GamePro's Scores

  • Games
For 4,560 reviews, this publication has graded:
  • 61% higher than the average critic
  • 4% same as the average critic
  • 35% lower than the average critic
On average, this publication grades 1.2 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Resident Evil 3: Nemesis
Lowest review score: 10 NBA Unrivaled
Score distribution:
4560 game reviews
    • 71 Metascore
    • 80 Critic Score
    Though the Turtles may have aged almost 20 years, their look is as sharp and clean as when they first jumped out of the sewers. From the crazy animated ninjitsu moves to the colorful levels, the Turtles never looked so good on a small screen.
    • 70 Metascore
    • 60 Critic Score
    You might get sucked into the online world of competing slayers and level grinding for a while, but the tedium will kill you far quicker than any member of Hell's vast.
    • 70 Metascore
    • 80 Critic Score
    Yet as innovative and inviting as the Forgemaster system and customization facets are, Curse is slightly hexed by a repetitive play scheme: enter room, kill enemies, exit room, repeat.
    • 70 Metascore
    • 90 Critic Score
    Smart new theory kicks a dying genre in the butt and makes for a unique single-player and terrific two-player game.
    • 70 Metascore
    • 80 Critic Score
    Even multiplayer is a strange blend of inspiration and worn convention.
    • 70 Metascore
    • 70 Critic Score
    Despite Rayne’s new abilities, you’re still doing pretty much the same thing as before—slashing up wimpy guys, defeating bosses, and then doing it all over again after the next save point. (Even worse, the old camera problems are still there—you’ll get blindsided by enemies all the time simply because you had no advance warning of their presence.)
    • GamePro
    • 70 Metascore
    • 70 Critic Score
    Armageddon's not bad, it's just plain. The game feels like Volition started from scratch, but accidentally threw out too much of what made the last game great.
    • 70 Metascore
    • 70 Critic Score
    Crackdown 2 is an action game with a very exciting and worthwhile set of core mechanics, complete with some interesting multiplayer options, but also a very disappointing campaign and too much familiarity after such a long layover.
    • 70 Metascore
    • 80 Critic Score
    The controls are quite simple but a bit glitchy at times. Using the stylus, players can only move the lines vertically in their own columns. It feels more intuitive to be able to move them horizontally as well, but the challenge is in the restriction of the column.
    • 70 Metascore
    • 60 Critic Score
    If survival horror is your bread and butter, then Homecoming is right up your alley; otherwise, you might be better served waiting for Resident Evil 5.
    • 70 Metascore
    • 90 Critic Score
    The gameplay finally matches the graphics, and the result is what basketball fans want and need in a PS2 game.
    • 70 Metascore
    • 70 Critic Score
    Wizardry is still fun in its own way, but you should be prepared for a very slow-paced affair with a sparse story and few bells and whistles.
    • 70 Metascore
    • 70 Critic Score
    Outbreak's gameplay differs little from that of the previous two installments...All that said, though, Outbreak is the most engrossing .hack yet from a story standpoint.
    • 70 Metascore
    • 90 Critic Score
    There’s just one problem with The Sims Online: It’s almost not a game. The slow-paced activities rely so heavily on social interaction that in some ways it feels like a glorified chat room.
    • 70 Metascore
    • 80 Critic Score
    Sure, the single-player campaign can be a letdown. Your money's well-spent, however, once you log on and play with other people. [Mar 2004, p.63]
    • 70 Metascore
    • 70 Critic Score
    A simple, arcadey grappler that’s likely to appeal more to enthusiasts of things that are insane than hardcore wrestling fanatics.
    • 70 Metascore
    • 90 Critic Score
    The only thing preventing an even higher score is the "Wipeout analogy"—Quantum Redshift matches that standard, but doesn’t deliver something beyond it in terms of gameplay.
    • 70 Metascore
    • 70 Critic Score
    The rote play mechanics become tiresome after a few campaigns, and despite a limited combo system, you can eliminate most enemies by mashing the same button.
    • 70 Metascore
    • 90 Critic Score
    If you’ve got the warm bodies, Mario Party 4 will bring great gameplay.
    • 70 Metascore
    • 70 Critic Score
    Contains the most enjoyable modifications the series has seen in some time. [Oct 2004, p.82]
    • 70 Metascore
    • 80 Critic Score
    Urbz offers a nice, fresh twist on the Sims experience, for both veterans and newbies alike. Yet, despite seeing the goofy characters in a new fish tank, there isn't enough freshness throughout to keep you down wid it. It's not bad, it's just not baaad-you feel me?
