Game Revolution's Scores

  • Games
For 5,157 reviews, this publication has graded:
  • 30% higher than the average critic
  • 4% same as the average critic
  • 66% lower than the average critic
On average, this publication grades 7.7 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Risk of Rain 2
Lowest review score: 0 Ju-on: The Grudge
Score distribution:
5162 game reviews
    • 70 Metascore
    • 45 Critic Score
    “Disjunction” sounds like a made-up word, but it is used to describe something that has a “lack of correspondence or consistency,” according to the dictionary. And that is an apt description of this game that wears this word as its name. It attempts to blend two diametrically opposed gameplay systems — a novel concept — but does so sloppily, resulting in a disjointed, discordant, and disappointing experience that substitutes repetition for depth. Hotline Miami and Metal Gear deserve to be fused together to form some sort of upgraded cyborg, but the two have just been haphazardly fused into a mass of bloody flesh and rusty metal that’s better off left in either a biohazardous waste bag or the scrap heap.
    • 65 Metascore
    • 42 Critic Score
    Unfortunately, some good ideas are handled badly and some basic, necessary rules are strangely ignored, leading to a thoroughly sub-par combatant.
    • 59 Metascore
    • 42 Critic Score
    Michael Jackson: The Experience 3D is an unfortunate game that punishes the player at the beginning and far too slowly develops into a functional game. I found myself playing the game just to listen to the songs, which speaks to the enduring power of Michael Jackson's pop legacy that I was willing to weather this game in order to listen to the music. Bottom line: Buy some CDs or MP3s instead.
    • 61 Metascore
    • 42 Critic Score
    This is a tired, dull platformer that only manages to avoid the pitfalls of purgatory by way of its groovy style and decent character design.
    • 63 Metascore
    • 42 Critic Score
    It is redeemed by its attempt at varied and balanced play and the fact that, compared to its siblings, it's shorter than a legless dwarf caterpillar after a confrontation with the business end of a shoe.
    • 56 Metascore
    • 42 Critic Score
    It’s sad to think that with all its high-tech fanciness of the new console generation, TMNT can’t even muster up the personality and gameplay of the old arcade games.
    • 62 Metascore
    • 42 Critic Score
    The PS2 version is the ugliest, with the Gamecube a close second and the Xbox looking the best, but even the green machine version won't be winning any awards.
    • 73 Metascore
    • 42 Critic Score
    Carried over from the last generation, this fighting game just feels old and fights with no heart whatsoever.
    • 66 Metascore
    • 42 Critic Score
    Tries to make advances in the import racing game scene with a big city and interesting reward system, but its lack of white-knuckle racing and true customization slows it down. All show and no go makes this a dull ride.
    • 66 Metascore
    • 42 Critic Score
    As good funny and entertaining as Whiplash is off the bat, I don’t feel I grew as a result of having played it, and might have even shrunk a little four hours in.
    • 66 Metascore
    • 42 Critic Score
    Falls far, far short of its Xbox forbear in one critical area. The praiseworthy online support that helped the Xbox edition over the steep hill of monotony is as absent as a truant with a severe case of senioritis. They didn't even include split-screen.
    • 67 Metascore
    • 42 Critic Score
    Franchise and online options have been left out, the batting system is mindless and the graphics are really choppy. In a way, this game’s poor performance actually benefits you, the consumer, because you should know without any doubt that this is not the baseball game you want for your PSP.
    • 55 Metascore
    • 42 Critic Score
    An average rehash of everything that has been done (and at this point, possibly everything that ever will be done) in the series.
    • 72 Metascore
    • 42 Critic Score
    When it isn’t busy knocking you off cliffs or duping you into a second play-through, it’s a fun, hectic shooter, but without a more gradual difficulty ramp or at least some cheat codes, this is one problem best left unsolved.
    • 75 Metascore
    • 42 Critic Score
    Even though it pushes a new type of battle system, a huge step for any RPG, Baten Kaitos Origins reshuffles the series' deck and comes up with a hand that I wouldn't bet on.
    • 72 Metascore
    • 42 Critic Score
    Everything you've come to expect from a trrack and field game, just upped a notch graphically. Lots of button tapping, good-looking environments and the correct audio help round it out.
    • 55 Metascore
    • 42 Critic Score
    While pretty as a picture, Genji has only managed to strike my wallet for massive damage. My advice is to switch away from buying Genji, and get your giant crab with some garlic butter instead.
    • 72 Metascore
    • 42 Critic Score
    It is the exact same thing [as "Rainbow Six" and "Ghost Recon"], except for the planning, the intricacy, the strategy, the coordination, and most importantly, the fun.
    • 59 Metascore
    • 42 Critic Score
    Dark Void may be the most aptly named game to ever be released - with a half-dozen good concepts sucked in, alas, never to be seen again. It ranks even lower than last year's Bionic Commando in Capcom's list of franchises that had promise but turned out to be no fun to play. A little more fluidity, polish and thought would have made a big difference for this game, as it stands though, Dark aVoid this one.
    • 52 Metascore
    • 42 Critic Score
    A cool multiplayer can’t make up for the rest of this totally uninspired, cookie-cutter rush job masquerading as a pirate adventure. Alone, this pirate is a dud. But find some fellow captains and a few pints o’ Jack’s rum, and you’ve got yourself a parrrty, mate.
    • 58 Metascore
    • 42 Critic Score
    I really like the extreme concept behind CART Fury and its mini games are neat. But in a fast paced game like this on a next-generation system, the oh so slow going menus and loading time brings this race to a screeching halt.
    • 78 Metascore
    • 42 Critic Score
    It’s probably Capcom’s most disappointing offering to the fighting game genre since 1997’s dismal "Street Fighter Collection."
    • 54 Metascore
    • 42 Critic Score
    I can't help but think that these games would make more sense and perhaps be more enjoyable if Chunsoft didn't use the Pokémon brand to make them. Of course, that would likely cut profits in half, and if I could make a lot more money while putting in a lot less effort, I'd probably do it too.
    • 62 Metascore
    • 42 Critic Score
    I was hoping for depth and ingenuity. I wanted "Seven Samurai," but got "Samurai Deli."
    • 69 Metascore
    • 42 Critic Score
    A weird and unique freak of nature amongst the mundane shooters and RPGs with their played out themes of morality, but it's trying too hard to be clever.
    • 64 Metascore
    • 42 Critic Score
    Beat-em-up, side-scrolling brawlers like this worked great when there was a fear of losing all the tokens you'd work so hard to buy with your allowance, but once that imminent threat is removed there's nothing but mindless button mashing and endless continues in your future.
    • 60 Metascore
    • 42 Critic Score
    This game could get a recommendation if the price was right...but it's not. The game is worth about 10 bucks, but it sells for a whopping $30. That's just a brutal rip off, considering what you get - a subpar pinball game. But at least it's a great extinction theory.
    • 63 Metascore
    • 42 Critic Score
    Thin, poorly balanced and not that good looking, kind of like Shawn Bradley. Take our advice, and let this pass go out of bounds.
    • 67 Metascore
    • 42 Critic Score
    It was nice revisiting the Dojo (Kick, Punch, It's all in the mind!), getting driving lessons, and selling junk at the flea market. It was like having old friends come to visit for a spell. But these old friends are all quirky and weird now, and they smell funny. The technical shortcomings give the game very low replay value, much different than the original.
    • 70 Metascore
    • 42 Critic Score
    Beat-em-up, side-scrolling brawlers like this worked great when there was a fear of losing all the tokens you'd work so hard to buy with your allowance, but once that imminent threat is removed there's nothing but mindless button mashing and endless continues in your future.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

