GameCritics' Scores

  • Games
For 4,096 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Citizen Sleeper
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4102 game reviews
    • 93 Metascore
    • 80 Critic Score
    It can be oddly frustrating at times, yet it has enough merit to make it one of my favorite games this year. It doesn't necessarily refresh the nostalgia I had when it was SSX two releases ago, but it definitely re-introduces the fun lacking in the gaming slump I've experienced lately.
    • 93 Metascore
    • 75 Critic Score
    This is a very linear game, and... one can't but feel it's a wasted opportunity to limit the player's freedom in choosing how to approach a situation.
    • 93 Metascore
    • 90 Critic Score
    It creates an experience that truly comes the closest to actual soccer as any other videogame to date.
    • 93 Metascore
    • 95 Critic Score
    There's a certain point in gaming where you just stop thinking about semantics of criticism and let a moment take you. It's probably after Nightmare scrapes his hulking sword across a castle wall with sparks nipping at Talim's feet as she runs up the wall ready to slice back at her aggressor. No two-digit number can validate the pure exhilaration of that moment.
    • 93 Metascore
    • 85 Critic Score
    My hat is off to them for being able to bring this hugely ambitious project to such a satisfactory conclusion, and I hope the overall quality of this work is indicative of what we can expect from them in the future.
    • 93 Metascore
    • 60 Critic Score
    It's kind of insane that the spiritual follow up to Peace Walker and easily the most ambitious Metal Gear title to date somehow winds up as arguably the least interesting entry overall, but there it is.
    • 93 Metascore
    • 60 Critic Score
    After finishing the game, I can say that The Legend of Zelda: Skyward Sword was not what I expected. I thought it would be a good (but not great) practitioner of the Zelda formula hampered by unnecessary motion controls, much like Twilight Princess was. Instead, I got a game that's cripplingly hamstrung by its controls and even falters when presenting the basic Zelda recipe.
    • 93 Metascore
    • 90 Critic Score
    It's an amalgamation of one-trick ponies (cel-shading, time bending, old school nostalgia tickling) to make a fulfilling, satisfying and jaw-dropping experience. Meet the new action game, better than the old action game.
    • 93 Metascore
    • 90 Critic Score
    I’ve enjoyed many roguelikes over the years, and yet that label always makes me wary. Repetition may be a core component of the genre, but too many developers seem to believe that this excuses them from having to consistently find new ways to engage players before the credits roll. Hades, in contrast, feels like the apex of what run-based, procedurally-generated games are capable of. It’s a staggering effort and the best title to date from an already decorated studio.
    • 93 Metascore
    • 85 Critic Score
    A player shouldn't have to slog through command list after command list before fighting a particularly challenging AI or human opponent. Patience may be a virtue, but it can also mean really stubborn.
    • 93 Metascore
    • 50 Critic Score
    If Uncharted 4 played even half as good as it looked, it would be a masterpiece… but it doesn’t. In fact, for all its splendor and all the obvious care taken towards making it look and sound as good as humanly possible, it makes one cardinal sin that’s impossible to forgive—it’s downright boring to play. There are moments when it’s easy to get swept up the visual opulence and bombast, but then the moments pass, and it’s straight back to snarky comments and auto-climbing up mountainsides...But hey—it sure does look nice, doesn’t it?
    • 93 Metascore
    • 85 Critic Score
    Its vividly depressing, yet wondrous world proves that Playdead is still the master of atmospheric side-scrolling platformers, and it quickly became one of the best games I’ve played this year.
    • 93 Metascore
    • 100 Critic Score
    But there isn't any game that comes closer to giving the feel of soccer and there are few games that come closer to gaming perfection.
    • 92 Metascore
    • 90 Critic Score
    Horizon 4 is far and away the most joyous and welcoming racing game I’ve ever played. It’s flexibility in difficulty and customization are laudable, but there’s one word that comes to mind when I think of this game — freeing. Watching the stunning countryside of Britain whiz by in a dream car is just liberating.
    • 92 Metascore
    • 75 Critic Score
    The strength of the game's opening sequences and some of the bosses really stuck with me, but some of the later levels just felt kind of...bleh. As far as being the show-stopper that blows the rest of the series away, it falls short.