    • 70 Metascore
    • 80 Critic Score
    In short, it's a very good, highly flexible game marred only slightly by an occasionally inconsistent difficulty curve -- and for some people, the lack of narrative progression might put them off progressing through the single-player campaign. Despite these minor issues, however, Sanctum remains a high quality game which the developer remains committed to -- and at the price, it's a complete bargain.
    • 70 Metascore
    • 70 Critic Score
    Despite its flaws, I found Payday to be more Ocean's Eleven than Small Time Crooks; it's got some clever moves, a fun sense of imagination, and it makes you appreciate (and rely upon) every member of your cast. Not since Left 4 Dead have I wanted to get my buddies together and spend late nights working together towards a common goal.
    • 70 Metascore
    • 90 Critic Score
    Though a bit rough around the edges in places, The Outfit's fearless fusion of action and strategy pays off in a big way. It's engaging, it's addictive, and it's ferociously one-of-a-kind. [Apr 2006, p.74]
    • 70 Metascore
    • 75 Critic Score
    The time travel themed story is ineffectively told and the enemy AI is rather brain-dead. You'll also face overwhelming numbers during most battles but the good thing is that your time powers provide a nice edge.
    • 70 Metascore
    • 60 Critic Score
    Although it's by no means the deepest gaming experience you'll have on the Wii, The Brave and the Bold is still worth checking out, even if it's just a rental.
    • 70 Metascore
    • 80 Critic Score
    There are predictable missteps--the driving sequences are awkward and twitchy, and the camera doesn't always behave itself--but on the whole, From Russia With Love is a convincing and enjoyable ride on the sixties Bond rollercoaster.
    • 70 Metascore
    • 70 Critic Score
    With more technical polish on the exterior, some better camera work, and a few more clever level designs, Dual would have been quite a thing...but even as it stands, you’ll still find plenty of gameplay value.
    • 70 Metascore
    • 70 Critic Score
    Although Prisoner of Azkaban is still aimed at the tween set, it’s more interesting—visually and interactively—than previous Potter games. And yet, Harry’s still got a ways to grow.
    • 70 Metascore
    • 60 Critic Score
    While it's clear that College Hoops 2K6 is capable of satisfying most sports gamers' thirsts for an NCAA licensed basketball game, we can't find a single reason why anyone should pony up the extra cash for the same game they could own on their recently abandoned Xboxs and PS2s.
    • 70 Metascore
    • 50 Critic Score
    The highly-detailed graphics create a cluttered screen, making it difficult to locate potential threats, so your success relies more on memorization than skill. [Oct 1998]
    • GamePro
    • 70 Metascore
    • 80 Critic Score
    It’s good fun for gunslingers who have strong stomachs and who can separate fantasy from reality, but with its average graphics and watery story, Soldier is notable only for its amazingly…um…interactive violence and its place as one of the few semi-realistic shooters for the Dreamcast.
    • 70 Metascore
    • 70 Critic Score
    While it doesn't do anything new for the genre and pales in comparison to some of the more substantial XBLA racing games that are currently available, there is fun to be had with Sega Rally Online Arcade if you know what you're getting yourself into. It's a family friendly title, and a good starter game if you're looking to indoctrinate one of your kids (or wife). And if you're a racing aficionado with a nostalgic bent, it's not a bad way to spend some time.
    • 70 Metascore
    • 70 Critic Score
    It is a decent soccer game, but with its unbalanced gameplay, the field may be a bit greener somewhere else.
    • 70 Metascore
    • 70 Critic Score
    It's still worth the time for aficionados and platform nuts, but All 4 One is much less likely to pull casual fans away from the season's other heavyweight fare.
    • 70 Metascore
    • 70 Critic Score
    While I think of Dance Central as a better video game (and Just Dance doesn't come close to matching the game's choreography tracking) I'd still rather play Just Dance whenever I have friends over.
    • 70 Metascore
    • 80 Critic Score
    Space Marine's intuitive system will have you carving hordes of enemies with your chainsword, power axe, or hammer in no time.
    • 70 Metascore
    • 60 Critic Score
    Untamed is a pup past its prime. [Mar 2008, p.86]
    • GamePro
    • 70 Metascore
    • 65 Critic Score
    Even though it's shrunken down to fit the DS, Mario & Sonic at the Olympic Games is almost as fun as the Wii version. [Apr 2008, p.85]
    • 70 Metascore
    • 70 Critic Score
    The game isn't perfect--the game still has trouble picking up your commands on the touchscreen at times and some tasks require numerous tries before you can even figure out what to do--but Cooking Mama 2 is a winner without a shadow of a doubt. Every gamer, from the hardcore to the casual, should put in some time with this one.
