
    • 80 Critic Score
    While we won't be seeing Dungeon Siege III on anyone's "Best of the Year" lists, it's still a well-made hack-and-slash game, and one of the better examples of the genre on this generation of consoles.
    • 72 Metascore
    • 70 Critic Score
    You'll have to get comfortable with the game's difficulty and spartan UI. You'll need to tame the camera and overlook the sometimes low-budget visuals, sketchy tech, long load times and a host of little bugs. It sounds like a lot of work, but Divinity 2 does have its charms and more often than not, I felt surprisingly compelled to see what was waiting around the next turn of the road.
    • 72 Metascore
    • 78 Critic Score
    The land and its Story, the content, and the very promising features that are already implemented and will be implemented make this a game very well worth playing.
    • 72 Metascore
    • 77 Critic Score
    Loaded with enough features to keep a serious space simulation nut busy for a long time, however, its steep learning curve and surface dust can cause many a casual gamer to shy away from it, opting out for something along the lines of Freelancer instead.
    • 72 Metascore
    • 60 Critic Score
    Multiplayer was a huge disappointment. As I stated, random spinouts and over easy crashes make the game almost un-enjoyable at times.
    • 71 Metascore
    • 70 Critic Score
    All in all KOF 2000 and 2001 are average games. The gameplay is the same as in any other fighting game. Plus, there is a lack of customization in every department.
    • 71 Metascore
    • 87 Critic Score
    Perhaps the most unique addition toEcho is its documentary database.
    • 71 Metascore
    • 70 Critic Score
    It would have been nice to see a co-op mode or something similiar to single play (with enemies, besides your friend) but it can provide a few half-hours of fun.
    • 71 Metascore
    • 65 Critic Score
    Dead Island's teaser trailer made it look as if the game was going to be one to actually bring the emotional conflict to the forefront, something they almost achieve in once instance out of many. Instead, the game's released as but another vehicle for insipid violence.
    • 71 Metascore
    • 76 Critic Score
    Surprisingly pleasant.
    • 71 Metascore
    • 78 Critic Score
    The possibilities are not countless but so numerous that I doubt that more than a handful of selected SWG players could really name them all. But this is at the same time the game’s weakest point – the diversity and depth of gameplay you have to master to make any real progress is breathtaking in the beginning and maybe even too much.
    • 71 Metascore
    • 80 Critic Score
    The game plays well, and although the character abilities aren’t particularly original (elemental attacks, etc.) this is more a criticism of the whole genre, and Kult has a refreshing system to learn and use them. The story is a strong point too, which for an RPG is probably the most important aspect for most players.
    • 71 Metascore
    • 70 Critic Score
    Clearing a derelict building of rival graffiti artists through seemingly relentless hand-to-hand battles and then spraying amusing taunts over their interrupted 'work' is strangely appealing, and to simply 'get in', 'get up', 'get out', and get away with it is always a perversely winning combination.
    • 71 Metascore
    • 66 Critic Score
    While it's lacking somewhat in content and variety, Shrek Superslam offers instant and easy cartoon scraps to those gamers either a little on the young side, or looking for quick fix, bite-size battles. It doesn't push the boundaries in any particular department, but remains true to the ideal of pure and simple fun.
    • 71 Metascore
    • 75 Critic Score
    One of the worst downfalls we found in the PS2 version was the lack of an online multiplayer mode, which is intact in the Xbox and PC versions.
    • 71 Metascore
    • 76 Critic Score
    The first thing you notice when playing, is that the speed of the game is much slower than in other basketball games. Using turbo to get to the basket from your court side is not as easy either.

Top Trailers