    • 92 Metascore
    • 85 Critic Score
    I have no hesitation in stating that this is without a doubt the best control system of its kind ever created. With impossible grace pulling off complex and fantastic maneuvers and never sacrificing the precision so crucial for true ease of play, this is how it should be done.
    • 92 Metascore
    • 75 Critic Score
    Following the hyper-approachable formula used by Apple in the electronics industry, Naughty Dog has crafted another Uncharted game that a majority of players will feel is a welcoming and praiseworthy achievement. However, in comparison to many of its contemporaries, the gameplay ultimately feels stale and doesn't emphasize the more unique and rewarding qualities that separate video games from other media.
    • 92 Metascore
    • 70 Critic Score
    In its current state, it feels like it caters too much to the twitch experts, and doesn't bend for the rest of us. A challenge that feels like a learning experience is welcome, but Bloodborne too often felt like it was kicking me in the balls and leaving me helpless to do anything about it.
    • 92 Metascore
    • 85 Critic Score
    Certainly WarCraft III has improved exponentially from its predecessor in the areas of story and character development, which in turn results in a game of massive size that, in terms of sheer gameplay hours, will prove as fulfilling as any RPG.
    • 92 Metascore
    • 85 Critic Score
    With platforming tough enough to challenge even the most seasoned player, accessibility options making it approachable, and a narrative that delivers on multiple levels, Celeste is a winner from any angle. Don’t be afraid to make this climb – the view from the top is worth it.
    • 92 Metascore
    • 90 Critic Score
    Personally, as much as I have been impressed by Forza, I found it to be just a little too much. It's a fantastic game, but one best suited to those willing to invest some serious time into their racing games.
    • 92 Metascore
    • 80 Critic Score
    It’s safe to say that Playground Games have delivered something special with Forza Horizon 5 – and as far as I’m concerned, this is currently the best driving game out there.
    • 92 Metascore
    • 90 Critic Score
    Just about perfect for what it is: an old-fashioned, action RPG with loads of gameplay, a strong narrative and unparalleled presentation.
    • 92 Metascore
    • 90 Critic Score
    Unfortunately, while Advance Wars devotes the entirety of its gameplay toward a military simulation, there is utterly no thought put towards the moral implications of armed combat. To be honest, such an aspect is not to be expected, as the subject is rarely broached in video games.
    • 92 Metascore
    • 85 Critic Score
    While it took some time to find its footing, it emerged not just as a great expansion, but as a great entry in the studio’s catalogue, period. It’s a shame that the barrier for entry is so high, because I’m already looking forward to revisiting it.
    • 92 Metascore
    • 80 Critic Score
    Quibbles aside, Undertale offers a great story with excellent dialogue, a truly fantastic soundtrack and tons of unique, clever, and occasionally demented twists on RPG genre tropes that aren't just window dressing or subtle winking nudges to the player. It's not a perfect game, but it is a great one.
    • 92 Metascore
    • 60 Critic Score
    To say that the camera in this game is atrocious is like saying being kicked in the teeth kinda hurts-it gives the person an idea about how bad it is, but it doesn't even begin to describe the agony in detail.
    • 92 Metascore
    • 90 Critic Score
    It was so easy to get into that I was almost fooled into thinking the real-life sport could be that easy.
    • 92 Metascore
    • 90 Critic Score
    The research was obviously done for FFX, as religious references from around the world can be found throughout the adventure, whether it be the Crusades from Medieval times or the Church’s determination to have Galileo refute his radically new scientific theories to name a few.
    • 92 Metascore
    • 85 Critic Score
    Divinity 2: Original Sin is an excellent RPG that’s packed full of excellent writing, great characters and lengthy adventure filled with inventive and quirky twists on the genre. The combat can be a bit of a slog, there are a few bugs, and the console interface isn’t perfect, but it’s still an absolutely cracking title that will suck up an obscene amount of hours from those who get stuck in. As mentioned at the start of this review, Larian Studios have been making great role-playing games for years and years, and this one stands as one of their very best.

Top Trailers