    • 70 Metascore
    • 80 Critic Score
    Features stupendously well-animated characters and a boopy-yet-catchy soundtrack. The control's spot-on, too.
    • 70 Metascore
    • 70 Critic Score
    The open-ended levels seen in the original Tenchu are replaced with mostly linear levels that have artificial bottlenecks, forcing the player to follow specific paths.
    • 70 Metascore
    • 80 Critic Score
    The most obvious problem is that the system is far too forgiving of dragging a wheel or two off-track. Do that in real life, and you'll easily lose control almost instantly. In Enthusia, you'll barely even feel the car pull in that direction.
    • 70 Metascore
    • 80 Critic Score
    Still, the control scheme is interesting and unique enough that I think some Wii owners will dig it.
    • 70 Metascore
    • 80 Critic Score
    Pleasantly surprised at not only the game's tongue-in-cheek presentation, but it's fun and oftentimes wacky on-screen antics.
    • 70 Metascore
    • 75 Critic Score
    Despite plain graphics, rather generic design, and even a bit of a hit detection annoyance, it's still really fun to build your own loot hole.
    • 70 Metascore
    • 70 Critic Score
    It's fun while it lasts, but it certainly won't blaze any new trails as far as virtual rockstardom goes, and diehard fans of Rock Band should hope that the devs return to their hard rocking roots for the next genuine installment. [Feb 2010, p.89]
    • GamePro
    • 70 Metascore
    • 90 Critic Score
    This is the best kind of game: easy to pick up, hard to put down; simple to learn, difficult to master.
    • 70 Metascore
    • 60 Critic Score
    The control setup just doesn’t work - especially when you’re trading bullets in real time with a bunch of Republican Guards. Directing your entire four-man squad to move, shoot, give cover fire, swap items, heal, and everything else that comes with a Special Forces group constantly on the move is tiring to the fingers.
    • 70 Metascore
    • 90 Critic Score
    Jetters may not have the multiplayer diversity of a Mario Party, but for primitive addiction, it plays to form.
    • 70 Metascore
    • 80 Critic Score
    Some frustrating A.I., however, causes Shrek 2 to suffer badly as a single-player game (or any time the computer controls a party member), and switching between the characters to overcome the menial obstacles feels like a chore when playing solo. [Aug 2004, p.68]
    • GamePro
    • 70 Metascore
    • 60 Critic Score
    It's not the best of The Sims 3's expansions by a long shot, and compared to the other packs seems quite expensive for what it is -- but fans of the series will enjoy the deeper experience it offers.
    • 70 Metascore
    • 70 Critic Score
    It's easy enough to pick up and play immediately. It's fast paced enough to keep you engaged for several matches. And, if you happen to dig simple games you will probably have a good time with Hot Shots Tennis. But, don't expect this game to be a pillar in your collection of games and don't expect to remember you own it after a few weeks.
    • 70 Metascore
    • 70 Critic Score
    The number of play modes is impressive at first glance, but since most are only slight variations of "drive-fast-shoot-to-kill" scenarios, the typically entertaining action can grow repetitive quickly. The control is also reliable and spot-on, but the wonky, loose arcadey physics are entirely unpredictable and make some driving scenarios tough to predict.
    • 70 Metascore
    • 70 Critic Score
    While it's not terribly original or striking in any way, The Legend of Kage 2 is a fun game that comes at a price which makes recommendation pretty easy.
    • 70 Metascore
    • 65 Critic Score
    In the end, what you're left with is a familiar game that has less content, less unanimous appeal, easier difficulty, and probably the least amount of innovation offered from a Guitar Hero title yet.
    • 70 Metascore
    • 80 Critic Score
    Despite seeing the goofy characters in a new fish tank, there isn't enough freshness throughout to keep you down wid it. It's not bad, it's just not baaad…you feel me?
    • 70 Metascore
    • 70 Critic Score
    RPG fans looking for a change of pace from "Baldur's Gate II" and who are willing to overlook a few flaws may want to give Wizards & Warriors a chance.
