GameCritics' Scores

  • Games
For 4,098 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Citizen Sleeper
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4104 game reviews
    • 87 Metascore
    • 80 Critic Score
    It’s clearly a game that’s designed to be played for a hell of a lot of hours over an extended period of time, and has a lot of substance going for it. I’ll probably come back to it after a while, but even if the sense of burnout I wound up with persists, my initial experience with Dead Cells was still a hell of a good time.
    • 81 Metascore
    • 80 Critic Score
    Given its unintimidating nature, the only question that should hang over any prospective buyer’s head is whether the idea of watching a sneaky goose make everyone’s day worse is amusing. If the answer is yes – and it damn well ought to be – Untitled Goose Game stands as evidence that even the silliest idea can birth a surprise hit when applied with conviction. I doubt anyone will make a better misanthropic goose game anytime soon.
    • 80 Metascore
    • 80 Critic Score
    I took a run at Darkwood when it was in Early Access on PC, and found myself so beaten down by the experience that I was forced to step away. Now, in its completed form, the balancing has been fine-tuned to the point where a determined player with the patience to slowly explore a hostile world will be able to make it to the end. It’s still one of the most challenging and bleakest survival experiences I’ve ever had, but I’m happy to see that the developers have found a sweet spot between alienating difficulty and player empowerment. It’s a challenge, but a fair one — and one that I won’t be forgetting anytime soon.
    • 70 Metascore
    • 80 Critic Score
    The workaday plot aside, the fact that my main complaints about Relooted boil down to wanting more of it says something about its quality. The heists are satisfying, the escapes are exciting, and the characters that get a chance to shine are charismatic. Relooted has the bones of an all-timer, but it falls short of building the perfect reliquary to keep them in.
    • 81 Metascore
    • 80 Critic Score
    Ultimately, I enjoyed this Samurai Shodown revival. Its back-to-basics approach works, and the lack of long combos helps differentiate it in a genre filled with them. It plays well, looks decent, has a great selection of characters, and performs well online — and better, there’s a reasonable amount of people playing at launch. The slower pace and heavier reliance on pokes may turn some players away, but for everyone else, Samurai Shodown offers a fresh, satisfying twist on weapons-based combat unlike nearly anything else out there.
    • 75 Metascore
    • 80 Critic Score
    The illusion of an online community is maintained flawlessly.
    • 72 Metascore
    • 80 Critic Score
    I press on with Heavy Bullets because its luminescent vision sculpts that chaos from noise into a signal, and creates a deconstruction and resurrection of an idealized game that I'll never get to play, but never get tired of chasing.
    • 67 Metascore
    • 80 Critic Score
    Though prospective pilots may have a tough time giving the green light to Assault Suit Leynos due to the hefty price tag, it’s an impeccable remake of a classic, underappreciated Genesis game that delivers all that could be asked of it and more.
    • tbd Metascore
    • 80 Critic Score
    Overall, Easy Delivery Co. is a resoundingly successful marriage of tone and mechanics. The developers demonstrate a keen eye toward player engagement, offering just enough depth to require my focus, but not so much as to distract from their haunting world. While the narrative ultimately falls a bit flat, the quiet moments of brewing tea by firelight and harrowing drives through blinding blizzards will stick with me long after I make my final delivery.
    • 82 Metascore
    • 80 Critic Score
    Lair of the Leviathan is, I think, the best chapter of Tales of Monkey Island so far.
    • 82 Metascore
    • 80 Critic Score
    In any event, The Walking Dead has been one hell of a ride up to this point. Even the less-intense episodes are better than the vast majority of releases in 2012.
    • 86 Metascore
    • 80 Critic Score
    While I could make small critiques on the loading times, that the animation’s a little on the heavy side, or that many of the combo links have a strange stop/start quality to them, it’s just too easy to keep waxing lyrical about how great Injustice 2 is. On nearly every level it shines – the combat’s fast-paced, satisfying to play and looks incredible. There’s tons to do, the roster’s chock-full of fan favorites and niche crowd pleasers alike, and it’s a solid offering for solo players as well as those who are itching to take the game online. From nearly every angle, this one’s a winner.
    • 69 Metascore
    • 80 Critic Score
    Thymesia is a short adventure – Soulsborne pros might complete it in under eight hours, but with its deep combat and constant sense of progression, it never outstays its welcome and remains consistently engaging. It’s a bite-sized entry into the genre that doesn’t try to redefine its parameters, but instead hones in on a few core aspects and maximizes their potential.
    • 61 Metascore
    • 80 Critic Score
    Friday the 13th manages to both perfectly capture the look and feel of the iconic films while also creating a fantastic multiplayer experience. It’s one of the best marriages of property and genre I’ve ever encountered – this is absolutely the most Friday the 13th that a Friday the 13th could possibly be. With only three maps and only half of the possible Jasons, the developer has a lot of room to expand. However, it’s already a great game, and a rare asymmetrical experience that’s just as satisfying no matter which side the player randomly spawns as. It’s been 30 long years since the last Friday the 13th game, and after playing this, I feel like it was worth the wait.
