Game Revolution's Scores

  • Games
For 5,157 reviews, this publication has graded:
  • 30% higher than the average critic
  • 4% same as the average critic
  • 66% lower than the average critic
On average, this publication grades 7.7 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Wipeout XL
Lowest review score: 0 Ju-on: The Grudge
Score distribution:
5162 game reviews
    • 62 Metascore
    • 50 Critic Score
    The Story mode lacks a story, the only other mode sucks, and without a friend to play against the game is just too repetitive to be worth buying.
    • 62 Metascore
    • 33 Critic Score
    A test of patience. Camera and optimization troubles coupled with the loss of some cool features bring this once-proud warrior to its knees.
    • 62 Metascore
    • 40 Critic Score
    In short, I didn't like it and I deeply thought about displaying a picture of it in my trashcan to express my disfavor. But I'm not going to waste any more time on it. I'd rather spend it playing something else to wash the taste of Test Drive Ferrari Racing Legends out of my mouth.
    • 62 Metascore
    • 70 Critic Score
    It’s a fun and fascinating game even if it isn’t especially memorable. Bugs notwithstanding, it’s a tough game not to be at least swooned by. It managed to get a number of laughs and awws out of me more often than the groans.
    • 62 Metascore
    • 58 Critic Score
    Most games are fun for ten hours, after which you never play them again. Odama is fun for an hour, then you swear you'll never play it again only to go back an hour later for more. It's more like a Rubik's Cube than a video game, a weird enigma you can always pick up, just not for long.
    • 62 Metascore
    • 50 Critic Score
    It is not a game that you play to enjoy the single-player story--or even, for that matter, the offline mode. If you can reconcile yourself with that, though, the multiplayer "Fragile Alliance" mode is incredible fun and incorporates a dynamic that I wish others developers would try to imitate.
    • 62 Metascore
    • 58 Critic Score
    It does not have the breadth, the depth, or the legacy of its SmackDown competitor, but just like its counterpart on television, TNA iMPACT! doesn’t need all of that to stay alive. All it needs to do is get in, rough things up a bit, and get out. Bam!
    • 62 Metascore
    • 70 Critic Score
    The younger players amongst us should have no trouble picking up and enjoying some Sonic Boom: Fire & Ice. It’s geared toward younger kids, and maybe as a 32-year-old man with nostalgia brain, I want to try something a bit more. It feels short with only a handful of hours to work through each stage, many of the stages feel the same, and while the platforming isn’t bad, it’s like a small piece of candy: It’s gone quickly, no matter how nice it might taste. The game is somewhere between the classic franchise titles and the modern ones, but it holds truer to the originals, and y’know, that’s a good enough start.
    • 62 Metascore
    • 25 Critic Score
    Blue Rescue Team lacks most of the content that made Pokemon so popular in the first place. Instead, it features the ancient failings of Roguelike games, including dungeon restarts, level grinding and no versus play. Frankly, we’d rather catch a cold.
    • 62 Metascore
    • 33 Critic Score
    Also, about the ultra-long credits that you can’t skip: please. It’s like watching the dirt get shoveled onto my open grave as I wait for the ordeal to end.
    • 62 Metascore
    • 80 Critic Score
    On the Vita, you could do much worse than LEGO Batman 2: DC Super Heroes. It retains the now classic LEGO magic, there's a ton of fan service, and there's loads of replayability with alternate characters and extra modes.
    • 62 Metascore
    • 25 Critic Score
    If you want a detective story that's told in an interesting and thoughtful fashion, there's always Phoenix Wright and Sam & Max. The folks on Baker Street just ain't what it used to be.
    • 62 Metascore
    • 50 Critic Score
    As a standard third-person action-platformer, there's nothing substantially wrong with THQ's take on The Incredibles, but neither is there anything original.
    • 62 Metascore
    • 60 Critic Score
    If you have a PSVR and you want to see Eos from an eye-level view, and you want to do some semi-glitchy fishing, this is a good title. With patches, Monster of the Deep will likely improve, and there's a lot to enjoy here for players for which it does appeal. For most though, this title will be a hard pass.
    • 62 Metascore
    • 67 Critic Score
    What wasn’t disappointing, though I expected it to be, were the John Woo-style quick-time events
    • 62 Metascore
    • 25 Critic Score
    A crummy engine, weak graphics and waaaay more style than substance leads to a highlight reel gimmick that only Daryl Dawkins could enjoy.
    • 62 Metascore
    • 70 Critic Score
    Morningstar doesn’t only appreciate your time, but it’s easy on the senses too. There are only a few cut-scenes, but all animations and scenes are nicely done, even though clean, abandoned environments have been done to death.
    • 62 Metascore
    • 75 Critic Score
    All in all, PokéPark is a solid title that holds up for a range of gamers. With its well-rounded story, variety of things to do, and hidden features, many gamers will find PokéPark to be a good place to spend some time.
    • 62 Metascore
    • 42 Critic Score
    Far rougher around the edges than the first game. Since the game is built around broken and gutted execution mechanics, there’s nothing left to play but an emaciated and less-than-average stealth game. Even if the executions were restored to its original state, the game would still be a headless corpse wandering the dark streets searching for its missing gameplay.
    • 62 Metascore
    • 42 Critic Score
    Equal parts chrome and rust, Metal Saga has what it needs to get you down the road, but forgets to include a map or destination. Lease, don’t buy.
    • 62 Metascore
    • 67 Critic Score
    Although it’s fairly short and none too pretty, Ratchet & Clank: Size Matters crams in a lot of content to tide over the fans without PS3s.
    • 62 Metascore
    • 50 Critic Score
    So take our irritable advice, and leave this half-cooked “kernel” unpopped.
    • 62 Metascore
    • 50 Critic Score
    It also could have been a lot worse. It’s powered by a solid engine, features a ton of unlockable content, and is rife with humorous potential, which we hope Konami taps in the inexorable "Rumble Roses XXX."
    • 62 Metascore
    • 50 Critic Score
    Some of the new features just slow the pacing down and for a fast game like Bionic Commando, that's just fatal, while others are just serious issues that should have been ironed out before release.
    • 62 Metascore
    • 40 Critic Score
    Senran Kagura: Peach Ball is briefly enjoyable, but is bogged down by a lack of things to do aside from skipping through tedious dialogue. Senran fans may find themselves content with the ways you can, ahem, interact with its cast, but for the rest of us this is a passably decent pinball game and little else.
    • 62 Metascore
    • 33 Critic Score
    Join me as I pour my cheap beer all over this game. Though a few nice tweaks put it on the right street, it's still going the wrong direction thanks to bad gameplay mechanics, awful graphics and sluggish control.
    • 62 Metascore
    • 42 Critic Score
    What we’re left with is a good stab at innovation marred by hopelessly dated level design and short (you can beat it in 10 hours), repetitive gameplay. You get the feeling that Alter Echo could have been much more.
    • 62 Metascore
    • 42 Critic Score
    If you really have to get down with some four-player bashing on the Gamecube, grab a used copy of "Super Smash." (Or go new; Nintendo could use the cash.) Even diehard Viewtiful Joe fans should think twice before spending the money on this madness.
    • 62 Metascore
    • 50 Critic Score
    It's a puzzle game that doesn't involve pointing and clicking or falling shapes, which is good to see, but it leaves much to be desired with its blunt limitations, uninspired presentation, and painfully slow pacing.
    • 62 Metascore
    • 20 Critic Score
    I honestly feel that this game could’ve been actually re-made, brought into modern times, and been successful. As it is, though, it’s just further fodder for the anti-remake resistance.

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