    • 70 Metascore
    • 70 Critic Score
    If you're a fan of the .hack universe or have stuck it out through the previous three volumes, you'll find Quarantine a satisfying ending to the series. Everybody else, play at your own risk. [Jan 2004, p.148]
    • 70 Metascore
    • 80 Critic Score
    If you're a fan of the original Excitebike then chances are you'll certainly enjoy World Rally on the Wii. Its new look and refined gameplay offer a fresh take on a timeless classic, but be prepared to share a controller.
    • 70 Metascore
    • 70 Critic Score
    Gem saga does, however, boast some of the most impressive 2D sprite-art I've seen in a handheld RPG, but sadly suffers from poorly implemented, port-specific touch-screen controls.
    • 70 Metascore
    • 90 Critic Score
    The arcade-style nature of this release should make it appealing to most anyone, regardless of whether or not you especially like puzzle games.
    • 70 Metascore
    • 60 Critic Score
    Suffers from poor graphics and loose execution.
    • 70 Metascore
    • 70 Critic Score
    Good but unspectacular graphics and above-average sounds almost forgive the simple-but-clunky controls.
    • 70 Metascore
    • 90 Critic Score
    While CNK may not break new ground, it does a quality job of delivering another kart racer in Crash’s universe. It will put gamers' mettle to the test and offer hours of "wait, one more time..." gameplay.
    • 70 Metascore
    • 70 Critic Score
    The game has plenty of content, but the lack of originality and tedious questing experience leaves much to be desired.
    • 70 Metascore
    • 60 Critic Score
    The combination of a mostly-uninteresting puzzle mechanic, and many missed opportunities make what could have been a great game, a good one.
    • 70 Metascore
    • 75 Critic Score
    There were definitely moments when I wanted to chuck my controller across the room because one of its minor design flaws sent me to a cheap and unfair death. And yet, there were also moments when the game clicked for me and I really did feel like I was a damaged super spy on the run.
    • 70 Metascore
    • 80 Critic Score
    A lengthy career mode is Skate It's highlight, as it sees you building your skills through increasingly difficult challenges.
    • 70 Metascore
    • 80 Critic Score
    Neves is an addictive puzzle solving experience. Other than the drawback of the $30 price, my only real gripe with the game is that the jazz inspired soundtrack gets repetitive. The gameplay may grow old to some, but if you're looking for a mind-bending experience, Neves is a game that will keep you thinking.
    • 70 Metascore
    • 80 Critic Score
    Star Wars: The Force Unleashed is an incredibly original and rich experience, and may be the best handheld Star Wars game to date!
    • 70 Metascore
    • 70 Critic Score
    The game is also a trying experience online. Apparent lag, even though you're playing on broadband, is everywhere. Character animations are limited and it's difficult to target someone from long distance.
    • 70 Metascore
    • 60 Critic Score
    It's a decent enough game but it isn't the grand strategy RPG experience that we've all been waiting for. [Sep 2007, p.84]
    • 70 Metascore
    • 50 Critic Score
    For the most dedicated puzzle fanatics, Cubixx HD will likely become a quick favorite, with an abundance of levels, modes, and leaderboards to compete on. However, due to some unfortunate design decisions, the majority of its players will likely never see all that it has to offer.
    • 70 Metascore
    • 60 Critic Score
    Sacred 2: Fallen Angel is a mindless blend of walking, jamming on the attack button, and repetitive objectives -- but it still ends up being a lot of fun, provided your patience can tolerate the crippling halt after a technical meltdown.
    • 70 Metascore
    • 40 Critic Score
    Airblade’s story-based gameplay, however, vacillates between too simple and ridiculously hard—some levels you’ll breeze through, while others you’ll have to repeatedly restart because of stupid mistakes.
    • 70 Metascore
    • 90 Critic Score
    Wrap up the tight gameplay in gorgeous graphics and solid sounds, and Pitfall has never been better. [May 2004, p.69]
    • 70 Metascore
    • 70 Critic Score
    The 3D visual and audio style is topnotch, and the cinemas are a blast—even if some camera views are awkward and some areas are a little too dark and muddy.
    • 70 Metascore
    • 70 Critic Score
    If you're a Rainbow Six veteran, you'll be disappointed with the watered-down gameplay. But if this is your first time combating terrorists, you'll find that RS3 is adequate enough to appeal to your shooting instincts. [May 2004, p.63]
    • 70 Metascore
    • 40 Critic Score
    Maybe it's not the developers' fault that this just isn't much fun. Perhaps the formula for a Sonic game simply no longer holds up in the 21st century.
