Game Revolution's Scores

  • Games
For 5,157 reviews, this publication has graded:
  • 30% higher than the average critic
  • 4% same as the average critic
  • 66% lower than the average critic
On average, this publication grades 7.7 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Risk of Rain 2
Lowest review score: 0 Ju-on: The Grudge
Score distribution:
5162 game reviews
    • 75 Metascore
    • 50 Critic Score
    Not a great expansion...basically extra building space and a few more objects.
    • 56 Metascore
    • 50 Critic Score
    The copycat gameplay is sound and fun enough not to be instantly grating. It will be in the long-term, though, when you realize there's really nothing else to do other than mindless combat with generic enemies.
    • 72 Metascore
    • 50 Critic Score
    While there are some cool view modes and the front-end is nice, you’d have to be quite a die-hard to shell out forty bucks for Final Fight, Strider, Street Fighter and a bunch of stuff no one even liked in the 80s.
    • 75 Metascore
    • 50 Critic Score
    Even through Battlegrounds uses the "Age of Empires" engine, it just doesn't look as impressive. Map textures and units look okay, but they don't seem to sport the amount of detail that was included in AoE.
    • 60 Metascore
    • 50 Critic Score
    It's not a successful music/rhythm game and it's not a successful racing game. It's merely an adequate hybrid with a kickass soundtrack.
    • 65 Metascore
    • 50 Critic Score
    Should have been pushed back even further if only to deliver the key online element.
    • 59 Metascore
    • 50 Critic Score
    It's a good thing that the marketing genius in the Skylanders franchise is so effective. An uninteresting game may actually serve the purpose of of the franchise, since it allows people to level up their figures relatively quickly, prompting them to buy a new figure and start over again at square one. Also, since Skylanders figures can be taken from console to 3DS back to console and continue to gain experience, the 3DS version may be just the accessory that fans of franchise will want, even if the game itself is boring and bland.
    • 57 Metascore
    • 50 Critic Score
    While fans of the franchise will get a kick out of re-enacting their personal favorite battles, most folks will probably be wishing that hacking up hobbits was more like blasting Ewoks. And even if you do get a kick out of it, much like dating a crazy hot chick, the enjoyment will be short-lived once you start to look beyond the surface and see the glaring flaws.
    • 53 Metascore
    • 50 Critic Score
    Legends isn't so much bad as brutally derivative. Fans of Counter-Strike will certainly find some fun within these castle walls, but ultimately will likely opt for a more legendary adventure.
    • 57 Metascore
    • 50 Critic Score
    Frankly, I’m not sure what the developers were thinking with Sacred 3.
    • 62 Metascore
    • 50 Critic Score
    The flow is maddeningly repetitive. It's also way, way too linear. You cannot fly around and explore at your own free will. Instead, you just land on a big base, kill stuff, shoot ships, then move on to the next level.
    • 60 Metascore
    • 50 Critic Score
    Discovering and learning to use the different disguises keeps Wario: Master of Disguise exciting for a few levels. But once the novelty wears off, there’s really nothing to keep you interested in the game.
    • 62 Metascore
    • 50 Critic Score
    A fitting finale to a second banana series.
    • 64 Metascore
    • 50 Critic Score
    This one's okay, if you just get into the excellent mood, the environmental detail and the strategic puzzle-solving of it all. If you try to get too rogue or off the beaten path, however, you'll end up phasering yourself in the foot.
    • 79 Metascore
    • 50 Critic Score
    I was very close to loving NHL 07 but I think I’ll save my money for a year when I can hold onto the puck.
    • 61 Metascore
    • 50 Critic Score
    The major fault of Silent Scope 3 is that it's more of the same, just memory and repetition.
    • 68 Metascore
    • 50 Critic Score
    The game mechanics, voice acting, and enemy designs are all wonderfully polished. But if people could live on polish alone, there’d be gourmet restaurants serving linoleum and fingernails. A game should first and foremost be enjoyable. G-Force’s downfall is in its repetitive puzzle design, bland visuals, and antiquated 3D technology.
    • 74 Metascore
    • 50 Critic Score
    However, these added touches and wonderful, momentary glimpses of what Hotline Miami 2 could have been only stand to make the game more disappointing.
    • 74 Metascore
    • 50 Critic Score
    While Sacred is a fun, addictive diversion, its relentless simplicity makes it feel like it’s not quite a full fledged game. I don’t need a complex crafting system, but I do need to feel like I have some control over my character’s abilities and destiny.
    • 58 Metascore
    • 50 Critic Score
    It’s a great concept and could have been a ton of fun if only it were set in a more open-ended, no-load time world, like "GTA" with zombies.
    • 71 Metascore
    • 50 Critic Score
    Even with all of its faults, Bloody Roar 3 still has its moments. There's nothing like chomping on a little bunny or mauling a lizard for the win. Even getting a 50+ hit combo is usually a good reason to celebrate.
    • 68 Metascore
    • 50 Critic Score
    It surprises with its cool references and attention to detail, but loses a lot of luster in attempting to appeal to a wee audience.
    • 68 Metascore
    • 50 Critic Score
    The Simpsons Game may just be the funniest video game ever, but funny is not the same as fun,and it's just not a very good game. I found myself wanting to finish the game just for the humor, even though I was screaming at the TV after falling down the 10,000th pit or when the camera showing me the wall again while i get killed.
    • 73 Metascore
    • 50 Critic Score
    In the end, Lara Croft and the Temple of Osiris was almost an enjoyable sequel to Guardian of Light. However, it’s impossible to look past its glaring problems with performance, which sully what could have been an otherwise enjoyable sequel.
    • 65 Metascore
    • 50 Critic Score
    Although Elegy for a Dead World is commendable as a unique and thoughtful writing and teaching tool, much of its implementation seems either limited or unfinished. It exists mostly as a launching point, and I question how many will spend long hours with it composing new works. Many existing games are inspiring in and of themselves, even if the characters are removed, because the environments are well-thought out and painstakingly realized.
    • 78 Metascore
    • 50 Critic Score
    If you swear by Pokemon, have attached a surname of Wuggly to your name, or are one of the many who want me dead for calling these creatures "silly," then you'll probably like it.
    • 69 Metascore
    • 50 Critic Score
    Well, I have good news! This game doesn't suck! But I also have bad news. It's not that much better.
    • 71 Metascore
    • 50 Critic Score
    The bad enemy AI, poor enemy variety and extreme linearity makes it hard to want to play any of the levels more than once. In the case of the Banner levels, you won't want to play them at all.
    • 62 Metascore
    • 50 Critic Score
    It’s not a particularly baaaad game, and it achieves what it sets out to do, but there’s not enough content there, nor hilarity outside of its initial gag, to keep you playing for more than an hour or so. It’s fun while it lasts, but it doesn’t last for long.
    • 47 Metascore
    • 50 Critic Score
    If you’re a hardcore fan of Family Guy, this might be worth checking out. If you’re familiar with this style of F2P gaming, you may want to pass or wait a bit to see if the developer decides to add some balancing adjustments to the time investment and real currency expense.

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