GamePro's Scores

  • Games
For 4,560 reviews, this publication has graded:
  • 61% higher than the average critic
  • 4% same as the average critic
  • 35% lower than the average critic
On average, this publication grades 1.2 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Resident Evil 3: Nemesis
Lowest review score: 10 NBA Unrivaled
Score distribution:
4560 game reviews
    • 81 Metascore
    • 70 Critic Score
    Our first run through the game clocked in at little over four hours, which was quite disappointing. The game does have a ton of collectibles to find, including some cool Xbox 360 Achievement Awards, but just don't expect an epic 20-hour experience.
    • 75 Metascore
    • 70 Critic Score
    Road of Devastation may not be quite as robust of an expansion to Dead Nation as fans had hoped for, but there's enough new content here to make it worth the price of admission.
    • 74 Metascore
    • 70 Critic Score
    Overall I had fun with Revolt. It's not exactly groundbreaking, but it's a solid shooter that certainly provided plenty of fun and challenge.
    • 73 Metascore
    • 70 Critic Score
    Without any new gameplay developments beyond the Cup (which, in all fairness, should’ve been in FIFA 2002 in the first place), there’s little justification for its full-price $50 tag—it’s more like a $25 add-on pack.
    • 67 Metascore
    • 70 Critic Score
    An RPG classic revitalized and re-engineered from the ground up, this decades-old adventure holds its own in this remarkably solid remake.
    • 70 Metascore
    • 70 Critic Score
    It's fun while it lasts, but it certainly won't blaze any new trails as far as virtual rockstardom goes, and diehard fans of Rock Band should hope that the devs return to their hard rocking roots for the next genuine installment. [Feb 2010, p.89]
    • GamePro
    • 78 Metascore
    • 70 Critic Score
    Alien Hominids control scheme doesn't allow for players to fire diagonally. Also, the console version is intended for 2 players--single player games are frustratingly hard due to the cheap AI.
    • 70 Metascore
    • 70 Critic Score
    Outbreak's gameplay differs little from that of the previous two installments...All that said, though, Outbreak is the most engrossing .hack yet from a story standpoint.
    • 80 Metascore
    • 70 Critic Score
    A spotty story and monotonous gameplay keep Dark Cloud from rising to new heights.
    • 75 Metascore
    • 70 Critic Score
    If you have nostalgia for the franchise, you'll probably love having this on their iPad, but those unfamiliar with FMV games might be more than a bit befuddled by Dragon's Lair.
    • 80 Metascore
    • 70 Critic Score
    We give the nod to NBA 2K7 [over "NBA 07"] for its superior in-game management and franchise development mode.
    • 83 Metascore
    • 70 Critic Score
    Digital déjà vu. Your brain knows that it’s a brand-new game…but you never quite shake the feeling that you’ve played it all before.
    • 72 Metascore
    • 70 Critic Score
    Dark Sector isn't a bad game but its considerable potential is squandered thanks to some iffy design decisions and inconsistent gameplay.
    • 56 Metascore
    • 70 Critic Score
    Bet on Soldier attempts to up the ante on the genre, but instead deals a conservative hand that only FPS fans will want to check.
    • 75 Metascore
    • 70 Critic Score
    Vice City Stories is a fun game that lets you jump into right into the action, but don't expect anything special or new from this game.
    • 82 Metascore
    • 70 Critic Score
    The most charming part of the game is how the music you hear while you play is tied directly to your art project. Each "mood" is a base groove, that starts off pretty slow and lacking in energy, but as you add color to the environment things get pretty jammin'.
    • 77 Metascore
    • 70 Critic Score
    But in the process of making Field Commander appeal to a more hardcore audience, Sony Online Entertainment also made the game far blander than it should be. Unit design is purely uninspired and the story and accompanying dialogue are as trite as the next game.
    • 66 Metascore
    • 70 Critic Score
    Would have appeared more innovative and garnered a higher Fun Factor rating if not for its blatant similarities in presentation, features, competition modes, FMVs, and even screen layouts with "SSX Tricky."
    • 80 Metascore
    • 70 Critic Score
    Learning how to navigate and apply the many different options and variables will take some time and practice, and while I'm not saying that putting in the effort isn't worth it in the end, I am saying that today's market seems less likely to embrace a title that has a learning curve as steep as Brett Michael's declining rock-credibility.
    • 84 Metascore
    • 70 Critic Score
    Peggle on-the-go means you might end up accomplishing more while you're actually at your desk-a perk-but if that seems like small consolation, then you're better off sticking to the classic version. Plus, you'll save $9.99.
    • 61 Metascore
    • 70 Critic Score
    This visually stunning space shooter lets you battle among the stars, but pilots may be bored by the monotonous shooting and the lack of an alluring story.
    • 78 Metascore
    • 70 Critic Score
    A good, well-crafted action game, but it definitely shows its age. It’s also quite possibly the hardest SNES game ever made, which, by the way, makes it too hard.
    • 80 Metascore
    • 70 Critic Score
    No two matches -- even between the same teams -- ever feel quite the same, and it's that element of surprise that just might, at least offline, make Pro Evolution my go-to soccer game this season.
    • 78 Metascore
    • 70 Critic Score
    No two matches -- even between the same teams -- ever feel quite the same, and it's that element of surprise that just might, at least offline, make Pro Evolution my go-to soccer game this season.
    • 56 Metascore
    • 70 Critic Score
    New Legends could go down as one of the best bad games ever made.
    • 64 Metascore
    • 70 Critic Score
    The game surfs on the well-executed difference among the Alien, Predator, and Marine gameplay styles, but the strategy lacks depth and defaults to the throw-piles-of-guys-at-the-enemy style of gameplay.
    • 78 Metascore
    • 70 Critic Score
    Miles Edgeworth is worth picking up if you're an Ace Attorney fan, as the cameos are delightful -- keep your eyes peeled for Lotta Hart! -- and the cases are still interesting enough, even though they're far too easy and much too predictable.
    • 66 Metascore
    • 70 Critic Score
    While it was a decent games for the PSOne, especially popular with the kiddies, it seems a waste of the PSP.
    • 59 Metascore
    • 70 Critic Score
    At the low price of $10, I have no qualms about recommending it. Bumps and all, it's still a hell of a fun ride.
    • 59 Metascore
    • 70 Critic Score
    The clear-a-room combat can get a bit repetitive, but the diverse cast of crazies -- and the equally varied ways to silence them -- should keep horror fans hacking, slashing, beheading, and eviscerating through the ten-plus hour campaign.

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