GameCritics' Scores

  • Games
For 4,099 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Citizen Sleeper
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4105 game reviews
    • 58 Metascore
    • 70 Critic Score
    Overall, Nickelodeon Kart Racers 2: Grand Prix is generic, yet serviceable. Nick fans like me will get a big kick from all of the characters and references that were stuffed into the package, while younger kids and those new to kart racers will enjoy the accessibility of play. It may lack the features or amount of content that I would have liked, but I can safely say that I still managed to get some enjoyable mileage out of this kart racer.
    • 58 Metascore
    • 80 Critic Score
    With Modern Warfare 3, Sledgehammer has tried to offer something both for fans of the classics and those who want to see this series evolve, and like Ghosts, Black Ops 3, and Infinite Warfare before it, I suspect this will be an entry that people will be calling underrated five years from now. I’m not waiting that long to show it some love, though. I’ve had a blast playing Modern Warfare 3, both in the campaign and in multiplayer. The Zombies mode may be lacking, but I can live with that. My only real concern is that I hope Sledgehammer and Treyarch aren’t forced to crunch like this again for the sake of annual release deadlines.
    • 58 Metascore
    • 70 Critic Score
    The combat is solid, the characters are interesting, and like the ocean the ship sails over floats over, the developers have ensured that their work has impressive depth.
    • 58 Metascore
    • 90 Critic Score
    A wonderful survival horror game. The new control scheme is so good that if Capcom were to redo all the previous RE games in the style of Outbreak they could probably convince me to go ahead and buy all four titles for a third time.
    • 58 Metascore
    • 60 Critic Score
    Unfortunately, Stitchy in Tooki Trouble might look enticing but my feeling is that it might be a great starter for kids, but will end up being to basic and simple for anyone with even minimal experience in the platformer genre.
    • 58 Metascore
    • 75 Critic Score
    If "Tony Hawk's Pro Skater" is the American sitcom of skateboarding games, with predictable pacing and familiar set pieces, than Yanya is the genre's ridiculous Japanese anime, always ready to mess with your expectations of what the genre should be.
    • 58 Metascore
    • 40 Critic Score
    Maybe the connection between gameplay and theme existed more clearly in the developers’ heads than they managed to convey in the finished product. As it stands, Solo feels like a passable, if slight, puzzle-platformer trying to snag a little extra gravitas by gluing on a bunch of unrelated stuff about relationships. Despite the surface charm provided by the art style, the whole exercise felt disingenuous and gross, and I’m glad I never need to touch it again.
    • 58 Metascore
    • 30 Critic Score
    A Knight’s Quest opens with a masterful sequence as its hero leaps across crumbling pillars, wallruns over pits, and slashes the occasional beast. It’s tight, focused, and incredibly entertaining, and if the rest of the experience had felt anything at all like that, I would have loved it. Instead, the minute players get out of the first dungeon, the developers’ assumptions of intuition and inability to design a playable open world absolutely ruins everything. With a map and markers, A Knight’s Quest would be a little rough, but charming. In its current state? It’s a borderline-unplayable mess.
    • 58 Metascore
    • 30 Critic Score
    I see no reason to purchase and play a mediocre amalgamation with no exceptional qualities to recommend it, though I guess I shouldn't be surprised because nearly every game employing dragons as anything but enemies ends up stinking.
    • 58 Metascore
    • 50 Critic Score
    Seed of Life features weak production values, questionable design decisions and repetitive play. Online research tells me it’s the work of only two people, but the hard truth is that despite their efforts there are dozens of similar, better titles available. Still, the devs seem to be constantly patching it up and trying to fix things, so I commend them for at least trying. I wish I could give it my seal of approval, but from any perspective this is an extremely hard one to recommend.
    • 58 Metascore
    • 55 Critic Score
    In the end, as much as I tried to get into BHFT!, I soon found that my will to keep playing had evaporated. The text was too small, the controls were too clunky, and the mistakes too punitive. A patch or two could fix these issues and turn Buildings Have Feelings Too! into a quirky winner, but nothing has materialized so far. In light of this, I can only recommend it to puzzle lovers people who would be willing to overlook its issues. I might feel sympathetic to these poor, sad buildings in search of happiness, but not sympathetic enough to suffer through this.
    • 58 Metascore
    • 55 Critic Score
    It's decent in short bursts, but I have a feeling that it will be quickly forgotten once the Vita's upcoming Senran Kagura: Estival Versus hits.
    • 58 Metascore
    • 55 Critic Score
    I was once again left disappointed, unfulfilled, and betrayed.
    • 58 Metascore
    • 30 Critic Score
    This game is so weak and poorly constructed that I can't imagine playing it online with real people would make it any better.
    • 58 Metascore
    • 30 Critic Score
    To make an embarrassing story short, Splinter Cell: Essentials is a mess. For a series that leads the stealth genre and has worked hard to make itself more accessible and more polished with each successive sequel, an entry like this—even on a portable— can only be seen as a miserable failure.
