GameCritics' Scores
- Games
For 4,099 reviews, this publication has graded:
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37% higher than the average critic
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6% same as the average critic
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57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics.
(0-100 point scale)
Average Game review score: 68
| Highest review score: | Citizen Sleeper | |
|---|---|---|
| Lowest review score: | Mass Effect: Pinnacle Station |
Score distribution:
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Positive: 1,968 out of 4099
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Mixed: 1,535 out of 4099
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Negative: 596 out of 4099
4105
game
reviews
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- Critic Score
With nothing to recommend it, I say toss this disc into the cracks of Mount Doom and be done with it.- GameCritics
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- Critic Score
Although it was originally released for PC in the fall of 2015, The Park feels like a quick tech demo for virtual reality headsets more than a full release, and even if the content were presented in VR, everything about it is so bland that it wouldn't be effective anyway.- GameCritics
- Posted May 13, 2016
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- Critic Score
I was disappointed that The Great Escape opted for a more conventional action-game route rather than challenging the player through a sim-like game of socially-based puzzle solving. But it's still a game that is varied and sophisticated enough to be fleetingly fun and worthwhile for any fan of the film.- GameCritics
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- Critic Score
It's more fun than "State Of Emergency" (but then, what isn't?) and more interesting than "Hunter: The Reckoning" (if only because Ash is a more identifiable character than anyone featured in that game), but most gamers will have to ask themselves if that actually means anything since neither of those games were classics to begin with.- GameCritics
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- Critic Score
It's a technical disaster that fails to deliver any of the arcade bliss typically found in shoot 'em ups thanks to weak action, wimpy explosions and whacked controls. Leave this one in the digital bargain bin.- GameCritics
- Posted Mar 18, 2015
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- Critic Score
Even by the lowered standards of licensed tie-in titles, Phoenix Festa fails to impress, seemingly intent on undoing the redemptive work of other, better, tie-ins like the Naruto Ultimate Ninja Storm series or even the various Sword Art Online adaptations.- GameCritics
- Posted Aug 31, 2016
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Sense: A Cyberpunk Ghost Story offers an interesting Chinese-themed ghost experience and there were moments when I could feel my heart race while trying to escape the deadly spirits chasing me. However, those chills are dulled by excessive backtracking and slow progress — and in the end, those were scarier.- GameCritics
- Posted Mar 2, 2021
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- Critic Score
The lack of meaningful puzzles and memorable characters make it pale in comparison to her Sierra adventures, and when put next to Telltale or Daedalic's offerings, it comes off as even more outdated.- GameCritics
- Posted May 12, 2014
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I have absolutely no idea what caused Knack to be the kind of game that is, because it just doesn't make any sense. Whether it's the case of being a a vanity project that went unchecked or just another could-have-been that lost its way while rushing to meet the PS4's launch date, the bottom line is that it's a misguided title too simple for adults and too difficult for children.- GameCritics
- Posted Jan 26, 2014
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2Dark is as rough as widely-released games come, but even more impressive is the way it puts the player and their prey on equal footing. The shadows are just as dangerous for the villains as they are for the hero. This is a truly difficult game to get through on multiple levels, but it offers profound satisfaction in fighting the worst evil imaginable.- GameCritics
- Posted Mar 20, 2017
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- Critic Score
It was pretty short, I forgot it had a story, and the interface needs some work. It wasn't bad, though. It was just Sudoku.- GameCritics
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Overall, the entire endeavor is extremely costly and a good chunk of playtime is necessary to amass enough money to trick out the small mansion after blowing thousands on the initial structure. Yet this is perhaps the true quality of Hearthfire-the ability to simply get players back into the world of Skyrim after abandoning it after exhausting the main quest or slaying through the Dawnguard expansion.- GameCritics
- Posted Nov 19, 2012
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- Critic Score
It's not a terrible bargain and certainly not the outright robbery that some DLC can be at times, but Return to Ostagar can't compare with the quality of The Stone Prisoner or Warden's Keep DLC missions.- GameCritics
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The Settlers: New Allies is the latest entry in a beloved and longstanding franchise, and carries an inherent advantage of starting with a greatly successful formula. However, there simply aren’t any exciting updates or formula explorations here. The buggy quality of the code at time of review and utterly flat narrative are salt in the wound, resulting in a game that does not boast a single positive reason to warrant a purchase.- GameCritics
- Posted Aug 11, 2023