    • 84 Metascore
    • 80 Critic Score
    Here we have a game that has streamlined itself, stripped away every inconvenient impediment to mass appeal, and in that cleansing has lost something vital
    • 70 Metascore
    • 80 Critic Score
    Toejam & Earl: Back in the Groove was everything I wanted from a modern revisit to the series — it’s bright, it’s funky, and it has an obvious love for the past with modern twists. The single and local components are great and the experience holds up well. That said, those looking for online co-op may want to look elsewhere.
    • 83 Metascore
    • 80 Critic Score
    To adventurous gamers of all stripes, and certainly those that count themselves among the genre's enthusiasts: pick up this one, sine mora.
    • 78 Metascore
    • 80 Critic Score
    Battletech is a great game in its tabletop format, and while it probably shouldn’t have taken over thirty years for a perfect computer adaptation to arrive, this version is one of the best miniature strategy experiences out there, and it’s more accessible than it’s ever been.
    • 89 Metascore
    • 80 Critic Score
    Persona 3 Reload is a retouched version of a modern classic, letting newcomers visit an experience that has always been unforgettable. For both longtime fans and newcomers alike, Persona 3 Reload is essential.
    • 80 Metascore
    • 80 Critic Score
    Despite the PS4-specific issues and a main story that isn’t on par with the best of the series, Assassin’s Creed Valhalla remains a solid adventure that I can’t wait to keep playing on better hardware. The focus on exploration coupled with a wealth of secrets to uncover made this adventure a thoroughly-enjoyable timesink, and I can’t wait to continue my domination of England on PS5.
    • tbd Metascore
    • 80 Critic Score
    Although the implementation is very limited and the series of five missions can be completed in an hour or less, I greatly enjoyed taking the Hammerhead for a spin—doubly so, since I felt that Mass Effect 2's removal of both Mako and planetary exploration was a huge error.
    • 69 Metascore
    • 80 Critic Score
    #DRIVE is by no means a revolution as far as endless-runner games go, but its simple premise and addictive collection aspect delivers an enjoyable experience. While many big developers and publishers might not feel now is the time to venture back into making explosive arcade racers, I’m happy this one did.
    • 74 Metascore
    • 80 Critic Score
    Even with those miscommunications tripping me up, I found Out There Omega: The Alliance to be challenging but fair, and is something I’d recommend to Switch owners looking for a roguelike with tons of replay value to take on the go. I expect to die many, many, many more times before I’m done with it, but I’ll enjoy every mellow moment of exploring this endless frontier.
    • 84 Metascore
    • 80 Critic Score
    The writing is strong, its unconventional take on the standard SRPG formula shows creativity, and there's just no denying the fact that this series keeps putting out top-quality game after top-quality game.
    • 64 Metascore
    • 80 Critic Score
    I'm always on the lookout for family-oriented games I can recommend to my sister and her husband and son, and I would recommend Go Vacation in a heartbeat-it's a title that utilizes every first-party peripheral a family might have gathered, the games are easy enough for younger children (with assistance) while still being entertaining for adults, and each Resort is vibrant and colorful, with lots of nooks, crannies and genuinely beautiful spots that made me wish I had a "take a screenshot option" for anywhere in the game.
    • 65 Metascore
    • 80 Critic Score
    Some dialogue options lead to sluggish sequences in which ten text boxes deal with the question of whether or not to pick up a phone or open a door, only to ignore the player’s choice in the end. The lack of a ‘skip’ button during replays is also annoying. Rough edges like this and others hint to its status as a small-budget indie, but SELF remains a solid text experience and I found that its narrative stuck with me long after finishing all possible routes. However, as I alluded to at the start, this game isn’t really about finding all the endings — each branch on its own provides a unique look on contemporary society and an individual’s weakness… or strength.
    • 68 Metascore
    • 80 Critic Score
    Solstice Chronicles: MIA is a breath of fresh air in the twin-stick shooter genre. The threat system makes it feel like nothing else out there, transforming it from just another run-and-gun into something far more strategic and complex. It’s not a complete success, but it manages to add a satisfying amount of strategy without skimping on the action, which is a feat that I’m shocked no one has managed before. The ending promises a sequel, and I can only hope that the developers work the bugs out of their concept by then so that they can establish this as a whole new subgenre of the twin-stick shooter.
    • 79 Metascore
    • 80 Critic Score
    While not perfect in all areas, the craft on display in Metal: Hellsinger is a testament to the beauty and precision that a focused project with a great vision can yield.
    • 70 Metascore
    • 80 Critic Score
    Annoyances aside, Batman: The Brave and the Bold is a fun romp through corners of the DC Universe, in terms of both characters and characterization, that have been underutilized.
    • 71 Metascore
    • 80 Critic Score
    While the Winters’ Expansion offers some neat new toys to play with, it’s the Shadows of Rose campaign that is its triumph. Despite a few blemishes and a short length, it once again proves that Resident Evil still has a lot to give. I just hope we get to see Rose again, perhaps with a few new powers under her belt. The series’ original characters should all be pushing 50 by now, and she’s just the fresh face to carry the series forward — out with the old, in with the mold.

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