    • 58 Metascore
    • 40 Critic Score
    In a market where fresh faces are constantly churning out promising new content, seeing a game as sloppy, unpolished and archaic as ReCore being produced by such experienced minds is downright heartbreaking. The game shows promise in its early hours, but after seeing the whole thing, I can’t recommend ReCore in good conscience.
    • 58 Metascore
    • 85 Critic Score
    If viewed as an RPG with a tiny world and far too much text, I would imagine players walking away from Fate/Extra feeling unsatisfied or bored. However, when taken as what it really is-a visual novel with a superb level of gameplay-then it can only be appreciated as the fine effort that it is.
    • 58 Metascore
    • 50 Critic Score
    Compile Heart’s ambition in trying to leave its comfort zone should be lauded, but unfortunately, Dark Rose Valkyrie‘s release in a period full of landmark JRPGs (not least among them Persona 5 and Final Fantasy XV) highlights how tough it is to make a JRPG that can stick the landing. In leaner years it would be endearing enough for a player to push past its awkward aspects, but against such stiff competition, there’s simply no reason to settle for this botched execution.
    • 58 Metascore
    • 65 Critic Score
    While the game suffers from minor technical flaws and repetitive gameplay, it does something legitimately new with its TV show concept.
    • 58 Metascore
    • 60 Critic Score
    There’s certainly an able amount of fanservice in Touhou: Scarlet Curiosity, but it simply wasn’t built to be much more than a knowing nod to a friendly audience, rather than a genuine ambassador for one of Japan’s most beloved gaming brands.
    • 58 Metascore
    • 85 Critic Score
    Elex is the best game Piranha Bytes has ever made. They’ve taken all the lessons learned on plotting, worldbuilding and character development from their work on Risen and Gothic and applied it something far more ambitious. The result is a truly great action-RPG, full of interesting characters, memorable quests, and amazing environments. While Elex‘s story comes to a satisfying conclusion and all the questions Jax starts with are definitively answered, it ends with the suggestion that there’s a much bigger story on the way, and I can’t wait for it to arrive.
    • 58 Metascore
    • 50 Critic Score
    It's not broken, and at times it threatens to be interesting to more than the already-converted, but it's utterly lacking in the heart and spark that helped other Compile Heart titles lineup transcend their inauspicious beginnings.
    • 58 Metascore
    • 65 Critic Score
    Hawken may not make the grade as a mech title, but when stacked up next to other free-to-play FPSs, it doesn’t have anything to be ashamed of. The combat is faster and less impactful than I would have liked, but it’s still solid, and I spent more time with it than any other online FPS since the first Titanfall. While there’s not much chance I’ll eventually unlock everything in the game, Hawken has me thinking about going back and spending more time with an F2P FPS, which has never happened before.
    • 58 Metascore
    • 35 Critic Score
    Dying due to confusing design rarely makes for good times, and this soured me on Stereo Aereo pretty damned hard. It’s unfortunate because I genuinely dig the overall aesthetic, and I definitely enjoyed the soundtrack. Even the relatively meager storyline has its high points. However, when the difficulty kicks into high gear, it all bubbles down into an overly busy, confusing and imprecise mess that I can’t wrap my head around.
    • 58 Metascore
    • 50 Critic Score
    Pixel Heroes has playful writing and art, but there isn’t enough here to warrant sticking around for more than a few hours of retro-themed dalliance.
    • 57 Metascore
    • 60 Critic Score
    Manages to be engaging thanks to its rich storyline, and the typically luxurious cutscenes provided by Square Enix. I found it challenging enough for my level of twitch skills (or lack thereof) in the genre.
    • 57 Metascore
    • 75 Critic Score
    The developers have managed to create[] a beautiful world to explore, but whether some players will find the journey's tale worth experiencing is a different question altogether.
    • 57 Metascore
    • 60 Critic Score
    Sinner does what it sets out to do and looks fine enough while doing it, but it just doesn’t feel like its own product, and given how unique the premise is, that should speak volumes on how forgettable Sinner’s core battles actually are. I love the concept, but I hope someone eventually does something more interesting with it.
    • 57 Metascore
    • 35 Critic Score
    One-on-one battles were a great way in the past to offer quick diversions in the middle of a longer AC campaign, but they are not enough to sustain a game all by themselves. Toss in the fact that the game's graphics are still as bare-bones as they were five years ago, and that there's virtually no new content with much of the material being recycled from previous games, and you've got something that would be a $20 add-on at best.
    • 57 Metascore
    • 80 Critic Score
    For players who'd be interested in a truly dark fantasy world and don't mind pushing through roughness to enjoy top-quality writing, worldbuilding and characterization, Of Orcs And Men is an overlooked gem waiting to be discovered.

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