    • 70 Metascore
    • 80 Critic Score
    With a ton of unlockables and dozens of classic wrestlers from the glory days of the World Wrestling Federation, Legends of WrestleMania is a fan's dream come true.
    • 70 Metascore
    • 55 Critic Score
    Ticket to Ride will split gamers' opinions. For those who love this genre, there is no reason not to enjoy this game. But for people who do not like slow-paced European board games, Ticket to Ride is not likely to change your view of the genre.
    • 70 Metascore
    • 70 Critic Score
    Taken in small does, NFL Street 3 is fun enough, but despite comic book flourishes and interesting interactive field ideas, it just can't hold a candle to Blitz's polish in it's current form.
    • 70 Metascore
    • 70 Critic Score
    Far from a bad game. Stellar art and a darkly unique stage help set it apart from the brown and bloom of this console generation, and Spicy Horse should no doubt be commended for their approach to an underfed genre in the HD-gen platformer.
    • 70 Metascore
    • 80 Critic Score
    As you'd expect, there's a wealth of new characters to meet, and over a hundred challenging new quests to complete. Whether you're an Imperial stooge, a Rebel troublemaker, or an independent freelancer, there's more than enough to keep you busy.
    • 70 Metascore
    • 80 Critic Score
    With all of its ingenuity and charm, this episode is a great first step in Telltale's Pilot Program.
    • 70 Metascore
    • 90 Critic Score
    If you enjoy the idea of engaging covert-ops missions that require stealth and smarts more than sheer brawn, you'll love IGI.
    • 70 Metascore
    • 30 Critic Score
    Killer 7 is certainly off-beat, but it's on the lonely side of mediocre, and even a rental will ultimately feel like wasted money.
    • 70 Metascore
    • 80 Critic Score
    The addition of an extended two-player mode and a vast assortment of collectible enemy-trouncing Power Jewels give it a big bonus edge.
    • 70 Metascore
    • 70 Critic Score
    There’s nothing really new here, save for some neat time-based puzzles, [but] the game is far more engaging than you’d figure from first glance.
    • 70 Metascore
    • 90 Critic Score
    This highly entertaining, visceral experience that pretty much blows away every FPS I've recently played on anything resembling a handheld is cheaper than a big-brand cuppa joe.
    • 70 Metascore
    • 80 Critic Score
    Homefront does a whole lot right, delivering powerful imagery and actions on the single-player side, as well as interesting multiplayer alterations, but neither end feels fully realized. But I won't hesitate to recommend Homefront on the overall strength of its stilted campaign, which consistently delivers strong set pieces and alluring atmospheric moments amidst the chaotic combat.
    • 70 Metascore
    • 70 Critic Score
    Despite a host of flaws, "Soulbringer" is an addictive game that patient gamers are sure to enjoy.
    • 70 Metascore
    • 70 Critic Score
    The game’s battles look nice and move quickly, but the character animation is stiff, and the menu is too clunky and confusing given the limited number of battle options at your disposal.
    • 70 Metascore
    • 70 Critic Score
    While CIMA’s concept is indeed very cool and refreshing, interface issues frequently get in the way. When your group gets large, the point-and-click interface can be confusing, and herding the whole lot requires patience.
    • 70 Metascore
    • 60 Critic Score
    Love it or hate it, Wrath of Cortex Xbox is more of more of the same.
    • 70 Metascore
    • 70 Critic Score
    The game’s endless top-down horde-shooting and limb-hacking is an absolute blast with four people (the five characters complement each other well), but the friendless may find Hunting and Reckoning to be a lonely, repetitious profession.
    • 70 Metascore
    • 80 Critic Score
    SC isn't easy to get into. Its drawbacks hit you immediately. But after that rocky start, the background art, ingeniously devised monsters, simple interface, and clever combat and magic systems make this a tough RPG to toss aside.
    • 70 Metascore
    • 70 Critic Score
    Wet
    WET's sassy style and minimalistic gameplay give it a tasty enough flavor that you won't find anywhere else, but like movie theater popcorn, you can only consume so much of it before you're hungry for something with a bit more substance.
    • 70 Metascore
    • 80 Critic Score
    Without its surreal mix of worlds and characters, Disney Universe would be little more than a fun, but forgettable LEGO game rip-off. However, with enough charm and personality to fill Cinderella's Castle, it's hard not to recommend it to those who make annual treks to Disneyland or catch every Pixar flick on opening day. If that doesn't describe you, but you're an adult looking for a fun interactive romp to take with your kids, Disney Universe is still a great place to visit.

Top Trailers