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Honestly, I love that Wave Break exists. It’s a delightful homage to what is arguably my favorite series of all time, complete with an interesting aesthetic and an enjoyable story as well — it’s just a shame that I spent most of my time fighting the physics, controls and camera instead of just enjoying it.- GameCritics
- Posted Jul 16, 2021
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I can’t praise Valkyria Revolution‘s story enough. It’s a clear-eyed meditation on the horrors of war – even, perhaps especially, justified war. If the developers had found a way to make the dreary, repetitive combat as worthwhile as the story that frames it, this would have been an incredible game.- GameCritics
- Posted Oct 17, 2017
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- Critic Score
While it may not be the deepest entry out there-its mid-range budget and development schedule means that it lacks the branching plot and multiple endings that encourage replayability-it is unmatched in its ability to draw players into the story, and carry them along right through to the thrilling end.- GameCritics
- Posted Nov 29, 2011
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In the end, Army of Two: The Devil's Cartel is a boring, meatheaded slog through about ten or so hours of predictable situations and sub par dialogue, and if someone told me that the development team had simply been handed a bit of cardboard with the words "sink this series" emblazoned across it as a design document, I'd believe it without hesitation.- GameCritics
- Posted Jun 9, 2013
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This is a mediocre release, and whatever excuse we make for it – that it’s practically free, that we expected no better, or that it’s following one of the worst sequels of all time – doesn’t make it look any less out of date.- GameCritics
- Posted Mar 21, 2019
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- Critic Score
It's not especially big, but the tedium of the action makes it feel overlong. The lack of variety in enemies and gameplay make it feel almost like a budget title.- GameCritics
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- Critic Score
I will say that Sneak King was successful from the perspective that it provides an hour or two of incredibly offbeat play, not to mention the fact that it got me into a Burger King for the first time in years. If it wasn't for the stomachache and heartburn afterwards, I'd say it was a win-win situation.- GameCritics
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Despite the problems, Freaky Awesome has potential. It’s unusual to make players rethink their combat strategy and even movement methods every few, hectic minutes, and the concepts are solid. Sadly, the depth of the procedural generation is sorely lacking and the mutation options aren’t as broad as they need to be. Overall, it feels like it’s only halfway to what its proper final state needs to be — hopefully the devs will pump some more mutagen into it and let it develop.- GameCritics
- Posted Dec 7, 2017
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- Critic Score
I experienced everything it had to offer within an hour, and even that brief time could have been cut down if not for some of the more punishing jumping sections. Whipseey is cute, colorful and easy to get into, but it isn’t much more than that.- GameCritics
- Posted Oct 11, 2019
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It's just too bad the developers didn't offer even the smallest figleaf of a storyline; to anyone who isn't already desperate for the near-ultimate DBZ experience that the game offers, all of this must look like an ungodly confusing mess.- GameCritics
- Posted Mar 10, 2014
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Instead of the friendlier, less-confusing version of Armored Core this UMD could have been, it's a bitterly disappointing also-ran that's in severe need of a tune-up.- GameCritics
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So the game doesn't have any real characters at all, the graphics are nothing special, and the story actually gets in the way of the gameplay... Now if someone would just make a game where these wonderful play mechanics made some sort of logical sense, we'd be cooking with gas.- GameCritics
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The gameplay transcends mere functionality and accessibility to be an actual pleasure to play, barring a few handling hiccups caused by the game's undoubtedly rushed release schedule.- GameCritics
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Even if it doesn’t have the scope that one would expect from a Jagged Alliance title, Rage! nails the combat and captures the essence of the series. Stripped of the larger strategy elements, the game can be completed in under twenty hours, but it doesn’t feel hollow or rushed. Jagged Alliance: Rage proves that its classic mechanics work well in a modern strategy millieu, and it makes a strong argument that bringing the series back in full would be a great idea.- GameCritics
- Posted Feb 21, 2019
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Earthblood does just what it’s supposed to — the developers have done a great job of making a ‘play it your way’ action-RPG that lives up to the player’s werewolf-associated expectations. It lacks any extra spark to make it feel essential, though — sneaking and brutalizing my way through the levels was enjoyable enough, but I wasn’t at all interested in why I was doing it.- GameCritics
- Posted Feb 16, 2021
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Red Goddess isn't a bad game, but not being ‘bad' isn't enough to make it stand out. The Metroidvania holds up well enough for those looking for an indie-sized experience, but the story is where it falters most—it promises a great set of ideas and fails to deliver the necessary elements to make it resonate.- GameCritics
- Posted Dec 3, 2015
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