GamePro's Scores

  • Games
For 4,560 reviews, this publication has graded:
  • 61% higher than the average critic
  • 4% same as the average critic
  • 35% lower than the average critic
On average, this publication grades 1.2 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Resident Evil 3: Nemesis
Lowest review score: 10 NBA Unrivaled
Score distribution:
4560 game reviews
    • 72 Metascore
    • 60 Critic Score
    Packed full of great content (more than 250 missions, unlockable illustrations, movies, and character models) and supporting local wireless play, this is a game that belongs on your PSP. [Oct 2009, p.83]
    • GamePro
    • 77 Metascore
    • 60 Critic Score
    Like every other remake of Final Fantasy IV, the Complete Collection has its share of quirks. But ultimately, the quality of the 20-year-old original shines through.
    • 62 Metascore
    • 60 Critic Score
    Without the ability to play with more than two people, you’ll eventually have to resort back to playing the actual card game to get the full DBZCCG experience.
    • 59 Metascore
    • 60 Critic Score
    Tokyo Xtreme Racer DRIFT could have been a drift racing fans godsend, but the experience is soured by balancing issues and bad AI.
    • tbd Metascore
    • 60 Critic Score
    For fiscally responsible families looking for an enjoyable party game, Big Town Shoot Out may be worth a $5 investment. But for budget conscious gamers seeking a more complete gaming experience, there are other too many other alternatives available that would better serve your purposes.
    • 62 Metascore
    • 60 Critic Score
    Dedicated fans of the series will find a challenge, but the cumbersome controls and questionable AI remain most effective kill-joys.
    • 54 Metascore
    • 60 Critic Score
    Narnia is a cherished children's property that deserves a fully fleshed-out game, not a hasty cash-in. It's sad to see Prince Caspian's potential go to waste.
    • 59 Metascore
    • 60 Critic Score
    If the foes were cunning enough to make every encounter unique, or the game made better use of the verticality inherent in the premise, Dark Void would have fared a whole lot better, but ultimately, it's a disappointing title that never manages to leave the tarmac. [Feb 2010, p.78]
    • GamePro
    • 64 Metascore
    • 60 Critic Score
    The terrible A.I. is a big culprit behind the sense of lackluster repetition.
    • 79 Metascore
    • 60 Critic Score
    Playing Otogi 2 not only reconfirmed our opinion of the original, but it also disappointed us as it's nearly just as constrained. [Nov 2004, p.108]
    • 58 Metascore
    • 60 Critic Score
    The beauty of Splinter Cell games has always been the flexibility and fluidity of their controls, especially on the Xbox. But Splinter Cell: Essentials fails to adapt the mechanics to the PSP, and the end result is a frustrating experience with lengthy load times -- an overall trimmed experience.
    • 70 Metascore
    • 60 Critic Score
    Sacred 2: Fallen Angel is a mindless blend of walking, jamming on the attack button, and repetitive objectives -- but it still ends up being a lot of fun, provided your patience can tolerate the crippling halt after a technical meltdown.
    • 74 Metascore
    • 60 Critic Score
    Isn't terrible, but it can't come close to those long summer days when all you needed was a sandbox and a little imagination.
    • 64 Metascore
    • 60 Critic Score
    If you're a more advanced player, dedicated single-sport Mario titles like Super Mario Sluggers and Mario Strikers Charged are far more substantial and enjoyable experiences. But if you want a colorful pick-up-and-play game to enjoy with your less gaming-inclined friends and family, Mario Sports Mix ought to work just fine -- just don't expect to dig it out too often otherwise.
    • 48 Metascore
    • 60 Critic Score
    The generic levels, poor audio, and sometimes downright confusing level objectives and bizarre CRT system become a little worse for wear.
    • 40 Metascore
    • 60 Critic Score
    Overall, the game fails to deliver the true Warriors feel you're looking for. In the 1979 movie, you get a much more beat 'em up and badass emotional rollercoaster. Here, not so much. But with plenty of multiplayer value with friends, it might just be worth your 800 MS Points.
    • 67 Metascore
    • 60 Critic Score
    Mahjong Cub3D is intriguing and unique, but the concept doesn't quite work that well.
    • 78 Metascore
    • 60 Critic Score
    While it makes the games a cakewalk for Mega Man veterans, it allows you to appreciate Zero 1-4 as pure action games. That the collection allows us to revisit the series free of its excesses makes it well worth your time.
    • 72 Metascore
    • 60 Critic Score
    Overlord II is a decent game that maintains its predecessor's greatness, but it doesn't show enough progression or improvement. The unforgiving checkpoints and host of other problems make it a frustrating experience, making for a sinfully fun title that forces you to a steep penance for your enjoyment.
    • 66 Metascore
    • 60 Critic Score
    A well-made, well-presented, potentially thoroughly enjoyable hack-n-slash-a-thon that’s plagued by a Frustrating Cheap Death spell and the lack of any mid-game save or checkpoint feature to combat it.
    • 79 Metascore
    • 60 Critic Score
    WackyLand's is a beat-em-up that comes wrapped in an excellent package. The graphics are crisp and clear, the customization options are vast, and a few minigames included alongside the campaign add variety. My only issue with the game is the actual combat, which consists of pretty much nothing but randomly tapping and swiping as fast as you can.
    • 57 Metascore
    • 60 Critic Score
    A deeper, more interesting game than its sequel, but the camera and collision problems hurt the overall experience. [June 2003, p.104]
    • 74 Metascore
    • 60 Critic Score
    Building textures look noticeably low-res even at blurringly fast speeds, and the cars themselves fall short of models seen in "Forza." Borrowing levels from previous games, the game's stages fail to excite you.
    • 65 Metascore
    • 60 Critic Score
    The camera is pretty awful, requiring way too much fussing by the player to maintain a clear field of view.
    • 68 Metascore
    • 60 Critic Score
    Goblet of Fire adds some interesting enhancements, like bonus-granting Collector's Cards that can be bought and equipped, but it's just too tightly wound to stale gameplay convention to succeed.
    • tbd Metascore
    • 60 Critic Score
    So while the campaign should only take you a few hours, a great deal of that completion time will be simply replaying particularly brutal encounters.
    • 53 Metascore
    • 60 Critic Score
    For Fable fans only, games require more luck than skill.
    • 78 Metascore
    • 60 Critic Score
    The actual gameplay of Gladius is innovative, but the execution is just as slow as the story telling.
    • 68 Metascore
    • 60 Critic Score
    A strong four-player Season mode does not a great wrestling game make. Raw 2 is a poor showing for a decent franchise. Its detailed Season mode is its only real virtue, and even that isn’t half of what it could have been.
    • 64 Metascore
    • 60 Critic Score
    The journey across America is beautifully rendered, capturing the varied landscapes spectacularly as you travel over the Sierra, across the Great Plains, and head towards the East Coast. The quality of the movies is very good too, and the characters' faces are nicely rendered to convey emotion. But the story and the gameplay just don't hold up their side of the bargain, and the game ends up falling short of its considerable potential.

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