Gamers Europe's Scores

  • Games
For 278 reviews, this publication has graded:
  • 39% higher than the average critic
  • 3% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 5.8 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 95 SoulCalibur II
Lowest review score: 5 Charlie and the Chocolate Factory
Score distribution:
  1. Negative: 42 out of 278
278 game reviews
    • 32 Metascore
    • 65 Critic Score
    Falling stars was obviously designed with children in mind and I can happily say it's a fine game for them. The only problem is that one day, inevitably, a college art student will see it somewhere and it will spawn a cult, the likes of which we'd be a lot better off without.
    • 60 Metascore
    • 50 Critic Score
    A failed experiment.
    • 81 Metascore
    • 70 Critic Score
    A victim of its own ambition, and one that can probably be finished during a rental – we can only hope the inevitable sequel provides more substance.
    • 62 Metascore
    • 55 Critic Score
    Paradise City does a lot of things well (the RPG systems are well put together, as are most of the RTS elements), but it never once dares to do something fresh. When it fouls up, it’s something blatant that shouldn’t have happened.
    • 65 Metascore
    • 65 Critic Score
    Painkiller Overdose is definitely for fans of the series. Frantic blasting action might not suit everyone but you can't really knock it until you've tried it.
    • 61 Metascore
    • 55 Critic Score
    A few nifty weapon ideas alone do not a good game make, and Koei would have been well advised to send this ham-fisted, yawnsome bum-up of a racer back for a bit more turbo charging.
    • 68 Metascore
    • 60 Critic Score
    There is technically nothing wrong with Galactic Assault, it just lacks so much that it quickly becomes frustrating.
    • 64 Metascore
    • 70 Critic Score
    What this game lacks is substance. The missions, the plot and so on are as easily thrown together as they are to complete. The quick bursts of fun to be had here are indeed intense, and are partially flanked by excellent graphics, but there’s no longevity in a paper-thin premise. Arcade gaming yes, just not in the maddeningly addictive sense.
    • 66 Metascore
    • 70 Critic Score
    You’ll need a very forgiving attitude to begin playing Sword of the New World, because it still needs quite a bit of work.
    • 62 Metascore
    • 60 Critic Score
    SpaceForce: Rogue Universe has plenty of potential, but unless the long wait times between action sequences are addressed (along with the other problems I’ve mentioned above), the game is doomed to mediocrity, forever wandering among the stars.
    • 61 Metascore
    • 70 Critic Score
    Yet for all its minor flaws, Infernal fills a gap that has been filled on consoles by games like "Resident Evil" and "Gears of War."
    • 59 Metascore
    • 70 Critic Score
    If you stick with it, though, and you don't mind your games on the slow but strategic side, you should find a fun and inventive title hiding under all the faults.
    • 80 Metascore
    • 65 Critic Score
    A curio for fans with money to burn only, I think.
    • 57 Metascore
    • 60 Critic Score
    Praise is due to the developers who have come up with a novel idea; however it would appear that they forgot to add a sense of rhythm.
    • 65 Metascore
    • 60 Critic Score
    Given how fast and exciting jet fighters are by their very nature, it takes a real effort (or in this case, lack of one) to make a game about them as pedestrian as this. Modified Air Combat Heroes? Mediocre Aeroplane Crap Hour, more like.
    • 54 Metascore
    • 50 Critic Score
    Its main downfall is the fact that Ghost Rider boasts very little originality whatsoever.
    • 82 Metascore
    • 55 Critic Score
    It’s the type of game that’s near impossible to put down once it’s been started and greatly encourages replay through the notoriety scoring system.
    • 73 Metascore
    • 70 Critic Score
    I like this game. It’s solid RTS and the graphics are fresher than ever. Aside from the odd typo, misnamed texture (did the testers get to the dwarf caves?) and sprite collision, it’s all top quality stuff.
    • 63 Metascore
    • 70 Critic Score
    Gothic 3 is a game that punches above its weight. To a certain degree it holds out well against competing RPG games but with so many bugs and lingering issues, it would be wise to hold off for a while until the dust settles.
    • 74 Metascore
    • 55 Critic Score
    There are elements of this game that no one other than testers should have to sit through, and the fact that it has been released in this state is a great shame.
    • 66 Metascore
    • 70 Critic Score
    It has a fine mixture of humorous moments, special effects and seemingly random solutions that are sure to make it a cult classic. All you need to get through it is a few old episodes of MacGyver, a spare mouse and a Nancy Drew mystery novel.
    • 66 Metascore
    • 50 Critic Score
    The concept feels fresh and the idea of using formations of tiny robots to solve puzzles is in some ways inspiring. It’s such a shame that the game's potential was never fully realised and that the overall experience should be spoiled by silly camera problems.
    • 52 Metascore
    • 50 Critic Score
    Sadly, a lack of originality alongside somewhat flawed computer opponents, not to mention an almost non-existent soundtrack, leaves LA Duel still trying to catch up to the leaders.
    • 68 Metascore
    • 60 Critic Score
    What this game lacks in manners it makes up for in depth, what it makes up for in depth it almost gets taken away from in the AI’s incompetence. Almost. As is, Space Empires V is terrifying in its scope and utterly absorbing if you can get through the maze-like issues it comes with.
    • 61 Metascore
    • 70 Critic Score
    There is something captivating about The Guild 2 that makes you put up with the bugs, the bad animations and the memory leaks.
    • 73 Metascore
    • 70 Critic Score
    The additional bells and whistles of FlatOut 2 suggest enough difference to legitimise its existence, but ultimately there is nothing substantially new here.
    • 63 Metascore
    • 60 Critic Score
    We're not in movie licence disaster territory here by any means, but things could have been a lot better and definitely should have been a wee bit longer.
    • 76 Metascore
    • 70 Critic Score
    A welcome break from the many killing spree FPS titles available, it will make you wonder why Valve bothered with a crowbar when they could have used an umbrella.
    • 62 Metascore
    • 70 Critic Score
    Even though Wings over Europe has a lot of stiff competition from other games, I can’t seem to get the odd ‘leaning at 90 degrees’ sensation out of my head. There’s always a new trick or manoeuvre to attempt in a different mission in a different plane. Maybe someday I’ll figure out how to drop bombs.
    • 72 Metascore
    • 65 Critic Score
    Issues of graphics aside, Wild Earth: Africa’s strengths lie in the way it manages to convey information in a friendly and intelligent manner, while still holding onto a solid (if very unremarkable) gameplay system.

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