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    • 71 Metascore
    • Critic Score
    Eiyuden Chronicle: Rising is a hearty appetizer for Hundred Heroes. I think Natsume Atari accomplished its mission of giving players a taste of what the world of Hundred Heroes has to offer, and I’ve gotten less enjoyment out of much more expensive games. You can’t ask for much more for a budget title that was created as a stretch goal for a Kickstarter project. However, some players just aren’t going to find enough meat here to pique their interest. The gameplay does get repetitive, and none of the various systems has much depth. If you aren’t interested in Hundred Heroes and don’t find yourself invested in New Neveah and its inhabitants, you might want to skip this one. [Provisional Score = 80]
    • 85 Metascore
    • Critic Score
    The good part about being overwhelmed in Planescape: Torment is the sheer amount of quests you can take on without making too much physical progress. You can walk for what would normally take five minutes and stop 10 times along the way and pick up 12 quests. I had picked up 10 quests before I even completed two. It's great that a game like this doesn't feel linear, like its holding your hand.
    • 77 Metascore
    • Critic Score
    While Sniper Elite 5 introduces a generous amount of game mechanics that are new to the series, they aren’t especially unique when looking at the shooter genre at large. Sure, it’s good that Sniper Elite is now catching up, but it’s still got a ways to go. With that said, it’s a marked improvement over Sniper Elite 4 and fans of the franchise will no doubt find a lot to like here. It’s also on Xbox Game Pass and will be a fine addition to the line-up during a tumultuous time for the service. [Review in Progress]
    • 87 Metascore
    • Critic Score
    Dragon Ball FighterZ is an accomplished fighting game with a clear appreciation for its source material, providing frenetic action between larger-than-life characters ripped straight from the anime/manga series. Though its combo system may be simple on the surface, with many of its moves being universal across its characters, there's a great deal of complexity when it comes to successfully breaking out of a combo string, with timing being the key to victory.
    • 76 Metascore
    • Critic Score
    This game has found a way to take traditional FPS game modes and deliver them in a way that doesn't feel derivative. For example, Turf War is essentially a capture mode, but points are immediately awarded upon capture rather than your team being given these values over time. This promotes mobility and progression.

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