Game Revolution's Scores

  • Games
For 5,157 reviews, this publication has graded:
  • 30% higher than the average critic
  • 4% same as the average critic
  • 66% lower than the average critic
On average, this publication grades 7.7 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Risk of Rain 2
Lowest review score: 0 Ju-on: The Grudge
Score distribution:
5162 game reviews
    • 85 Metascore
    • 75 Critic Score
    Without a real single-player campaign and some equally progressive, detailed match types, this conflict is destined to be the biggest thing to <I>almost</I> happen to online gaming.
    • 51 Metascore
    • 25 Critic Score
    It manages to stumble all over itself from the second you turn it on and never manages to recover. Simple control functions are handled clumsily, changing weapons is a chore and someone actually thought the dumb melee-exclusive levels would be a good idea. Like the rest of this stinker, it is not.
    • 89 Metascore
    • 83 Critic Score
    Despite its generally underwhelming fighting system and lack of depth, this is a solid, satisfying action epic.
    • 54 Metascore
    • 25 Critic Score
    It manages to stumble all over itself from the second you turn it on and never manages to recover. Simple control functions are handled clumsily, changing weapons is a chore and someone actually thought the dumb melee-exclusive levels would be a good idea. Like the rest of this stinker, it is not.
    • 84 Metascore
    • 83 Critic Score
    Perhaps the biggest problem with Midnight Club 3: DUB Edition is the car control, which once again is just too simple.
    • 84 Metascore
    • 83 Critic Score
    Perhaps the biggest problem with Midnight Club 3: DUB Edition is the car control, which once again is just too simple.
    • 68 Metascore
    • 50 Critic Score
    Despite some cool art and more playable characters, this sequel fails to improve upon its predecessor and actually drops the ball in its A.I. and camera, resulting in a pretty rusty blade.
    • 76 Metascore
    • 75 Critic Score
    Achieves what regular Star Wars, in recent history, has been unable to do: deliver a children's experience that is fun and engaging for adults as well.
    • 78 Metascore
    • 67 Critic Score
    If you’re a big fan - and I know there are more than a few of you out there - you'll be pleased with the expanded multiplayer and few but notable additions. Just don't expect nearly as big of a trip this time around.
    • 88 Metascore
    • 83 Critic Score
    It looks great, plays good, takes a nice 20 hours or so to complete and it's genuinely scary, which is all you really need to have a good time.
    • 78 Metascore
    • 75 Critic Score
    Achieves what regular Star Wars, in recent history, has been unable to do: deliver a children’s experience that is fun and engaging for adults as well.
    • 81 Metascore
    • 75 Critic Score
    Though the Gamecube version of Chaos Theory suffers from tricky control and is missing online play, it's still an involved, mature game.
    • 75 Metascore
    • 58 Critic Score
    This Xbox version tries hard, but technical issues make this only the second-best Revelation available.
    • 87 Metascore
    • 75 Critic Score
    Sadly, the PS2 version of Chaos Theory is very dark and not handsome at all. The animations are a little choppy, the framerate isn't completely solid, and since things are so dim, you'll probably spend most of your time looking at the environments through night-vision, which is kind of murky and green.
    • 92 Metascore
    • 91 Critic Score
    If you're a PC gamer who likes hard games and brutal competition, Chaos Theory is a must-have. Don't let it out of your sight.
    • 94 Metascore
    • 91 Critic Score
    The Xbox version of Chaos Theory is one of the system's most complete and valuable titles, a must-have. If you like your games hard and your competition brutal, don't let Splinter Cell: Chaos Theory out of your sight.
    • 74 Metascore
    • 67 Critic Score
    Good, classic gameplay makes up for what it lacks in originality and its few flaws are relatively minor, resulting in one of Capcom’s better ideas.
    • 79 Metascore
    • 75 Critic Score
    The single-player component is fairly thin, and if you don't have access to a wireless internet connection, you're missing a significant part of the game. Still, it's truly unlike anything you’ve ever played before on a handheld, even if it's just like a game you played a decade ago on a console.
    • 83 Metascore
    • 83 Critic Score
    How in the world they managed to squeeze all the info from the console versions into this one without the PSP suffering a heart attack is beyond me, though it proves that the handheld can handle some depth.
    • 67 Metascore
    • 42 Critic Score
    Aside from some nice graphics and levels design, it simply fails to offer much more than a subpar swing through the city.
    • 94 Metascore
    • 91 Critic Score
    A movie-quality brawler.
    • 50 Metascore
    • 16 Critic Score
    Terrible control, lame features and an overall lack of excitement make this law enforcement experience worse than an episode of "Cop Rock."
    • 88 Metascore
    • 75 Critic Score
    It will never have the depth of a "Gran Turismo," but then again, it’s not supposed to. 400 horsepower of arcade style fun isn’t a bad way to ring in your new PSP.
    • 75 Metascore
    • 67 Critic Score
    It’s also a very original title - you don’t see too many turn-based stealth/strategy games, and we respect the fact that Konami took a big risk with their flagship franchise in an attempt to deliver a true PSP-only game.
    • 89 Metascore
    • 83 Critic Score
    It's too much of a one-trick pony to be the next killer app, but if "Tetris," "Columns," or "Puyo Puyo" ever sucked you into their local gravity wells, you're going to love it.
    • 68 Metascore
    • 42 Critic Score
    While not necessarily straying from the formula that made its predecessors great, this one seems unmotivated and underachieving, like something a dungeon master with a hangover might scrabble together to pay the overdue rent.
    • 66 Metascore
    • 50 Critic Score
    While the puzzles and level design are as solid as any handheld platformer out there, the crazy camera, imprecise control and gorilla-sized load times keep his old silverback from evolving.
    • 51 Metascore
    • 16 Critic Score
    Terrible control, lame features and an overall lack of excitement make this law enforcement experience worse than an episode of "Cop Rock."
    • 84 Metascore
    • 75 Critic Score
    Vets, however, might find it hard to overlook the lacking A.I., inability to jump and brief Story. The future looks good, but far from perfect.
    • 73 Metascore
    • 58 Critic Score
    While EA scored big with the original, each successive Street has felt more and more like the repetitive plays in the identical playbooks - rote exercises to be performed in the endless pursuit of bling.

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