GameCritics' Scores

  • Games
For 4,098 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Citizen Sleeper
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4104 game reviews
    • 70 Metascore
    • 75 Critic Score
    Watch Dogs: Legion is far from perfect. It tries to tell a story about resisting oppression via the power of the people, but the concept of making any character in the world a viable choice means that the experience ends up being too broad and vague. I was able to spice things up by bringing my own roleplay to characters and used items that weren’t necessary, but this was my way of compensating for the ways in which Watch Dogs: Legion falls short of what I want from a triple-A adventure.
    • 62 Metascore
    • 75 Critic Score
    With V2's incredible mechanics being employed to take on a more morally acceptable foe, Sniper Elite: Nazi Zombie Army makes a worthy addition to the Sniper Elite franchise. With its extremely budget-friendly price and surprisingly large amount of content, NZA will please existing sniper fans, as well as anyone curious to check out what it might be like to shoot a few hundred zombies in the face from 70 yards away
    • 70 Metascore
    • 75 Critic Score
    Originally, I had planned to write this review after I completed Graveyard Keeper, but after 100 in-game days I still have a ton of quests left, two Church expansions to build, and at least one area left to unlock. I’m not sure how much left there is to this one because it’s the sort of experience that hides its true scope, but I can say that it’s one I have a hard time putting down and I’m looking forward to (hopefully) reuniting the Keeper with his wife.
    • 64 Metascore
    • 75 Critic Score
    A tightly-designed and visually pleasing title that could stand to wring more content out of a clever and relatively under-explored central mechanic. Players who click with it will likely enjoy hours of maximizing scores and minimizing accidental deaths, but those not in love with the core mechanic aren't likely to be won over by this spooky shooter.
    • 72 Metascore
    • 75 Critic Score
    In spite of any future expansions or additions, the game is still very much worth playing in its current state, particularly for fans looking for a quality entry in the Warhammer 40,000 setting. Battlesector’s engaging combat system and grimdark characters offer a solid foundation only slightly marred by scope — but there’s nothing necessarily wrong about a game that leaves a player wanting more of it.
    • 83 Metascore
    • 75 Critic Score
    There really aren’t any rough edges or complaints to be lodged against it, save perhaps for the fact that it’s an extremely friendly game and doesn’t present much of a challenge for people who don’t feel satisfied without sweating and stressing out over difficulty spikes.
    • 79 Metascore
    • 75 Critic Score
    Although these new assignments for 47 are just bonus surprises, I prefer them to the normal Contracts and Escalation missions IO regularly publishes. The maps aren’t brand new, but it’s clear that care and creativity went into crafting the missions, and that the developers didn’t just push quickie content out the door to hold players over until the next official episode.
    • 75 Metascore
    • 75 Critic Score
    All in all, Paper Trail is a beautiful, thoughtful experience. This interesting approach to puzzle construction sets it apart from other sin the genre, and its audio-visual landscape only adds to its charm. While completing some of the levels was a struggle and having so many mechanics at once was difficult at times, Paper Trail remains a pleasure to venture through and solve.
    • 45 Metascore
    • 75 Critic Score
    If Hyperdimension Neptunia's take on the JRPG doesn't break any new ground, it's certainly a step in the right direction for the developers. More accessible than Trinity: Universe while maintaining and expanding on that game's witty style, HDN is another perfect title for anyone looking for an easy entry to the genre, or really anyone who appreciates some laugh-out-loud comedy with their RPGing.
    • 90 Metascore
    • 75 Critic Score
    It is Daxter who gives the game its flavor—more so than the relatively anonymous Jak. This flavor is ultimately what sets Jak And Daxter apart from a lot of the other platform games out there.
    • 72 Metascore
    • 75 Critic Score
    With four classes with distinct powers to upgrade and over a dozen weapons, each with a bevy of unlockable attachments, players will have no trouble finding a build that appeals to them, so long as they’re passionately invested in mass-murdering zombies and the various mutant gunk creatures that come along for the ride. With a fast pace, extreme replayability and irreverent tone, Toxic Commando is a blast from beginning to end — I just don’t understand why it’s not called Toxic Commandos — because, again, there are four of them.
    • 86 Metascore
    • 75 Critic Score
    Ultimately, my advice to anyone interested would be to try Riven ’24, but to give it only quiet evenings, with nothing on in the background and a notepad at hand. Savor the world, take in all of its wind-kissed, sea-girt coasts, jewel-like lagoons, and its bright stone facades cut with geometric planes of sun and shade. Prepare to go slowly, prepare to think, and prepare to synthesize. Also, prepare to get stuck. Even with its modernizations, Riven ’24 is an uncompromising experience, though it has incredible things to show those willing to make the journey.
    • 78 Metascore
    • 75 Critic Score
    There’s not much to complain about in Clan o’ Conall — the developers have successfully managed to put together a pleasing side-scrolling action-platformer that looks amazing, plays well and manages to implement a neat multi-character system. This one might not break new ground, but there’s no question that it’s a win.
    • 93 Metascore
    • 75 Critic Score
    I wanted so much to experience the same sense of exhilaration that the original had given me, but that feeling never arrived. There were moments that came tantalizingly close, such as the opening battle with the Colossus of Rhodes, but it never got all the way there.
    • 72 Metascore
    • 75 Critic Score
    In the end, Code Vein may not be all that we might have hoped for, but I enjoyed my playthrough and didn’t want to stop before credits rolled. In fact, I was so invested that I actually restarted my game twenty five hours in after realizing that I could influence the storyline through my actions, and had no regrets in doing so. Despite the fact that it doesn’t reach the top of the Soulslike genre, it’s a worthwhile entry that lays very fertile ground for a sequel that goes further.
    • 67 Metascore
    • 75 Critic Score
    Although it's unavoidable that some players won't be able to get past the graphics, those that do will be treated to an entertaining and worthwhile experience for a system that currently boasts the highest shovelware-to-keeper ratio I think I've ever seen.
    • 65 Metascore
    • 75 Critic Score
    Overall, Hypercharge: Unboxed is a delightfully enjoyable old-school shooter that harkens back to games of the past and action figure-obsessed childhoods. Being able to fine-tune many aspects of the experience with various options on top of the solid action and exploration makes this one of the most enjoyable shooters I’ve played. If the devs can use the groundwork laid here to deliver an expanded experience in a potential follow-up, I have no doubt it’ll be even better. For now, though, anyone with an appreciation for action and action figures will want to keep an eye on this.
    • 69 Metascore
    • 75 Critic Score
    Fission Superstar X has a classic 90s visual style to it, the gameplay is rewarding once a few tricks are figured out, and anyone looking for a solid, well-paced shooter with a little learning necessary for success should check it out. I guess Celine is a superstar after all.
    • 68 Metascore
    • 75 Critic Score
    The Complex is good, low budget ride with a lot of heart. Anyone who’s enjoyed the other FMV offerings from Wales Interactive should dive right in.
    • 64 Metascore
    • 75 Critic Score
    Fantastic Four didn't rock my world, but it easily avoided auto-sucking and turned out to be a pretty decent day's work.
    • 73 Metascore
    • 75 Critic Score
    Telltale's sophomore episode frontloads all of its secrets at the start of its 120-minute adventure. While this means it starts off strongly, things peter out toward into an uninteresting holding pattern. No big reveals, no surprise ending, and no power moves were made to advance the plot.
    • tbd Metascore
    • 75 Critic Score
    While it may be on the short side, Halloween Forever oozes charm that’s backed up by solid gameplay – this one’s a real treat for old-school platforming fans.
    • 91 Metascore
    • 75 Critic Score
    Overwatch is trying hard to rope in players who don’t normally go for team-based shooters, and in that respect it succeeds better than any other game in its class. The exceptional treatment newcomers get makes me want to love it, but I’ll need more modes and better maps if I’m going to spend hundreds of hours with it as I have with similar titles.
    • 60 Metascore
    • 75 Critic Score
    I was still drawn into the game's mechanics, attitude, and replayability.
    • 82 Metascore
    • 75 Critic Score
    Although I was far from mastering the techniques and rules of Gloomhaven after my time with it for review, I do commend Flaming Fowl for a job well done. They have delivered a well-curated digital version of an extremely complex and intimidating tabletop experience — fans of the original or those curious to dip a toe in without breaking the bank should check it out.
    • 83 Metascore
    • 75 Critic Score
    While it's a solid action title, DmC doesn't measure up to the queen of the genre, Bayonetta. Ninja Theory's combat and graphic design illustrate their talent, but the weaker environmental exploration and narrative make the game an uneven package. Fans of the action genre may find a lot to love, but for most, this is a title better left in Limbo.
    • 71 Metascore
    • 75 Critic Score
    At its best, Priest Simulator: Vampire Show is an unapologetic, genre-mashing ride through the absurd. It didn’t hold my hand, and it definitely didn’t take itself seriously. On the other hand, the longer I played, the more the gameplay loop started to wear thin. The novelty of the premise carried me far, but the repetition and occasional mechanical hiccups chipped away at my enthusiasm. Even so, the sheer commitment to weirdness made it hard to walk away completely. For those who thrive on the bizarre, this one’s worth a trip to the confessional.
    • 77 Metascore
    • 75 Critic Score
    For players on another console or who are a little luckier with bugs than me, I’d say that The Inner World is generally an enjoyable experience with cute animations and quirky humor — I would definitely recommend it, and based on the number of times my boyfriend turned off his own game to watch me play this one, I would say it’s also good for friends to play together.
    • 67 Metascore
    • 75 Critic Score
    I didn’t expect much out of World War Z as a licensed title, but Saber Interactive has done a great job adapting the IP’s globe-spanning scope and massive hordes of zombies while bolstering it with inspiration from a past classic. I’m not sure that I’d recommend it for players who insist on playing alone, but for those who have at least one friend or those who don’t mind recruiting some randos, it’s a great way to kill a million zombies over a weekend.
    • 84 Metascore
    • 75 Critic Score
    Despite the issues I had, I would recommend This Way Madness Lies to those who enjoy turn-based RPGs, or those who (like me) were intrigued by the sheer ridiculous nature of magical drama girls fighting nightmare creatures to save Shakespeare’s works. In addition, I appreciated how Zeboyd altered the standard turn-based style of combat and how the characters interacted with each other to create an enjoyable fling.

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